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Aerospace Quality Engineer Remote Jobs in Bothell, WA

Solutions Engineer (Remote)

Seattle, WA · On-site +1

$100K - $115K/yr

Collaborate with cross-functional teams across strategy, creative, quality assurance, and account ... We are a 100% remote company where you will work from your home with company-provided equipment to ...

Solutions Engineer (Remote)

Seattle, WA · Remote

$100K - $115K/yr

Collaborate with cross-functional teams across strategy, creative, quality assurance, and account ... We are a 100% remote company where you will work from your home with company-provided equipment to ...

Manual QA Engineer

Seattle, WA · Remote

$90K - $115K/yr

We are looking to bring on a QA Engineer I with experience in manual application testing. In this ... Fully Remote Optional * Health, Vision, Dental, and Life Insurances for you and any dependents ...

Manual QA Engineer

Seattle, WA · Remote

$90K - $115K/yr

We are looking to bring on a QA Engineer I with experience in manual application testing. In this ... Fully Remote Optional * Health, Vision, Dental, and Life Insurances for you and any dependents ...

AI Automation Engineer -Remote

Bellevue, WA · On-site +1

$202K - $234K/yr

... the quality of our products, decision-making, and internal processes. You'll work closely with ... This role is ideal for an engineer who's curious, pragmatic, and motivated by real-world impact ...

AI Automation Engineer -Remote

Seattle, WA · On-site +1

$202K - $234K/yr

... the quality of our products, decision-making, and internal processes. You'll work closely with ... This role is ideal for an engineer who's curious, pragmatic, and motivated by real-world impact ...

Certification Engineer

Everett, WA · On-site +1

$120K - $140K/yr

Certification Engineer **Location: Everett, WA (Onsite first month, then ... Remote) Employment Type: Full-Time Salary: $120,000 - $140,000 per year Client Industry: Aerospace ...

QA Engineer - AI Trainer

Renton, WA · Remote

$50 - $100/hr

Contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and ... Evaluate the quality produced by AI models for correctness and performance Qualifications:

Contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and ... Evaluate the quality produced by AI models for correctness and performance Qualifications:

Contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and ... Evaluate the quality produced by AI models for correctness and performance Qualifications:

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Aerospace Quality Engineer Remote information

See Bothell, WA salary details

$49.2K

$100.8K

$163.2K

How much do aerospace quality engineer remote jobs pay per year?

As of Jul 4, 2026, the average yearly pay for aerospace quality engineer remote in Bothell, WA is $100,800.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,000.00 and $115,100.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Aerospace Quality Engineer (Remote), and why are they important?

To thrive as an Aerospace Quality Engineer in a remote role, you need a solid background in quality assurance, manufacturing processes, and aerospace standards, typically backed by a degree in engineering and relevant certifications like ASQ or Six Sigma. Familiarity with tools such as AS9100, root cause analysis software, and statistical process control systems is essential. Strong problem-solving abilities, attention to detail, and excellent communication are vital soft skills for collaborating with cross-functional teams and managing quality issues from a distance. These skills and qualities are crucial for ensuring product safety, regulatory compliance, and reliable performance in the highly regulated aerospace industry.

How does a remote Aerospace Quality Engineer collaborate effectively with on-site teams to ensure compliance with quality standards?

As a remote Aerospace Quality Engineer, collaboration with on-site teams is often facilitated through regular video meetings, digital documentation systems, and cloud-based project management tools. You’ll work closely with manufacturing, design, and testing teams to review processes, analyze data, and resolve quality issues. Clear communication and proactive follow-up are key, as you may need to interpret technical documents, audit processes remotely, and provide timely feedback. Building strong virtual relationships and understanding the workflow of on-site colleagues help ensure high-quality outcomes and regulatory compliance.

What is the difference between Aerospace Quality Engineer Remote vs Aerospace Quality Technician?

AspectAerospace Quality Engineer RemoteAerospace Quality Technician
CredentialsBachelor's in Engineering or Quality Management, certifications like ASQ CQEHigh school diploma or associate degree, relevant certifications preferred
Work EnvironmentRemote, office-based or home office, collaborating virtuallyOn-site manufacturing or testing facilities, hands-on inspection
Industry UsageDesign, development, and oversight of quality systems remotelyPerforming inspections, testing, and quality checks on-site

While both roles focus on quality in aerospace, the Aerospace Quality Engineer Remote primarily manages quality systems and processes remotely, requiring higher education and certifications. The Aerospace Quality Technician works on-site, conducting inspections and tests directly. Their responsibilities and work environments differ significantly, though both are vital for aerospace quality assurance.

What does an Aerospace Quality Engineer do in a remote role?

An Aerospace Quality Engineer working remotely is responsible for ensuring that aerospace products and processes meet stringent quality standards and regulatory requirements. They analyze data, review documentation, develop quality control procedures, and coordinate with manufacturing and engineering teams through virtual meetings and software tools. Remote Aerospace Quality Engineers often conduct audits, facilitate root cause analysis for defects, and help implement corrective actions. They play a crucial role in maintaining product safety, reliability, and compliance from a distance, often leveraging digital platforms for collaboration and reporting.
What are popular job titles related to Aerospace Quality Engineer Remote jobs in Bothell, WA? For Aerospace Quality Engineer Remote jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Aerospace Quality Engineer Remote jobs in Bothell, WA look for? The top searched job categories for Aerospace Quality Engineer Remote jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Aerospace Quality Engineer Remote jobs? Cities near Bothell, WA with the most Aerospace Quality Engineer Remote job openings:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

Other

Posted 4 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/