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3D Environment Game Artist Jobs (NOW HIRING)

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... time 3D environments for commercially released video games * Professional experience creating ...

Proven experience as a 3D Artist within game development, with a strong portfolio demonstrating high-quality asset creation for real-time environments. * Strong proficiency in creating game-ready 3D ...

3D Artist

New York, NY · Remote

$55/hr

The successful candidate will be responsible for creating high-quality 3D models, environments ... Experience with animation, game development, product visualization, or VFX is an advantage.

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... stunning games and 3D content that bring environments to life like never before. Epic's award ...

Temporary Environment Artist

Austin, TX · On-site

$60K - $105K/yr

Gunfire Games is seeking a Temporary Environment Artist to help us create incredible and ... What you'll do: * 3D Art Asset Creation: Use commercial and proprietary software to create high ...

$97K - $111K/yr

Homa is a global mobile game developer and publisher creating games people love. We partner with ... environments. * Global Team: Collaborate in English with top-tier talent from 35+ countries ...

Senior 3D Gameplay Artist

Finland, MN · On-site

$119K - $136K/yr

Homa is a global mobile game developer and publisher creating games people love. We partner with ... environments. * Global Team: Collaborate in English with top-tier talent from 35+ countries ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

Iterate on Unity 3D scene implementation to finalize product and other creative requirements ... environment. We are excited to announce that Konami Gaming Inc. is growing and expanding into new ...

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How much do 3d environment game artist jobs pay per year?

As of Sep 11, 2026, the average yearly pay for 3d environment game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What does a 3d environment game artist do?

A 3D Environment Game Artist is responsible for creating the visual settings and worlds within a video game. They design, model, and texture environments such as landscapes, buildings, props, and other objects that make up the game's world. Their work ensures that game environments are both visually appealing and functionally integrated into gameplay. These artists collaborate closely with level designers and other team members to bring immersive and believable worlds to life.

What are some common challenges faced by 3d environment game artists in collaborative game development projects?

3D Environment Game Artists often face challenges such as ensuring their assets are optimized for performance while maintaining visual quality, especially when working within the technical constraints of different game engines. Collaboration is key, as artists must frequently coordinate with level designers, programmers, and other artists to ensure that their environments integrate seamlessly with gameplay and narrative goals. Balancing creativity with feedback from art directors and project leads can also be demanding, but it fosters growth and enhances the overall quality of the game.

What are the key skills and qualifications needed to thrive as a 3d environment game artist, and why are they important?

To thrive as a 3D Environment Game Artist, you need strong artistic ability, a solid understanding of 3D modeling, texturing, and lighting, often supported by a degree in game art, design, or a related field. Proficiency with tools like Autodesk Maya, Blender, ZBrush, Substance Painter, and game engines such as Unreal Engine or Unity is typically required. Creativity, attention to detail, and strong collaboration and communication skills are important soft skills for success in this role. These skills ensure the creation of immersive, visually compelling game worlds and effective teamwork within multidisciplinary development teams.
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Infographic showing various 3D Environment Game Artist job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 79% Full Time, 17% Part Time, 2% Contract, and 1% Nights. Highlights an 88% Physical, 2% Hybrid, and 10% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Artist, Game Capture, Marketing Creative - Activision

Santa Monica, CA • On-site

Activision Blizzard, Inc.
Arts, Entertainment, and Recreation • 5 - 10K employees

$30.47 - $56.35/hr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 6 days ago


Key responsibilities

  • Lead and direct live gameplay capture sessions from preparation through execution.

  • Utilize development tools, game engines, and editor toolsets to build custom scenes and cinematic gameplay setups for marketing assets.

  • Partner with creative leadership during pre-production to develop visual approaches, ideate concepts, and create shot lists supporting campaign goals.


Activision Blizzard rating

8.3

Company rating: 8.3 out of 10

Based on 11 frontline employees who took The Breakroom Quiz


Job description

Job Title:Artist, Game Capture, Marketing Creative - ActivisionRequisition ID:R027885Job Description:YOUR MISSION

As an Artist, Game Capture, you will create high-quality gameplay capture and visual assets that support Activision's marketing, social, and campaign needs. This is a hands-on creative role for an experienced capture artist who can lead live capture sessions, build custom scenes using development tools, shape shot design in pre-production, and execute polished in-game visuals with a strong eye for storytelling.

You will partner closely with creative leads and cross-functional teams to translate campaign goals into compelling gameplay moments and sequences. Success in this role means being able to jump into active projects, direct capture with confidence, solve technical problems quickly, and consistently deliver work that is visually strong, on brand, and production ready.

This role is based in our Los Angeles (Pen Factory) office and follows an onsite work schedule of Monday through Thursday. Work arrangements may change at the company's discretion to meet business needs.

We are looking for unique creative voices from varied backgrounds to help our work truly stand out. Priorities for this role include, but are not limited to, the following responsibilities:

  • Lead and direct live gameplay capture sessions from prep through execution.
  • Utilize proprietary development tools, game engines, and editor toolsets to build custom scenes, moments, and cinematic gameplay setups for marketing assets.
  • Partner with creative leadership during pre-production to develop visual approaches, ideate concepts, and create shot lists that support campaign goals.
  • Capture high-quality gameplay footage and screenshots with a strong command of composition, lighting, camera movement, pacing, and visual storytelling.
  • Own capture workflows with a high level of autonomy, balancing creative quality, efficiency, and production needs.
  • Research and help develop new capture techniques, processes, tools, and workflows that improve creative output and team efficiency.
  • Troubleshoot technical issues across game builds, capture environments, and workstations to keep productions moving.
  • Work with debug systems and in-engine controls to achieve specific creative beats and shot requirements.
  • Collaborate with editors, producers, the music team, and creative stakeholders to ensure captured assets are organized, usable, and aligned to deliverable needs.
  • Maintain a high bar for craft, consistency, and execution across a wide range of marketing content.

Player Profile

Minimum Requirements

Experience
  • 3-5 years of professional game capture experience creating gameplay-driven marketing or promotional assets, or real-time cinematics. Equivalent experience demonstrating exceptional game capture capability will also be considered.
  • Experience leading capture sessions or independently owning capture assignments from planning through final delivery.
  • Experience working in fast-paced creative, agency, entertainment, or game production environments with shifting priorities and deadlines.
Knowledge and Skills
  • Strong understanding of cinematography, including composition, lighting, camera movement, framing, and visual storytelling.
  • Real-world knowledge of lighting, lenses, camera systems, and on-set shooting principles.
  • Knowledge of game engine animation and/or camera sequencing tools such as Unreal Sequencer, Unity Cinemachine, or similar proprietary systems.
  • Experience working in Adobe Premiere Pro or other professional video editing software.
  • Strong technical troubleshooting skills with the ability to solve issues related to game builds, tools, capture setups, and hardware.
  • Clear communication skills and the ability to collaborate effectively with creative, production, and cross-functional partners.
Key Attributes
  • Self-directed and proactive, with the judgment to take ownership of projects and move work forward.
  • Strong creative instincts with the ability to translate direction into compelling visual execution.
  • Calm, resourceful, and detail-oriented under pressure.

Extra Points

  • Experience with Call of Duty game capture.
  • Experience capturing first-person shooter gameplay.
  • Real-world background in cinematography or photography.
  • Knowledge of color theory and image finishing fundamentals.
  • Familiarity with 3D software such as Blender or Maya.
  • Experience with screenshot capture workflows and still-image composition.
  • Familiarity with Photoshop, Unreal, and Unity.
  • Understanding of game development pipelines and how in-progress builds are used in creative production.
  • Passion for games and interactive entertainment.
OUR WORLD

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!. More information about Activision Blizzard and its products and services can be found on the company's website, www.activisionblizzard.com

Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment.

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Activision is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $30.47 - $56.35 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

What Activision Blizzard employees say

Pay

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Activision Blizzard logo

About Activision Blizzard

Sourced by ZipRecruiter

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Santa Monica, CA, US

Year founded

2008

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