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3D Character Designer Jobs (NOW HIRING)

Character Artist

San Francisco, CA ยท On-site

$100 - $125/hr

We are building the foundation for a new generation of robots designed for everyday environments ... Have a portfolio that shows character design or expressive design work, in 2D or 3D. * Document ...

Lead 3D Designer

Atlanta, GA ยท On-site +1

About the Role PrizePicks' Creative Collective is looking to add a Lead 3D Designer to our roster ... character, environment, and object design * Strong command of Blender (or equivalent: Cinema 4D ...

Character Artist

San Francisco, CA ยท On-site

$80 - $100/hr

We are building the foundation for a new generation of robots designed for everyday environments ... Have a portfolio that shows character design or expressive design work, in 2D or 3D. * Document ...

Character Artist

San Francisco, CA ยท On-site

$142K - $149K/yr

We are building the foundation for a new generation of robots designed for everyday environments ... Have a portfolio that shows character design or expressive design work, in 2D or 3D. * Document ...

You'll focus on creating high-quality, foundational character animations for the Roblox platform ... Iterate quickly based on feedback from animation leads, designers, and engineers * Export ...

Art Director

Los Angeles, CA ยท On-site

$100 - $125/hr

Blender, Maya, Photoshop, Zbrush, Substance Painter/Designer, etc.) * A strong portfolio showcasing recent professional or personal work * A deep understanding of 3D environment, 3D character, UI, ...

You will own early 2D/3D ideation, volumetric packaging, and proportional development-working at ... intent, character lines, and highlight priorities to the Technical Surface Designer. - Cross ...

You will own early 2D/3D ideation, volumetric packaging, and proportional development-working at ... intent, character lines, and highlight priorities to the Technical Surface Designer. - Cross ...

3D Generalist

Lehi, UT ยท On-site

Our patented and best-selling products are designed to simplify and improve everyday life with ... Portfolios centered on character animation, architectural visualization, automotive rendering, or ...

3D Generalist

Lehi, UT ยท On-site

Our patented and best-selling products are designed to simplify and improve everyday life with ... Portfolios centered on character animation, architectural visualization, automotive rendering, or ...

3D Generalist

Lehi, UT ยท On-site

$60 - $80/hr

Our patented and best-selling products are designed to simplify and improve everyday life with ... Portfolios centered on character animation, architectural visualization, automotive rendering, or ...

... designed to faithfully carry an actor's original performance into a new output while preserving ... 3D work, layout, previsualization, environments, or visual effects without substantial character ...

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3d Character Designer information

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How much do 3d character designer jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for 3d character designer in the United States is $28.99, according to ZipRecruiter salary data. Most workers in this role earn between $19.95 and $36.06 per hour, depending on experience, location, and employer.

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Infographic showing various 3D Character Designer job openings in the United States as of August 2026, with employment types broken down into 96% Full Time, and 4% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $60,297 per year, or $29 per hour.

Character Artist

San Francisco, CA โ€ข On-site

$100 - $125/hr

Other

Re-posted 6 days ago


Job description

Human Computer Lab is a research lab building character robots that feel alive and responsive. Our first robot, LeLamp, explores a new category of consumer robotics where everyday objects become interactive and help us reshape our attachment to technology.

Our goal is to push the frontier of human-robot interaction by making technology more legible, emotionally intuitive, and human-centered. We are building the foundation for a new generation of robots designed for everyday environments.

What to expect

We're looking for a character artist to help define how LeLamp looks, moves, and feels โ€” the visual and expressive language that makes a robot read as alive rather than mechanical. You'll work on everything from early concept sketches and mood boards to the motion, gesture, and lighting cues that give the robot its personality, translating character intent into something the hardware and software teams can actually build and ship. This role requires tight, fast-cycling collaboration with electrical, mechanical, and software teams โ€” character decisions here don't stay on paper, they become motor curves, timing, and light behavior. You'll work closely with the CEO and founding team to shape the character identity of LeLamp and the robots that follow.

In this role, you will:

  • Create concept art, mood boards, and character studies that define LeLamp's personality and visual identity.

  • Collaborate with the hardware team on form factor, silhouette, materials, and color to keep the physical design aligned with the character.

  • Design expressive motion โ€” gestures, "emotional" states, and behaviors expressed through movement, light, and sound.

  • Prototype and iterate quickly, moving between sketches, renders, and physical mockups.

  • Partner with robotics and software engineers to translate character intent into concrete behavior parameters (motion curves, timing, lighting cues).

  • Build and maintain style guides and a character bible to keep the robot's expression consistent as the team grows.

  • Review hardware and software prototypes against the character vision and give clear, actionable feedback.

  • Support brand and marketing assets to keep the character consistent across every touchpoint.

You may be a good fit if you:

  • Are pursuing a degree in screen-writing, animation, character design, industrial design, or a related field โ€” or have equivalent hands-on portfolio experience.

  • Have a portfolio that shows character design or expressive design work, in 2D or 3D.

  • Document clearly and can explain the reasoning behind a design choice, not just the choice itself.

  • Are comfortable iterating quickly, moving from rough sketch to testable prototype without waiting for a perfect brief.

  • Are genuinely interested in physical products, not just screen-based or purely digital characters.

You will be a strong fit, if you:

  • Have designed characters or mascots that had to work within real hardware or physical constraints, not just on a screen.

  • Understand core animation principles (timing, weight, squash and stretch, anticipation) and know how to translate them into motors, servos, and lighting.

  • Are comfortable collaborating directly with engineers, turning an abstract sense of "feel" into concrete specs they can build against.

  • Move quickly through iteration cycles and don't wait for perfect information to make progress.

  • Take ownership over your work end to end, from first sketch to a behavior that's live in the robot.

  • Work well in small, collaborative teams where character, electrical, and mechanical are in constant conversation.

  • Care about what the character enables: warmth, expressiveness, and the feeling that the robot is alive.


The early team becomes the DNA of the company. We set ourselves and others to a high standard, and we respond with kindness when things get hard but keep everyone accountable. This requires us to be curious, creative, and diverse in our thinking and approach.
Weโ€™re proud to be an equal opportunity employer and consider all qualified applicants regardless of race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status. Even if you donโ€™t meet every single requirement, we encourage you to apply. Studies show that women and underrepresented groups often hold back unless they meet 100% of the criteria - we donโ€™t want that to be the reason we miss out on great talent.

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