1

3D Vfx Blender Jobs (NOW HIRING)

3D Artist

New York, NY · Remote

$55/hr

Experience with software such as Blender, Maya, 3ds Max, Cinema 4D, or similar tools. * Knowledge ... VFX is an advantage.

Visual Effects (VFX) * Environmental Design * Architecture * Geographic Information Systems (GIS ... Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent * Creation of ...

Visual Effects (VFX) * Environmental Design * Architecture * Geographic Information Systems (GIS ... Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent * Creation of ...

Drive animation and VFX optimization for embedded hardware performance through profiling, testing ... Familiarity with 2D and 3D pipelines and tools such as Blender or Cinema 4D for supporting assets ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ... Experience with production pipelines at VFX, animation, or gaming studios. * A production support ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ... Experience with production pipelines at VFX, animation, or gaming studios. * A production support ...

next page

Showing results 1-20

3D Vfx Blender information

See salary details

$12

$18

$23

How much do 3d vfx blender jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for 3d vfx blender in the United States is $18.58, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $20.67 per hour, depending on experience, location, and employer.

What is a 3D VFX Blender artist?

3D VFX Blender artists are professionals who use Blender, a popular open-source 3D creation software, to create visual effects (VFX) for films, games, advertisements, and other media. Their work involves modeling, texturing, lighting, animating, and rendering 3D assets, as well as integrating these elements seamlessly into live-action footage or digital environments. They possess strong artistic and technical skills to achieve realistic or stylized effects according to project requirements. Blender's versatility and powerful features make it a preferred tool for many VFX artists in both independent and professional settings.

What are the key skills and qualifications needed to thrive as a 3D VFX Blender artist, and why are they important?

To thrive as a 3D VFX Blender artist, you need strong skills in 3D modeling, animation, and visual effects, typically supported by a portfolio showcasing your work and relevant training or a degree in digital arts or a related field. Proficiency in Blender, as well as familiarity with other tools like Adobe After Effects, Substance Painter, and rendering engines, is essential. Creative problem-solving, attention to detail, and effective communication help artists collaborate with teams and deliver high-quality results. These abilities are vital for producing visually compelling projects that meet client or production requirements in a fast-paced industry.

How do 3D VFX Blender artists typically collaborate with other departments in a production pipeline?

3D VFX Blender artists often work closely with concept artists, animators, and compositors to ensure visual consistency and meet the creative vision of a project. They receive feedback from directors and supervisors, and may need to adjust their models, textures, and effects based on evolving project requirements. Effective communication and version control are essential, as assets often pass between multiple team members. Regular meetings and review sessions are common, helping to align team efforts and address challenges early in the process.

What is the difference between 3D Vfx Blender vs 3D Modeler?

Aspect3D Vfx Blender3D Modeler
Primary FocusCreating visual effects and compositing in BlenderModeling, texturing, and designing 3D assets
Skills & ToolsBlender, VFX techniques, compositing softwareBlender, Maya, ZBrush, modeling and texturing skills
Work EnvironmentPost-production studios, VFX houses, film and animation projectsGame development, animation studios, product visualization
CredentialsPortfolio, proficiency in Blender, VFX knowledgePortfolio, 3D modeling expertise, relevant software skills

While both roles utilize Blender, 3D Vfx Blender specialists focus on visual effects and compositing, whereas 3D Modelers concentrate on creating detailed 3D assets. Understanding these differences helps in choosing the right career path or job search focus within the 3D industry.

What are popular job titles related to 3D Vfx Blender jobs?

For 3D Vfx Blender jobs, the most frequently searched job titles are:

Infographic showing various 3D Vfx Blender job openings in the United States as of September 2026, with employment types broken down into 2% Internship, 89% Full Time, 7% Part Time, and 2% Contract. Highlights an 79% Physical, 4% Hybrid, and 17% Remote job distribution, with an average salary of $38,646 per year, or $18.6 per hour.

3D / Generative AI + VR Visual Artist (VFX & Real‑Time)

Beverly Hills, CA • Remote

$50 - $125/hr

Full-time

Re-posted 19 days ago


Job description

Job Title: 3D / Generative AI + VR Visual Artist (VFX & Real‑Time)

Company: MemeHouse Design Studios

Location: Beverly Hills / Los Angeles, CA – Hybrid or On‑Site

Employment Type: Contract / Full‑Time (Flexible)

Pay Rate: $50–$125 per hour (based on experience and project length)

Reports To: Creative Director / Head of Design Studios

About MemeHouse Design Studios

------------------------------

MemeHouse Design Studios is the visual‑world‑building arm of MemeHouse, creating immersive visuals for creators, live productions, short‑form media, and real‑world events. We blend real‑time 3D, VFX, and generative AI to create high‑impact, culture‑moving moments for electronic music and IRL‑first experiences.

Role Overview

-------------

We’re hiring a 3D / Generative AI + VR Visual Artist to build cinematic 3D scenes, real‑time visuals, and AI‑driven VFX for a melodic‑techno‑style music act and live‑experience projects. You’ll design festival LED‑style content, audio‑reactive visuals, social‑media assets, and optional VR / immersive experiments using a mix of traditional 3D/VFX tools and cutting‑edge AI software.

What You’ll Do

--------------

- Design and animate 3D environments, characters, and abstract forms for live shows, music videos, and social content.

- Build VFX and motion graphics packages for editors and show‑playback teams (loops, transitions, drops, mood‑pieces).

- Create real‑time / audio‑reactive visuals (MIDI/OSC‑driven) for live performances using tools like Unreal Engine, TouchDesigner, Notch, or Resolume (experience with equivalents welcome).

- Routinely use generative AI as part of a production pipeline: concepting, styleframes, texture generation, asset expansion, and look‑development, then refine and composite into final deliverables.

- Collaborate with Creative Director, music team, and live‑production partners; manage versioning, exports, and organized project files on tight deadlines.

Required AI & Software Experience

---------------------------------

You must be comfortable using AI tools in a real production pipeline, and have hands‑on experience with at least two of the following (or equivalent):

- Image‑to‑image / text‑to‑image:

- Stable Diffusion (including ComfyUI workflows)

- Midjourney

- Image‑to‑video / AI‑video:

- Runway Gen‑2 (or similar AI‑video tools)

- Upscaling / enhancement:

- Topaz tools (e.g., Gigapixel Video, Photo AI) or comparable upscalers

- Pipeline / workflow:

- Experience with LoRA‑style fine‑tuning, custom datasets, or prompt‑engineering systems for consistent visual style and reuse.

You’ll continue using traditional 3D/VFX software such as:

- 3D/Animation: Blender / Cinema 4D / Houdini / Maya (or equivalent)

- Motion/Compositing: After Effects / Nuke / DaVinci Resolve / Premiere

- Real‑time / live‑show: Unreal Engine / TouchDesigner / Notch / Resolume (or equivalent)

Required Qualifications

-----------------------

- Strong portfolio or showreel demonstrating 3D art, VFX, motion graphics, or real‑time visuals; live‑music / concert visuals are a major plus.

- 3+ years experience in 3D/VFX, motion design, or immersive media (studio or freelance).

- Demonstrated ability to use generative AI tools as part of your production workflow, not just for moodboards.

- Strong fundamentals: composition, lighting, color, motion, and an instinct for syncing visuals to music.

Nice‑to‑Have

------------

- Live‑show / festival LED content, VJ‑packs, or playback‑system experience.

- Audio‑reactive / MIDI / OSC workflows using Unreal, TouchDesigner, or Notch.

- VR / AR / XR experience (Unity/Unreal VR builds, interactive environments).

- Direct experience with ComfyUI workflows, LoRA creation, or dataset curation for consistent AI‑style systems.

Benefits

-----------------------------------

- Pay: $50–$125 per hour, depending on experience and project scope.

- Flexible contracting or full‑time arrangements.

- Opportunity to define the visual identity of a rising melodic‑techno act and scale it to major festivals and digital platforms.

- Access to MemeHouse’s production equipment, studio spaces, and live‑experience ecosystem.netinfluencer+1

How to Apply

------------

Please submit:

1. Resume or LinkedIn profile

2. Portfolio link (required) – show 3D/VFX, motion, and any AI‑assisted work

3. A short note describing:

- Your primary 3D/VFX tools

- Your core AI tools (e.g., “Stable Diffusion + ComfyUI + Runway”)

- How you integrate AI into your pipeline (1–2 sentences)

MemeHouse Design Studios is an equal opportunity employer. We value diverse perspectives and are committed to building a safe, creative, and inclusive studio culture.