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3D Rendering Jobs in Vancouver, BC (NOW HIRING)

Strong 3D math skills and knowledge of real-time rendering algorithms. * Experience with PBR materials, shader development, lighting, post-processing, GPU optimization, and CPU-side rendering ...

Experience developing GUIs and 2D/3D rendering * Experience integrating with cloud-based services and APIs * Familiarity with secure software development practices and cybersecurity considerations

Experience developing GUIs and 2D/3D rendering * Experience integrating with cloud-based services and APIs * Familiarity with secure software development practices and cybersecurity considerations

Environment Generalist (VAN)

Vancouver, BC ยท On-site +1

$40 - $60/hr

Strong proficiency in Houdini for environment creation, layout, look development, lighting, and rendering. * Excellent modeling, texturing, and asset assembly skills using industry-standard 3D ...

Texture Artist

Vancouver, BC

CA$36.06 - CA$48.08/hr

Work with other asset departments to create realistic or stylised textures for 3D assets of various ... lighting, and rendering techniques Proficient knowledge of software packages such as Mari ...

Graphics UI Designer

Surrey, BC ยท Hybrid

CA$55K - CA$58K/yr

The ability to visualize and implement design solutions quickly and cost efficiently. * 3D modelling/rendering and image editing/Photoshop experience is an asset. * A strong, clean visual design ...

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3D Rendering information

See Vancouver, BC salary details

$24.6K

$82.4K

$173.9K

How much do 3d rendering jobs pay per year?

As of Aug 28, 2026, the average yearly pay for 3d rendering in Vancouver, BC is $82,387.00, according to ZipRecruiter salary data. Most workers in this role earn between $46,729.00 and $106,524.00 per year, depending on experience, location, and employer.

What is a 3d rendering?

A 3D Rendering job involves creating realistic or stylized digital images of objects, environments, or scenes using specialized software. Professionals in this field use 3D modeling, lighting, texturing, and rendering techniques to produce visuals for industries like architecture, gaming, product design, and marketing. They may work with clients, designers, or engineers to bring concepts to life through photorealistic or artistic representations. Strong technical skills in software like Blender, 3ds Max, or V-Ray are essential. The role may also involve optimizing renders for different media, ensuring high-quality output.

What does a 3d rendering professional do?

Professionals in 3D Rendering spend their days creating and refining 3D models, applying textures and materials, setting up lighting, and generating high-quality images or animations based on project requirements. They often collaborate closely with designers, architects, animators, and project managers to ensure visual outputs align with the overall creative vision. Daily tasks may include adjusting render settings, troubleshooting technical issues, reviewing feedback from clients or supervisors, and managing multiple projects simultaneously. This dynamic workflow helps develop both technical skills and creative problem-solving abilities.

What are the key skills and qualifications needed to thrive in 3d rendering?

To thrive in 3D Rendering, you need strong skills in 3D modeling, lighting, texturing, and rendering concepts, often supported by a degree or certification in graphics, animation, or a related field. Expertise in software such as Autodesk 3ds Max, Blender, Maya, V-Ray, or Unreal Engine is typically required, alongside knowledge of rendering workflows and file formats. Attention to detail, creativity, time management, and effective communication are valuable soft skills in this role. These qualifications are important because they ensure the delivery of visually compelling and technically accurate imagery that meets client or project specifications on deadline.

Is 3D rendering a good job?

3D rendering is a viable career that involves creating visualizations using software like Blender, Maya, or 3ds Max. It offers opportunities in industries such as gaming, film, architecture, and product design, with demand for skilled artists growing as visual content becomes increasingly important. The job typically requires proficiency in rendering tools, artistic skills, and sometimes certifications, and can involve flexible or project-based schedules.

What jobs require 3D rendering?

Jobs that require 3D rendering include 3D artist, architectural visualizer, game designer, product designer, and visual effects artist. These roles often involve creating realistic or stylized 3D models and scenes using software like Blender, 3ds Max, or Maya, and may require skills in modeling, texturing, and lighting. 3D rendering is essential in industries such as architecture, gaming, film, advertising, and product development.

What are popular job titles related to 3D Rendering jobs in Vancouver, BC?

For 3D Rendering jobs in Vancouver, BC, the most frequently searched job titles are:

Infographic showing various 3D Rendering job openings in Vancouver, BC as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $82,387 per year, or $39.6 per hour.

Software Engineer - Rendering - Junior

Vancouver, BC โ€ข On-site

CA$75K/yr

Other

Posted 9 days ago


Job description

Position: Software Engineer - Rendering - Junior

Hiring Range: $75,000 to $95,000/year for a 40 hour work week

Project Contract: 1 year contract

Company Benefits: Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year.


*Candidates are required to be based in British Columbia and eligible to work in Canada*


ABOUT IMAGE ENGINE


Image Engine is a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with an award-winning portfolio that includes The Book of Boba Fett, The Mandalorian, Game Of Thrones, Lost in Space, Jurassic World, and District 9.


We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.


At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.


POSITION PURPOSE


Your position as a Software Engineer is vital to Image Engine. Through your expertise in Rendering, you will serve as the primary developer of our proprietary Look Development and Lighting tools, many of which are built on top of Gaffer, an open source Look Dev & Lighting application framework.

Reporting to the Software Engineering Supervisor, you will become the primary liaison between Software, Look Dev, and Lighting, but you will also work closely with all VFX departments who rely on 3D rendering, be it offline ray-tracing with Arnold, interactively via Arnold GPU, or real-time rendering in any of several DCC viewports.

Projects may include engineering Gaffer/Arnold-native building blocks into intuitive artist tools, optimizing a proprietary post-process denoiser for real-time rendering, implementing novel procedural scene generation algorithms, or writing bespoke shaders to solve challenges on specific films.

Your passion, talent, and ideas will help us bring VFX at Image Engine to the next level of efficiency and performance.


DUTIES & RESPONSIBILITIES


  • Design, implement, and support a mixture of proprietary, open-source, and third-party software for Lighting, LookDev, and other rendering workflows.
  • Collaborate with artists, technical directors, and supervisors to determine the LookDev and Lighting needs for current and future productions.
  • Identify and optimize bottlenecks in shading, lighting, and rendering algorithms and workflows.
  • Contribute to Image Engine's open source initiatives: Cortex and Gaffer.
  • Communicate with third-party software vendors to prioritize Image Engine's feature requests and bug fixes.
  • Design and implement solutions targeting current production workflows, while ensuring they can be generalized for all productions when possible.
  • Document, test, debug, and maintain comprehensive documentation for tools, scripts, and plugins.
  • Provide secondary technical support, training, and tutorials to Artists, TDs, and Production Staff.
  • Stay up-to-date with industry trends for Look Development, Lighting, and Rendering, both on the CPU and GPU.


EDUCATION AND EXPERIENCE


  • A university degree in Computer Science, Math, Physics, Engineering, or a related field.
  • Minimum of 2 years experience developing software in a VFX, Animation, or Games production environment, or a postgraduate degree (MSc, PhD) with a strong focus on Computer Graphics.
  • A Master's or PhD in Computer Science or a related field is an asset.


SKILLS AND ABILITIES


Technical skills

  • Solid grasp of the fundamentals of rendering, from the mathematics of the rendering equation to an efficient implementation in code.
  • Experience developing tools for a production-ready path tracer (preferably Arnold).
  • Experience with OSL and GLSL.
  • Experience writing software in C++ and Python.
  • Demonstrable knowledge of high-end DCC applications and APIs (e.g., Maya, Katana, Nuke).
  • Experience with modern VFX data formats and APIs like Alembic, USD, or VDB.
  • Familiarity with our open source efforts (Cortex or Gaffer) is an asset.
  • Familiarity with modern GPU architecture is an asset.
  • Experience developing in a Linux environment.


Core skills

  • Team oriented with good communication skills, able to work closely with artists.
  • Thrives in a structured environment with clear priorities.
  • Expectation of upfront planning before proceeding with final implementation.
  • Proactive with proven ability to work both independently and in a team.
  • Accepts and integrates direction and feedback from supervisors and peers.
  • Excellent communication and organizational skills.
  • Ability to monitor and identify potential inefficiencies with production workflows.
  • Excellent troubleshooting and debugging skills.
  • Ability to adapt quickly to new technologies and applications.
  • Willingness to extend beyond your current specializations to help a larger engineering effort when required.