1

3D Rendering Assistant Jobs in Austin, TX (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... implement rendering features and provide technical support for their workflows. * Assist senior ... Proficiency with 3D graphics algorithms and their practical application in real-time computer ...

Graphics Engineer (Retro Studios)

Austin, TX

$138K - $171K/yr

... implement rendering features and provide technical support for their workflows. * Assist senior ... Proficiency with 3D graphics algorithms and their practical application in real-time computer ...

Contribute to the development of ICON's concrete 3D-printed (C3DP) wall system to maximize human ... Evolve ICON's drawing templates, organize ICON's detail library, and assist in the development of ...

Develop programming documents, and site planning documents. * Assist in the development of ... Rendering: 3D Studio Max, Maxwell Render, Twinmotion, or Enscape * Modeling: SketchUp or Rhino

Develop programming documents, and site planning documents. * Assist in the development of ... Rendering: 3D Studio Max, Maxwell Render, Twinmotion, or Enscape * Modeling: SketchUp or Rhino

Draftsperson

Austin, TX · On-site +1

$35 - $45/hr

In this position, you will assist with the production of design drawings. The position will start ... Candidate must have ArchiCAD experience including 3D modeling, sheet and view templates, schedules ...

Contribute to the development of ICON's concrete 3D-printed (C3DP) wall system to maximize human ... Evolve ICON's drawing templates, organize ICON's detail library, and assist in the development of ...

Senior Project Architect

Austin, TX · On-site

$98K - $124K/yr

... -Assist Principal-in-Charge, Project Manager, and Project Designers in developing marketing ... Revit 2016 or later -Rendering: 3D Studio Max, Maxwell Render, Twinmotion, or Enscape -Modeling:

Senior Project Architect

Austin, TX · On-site

$130K - $155K/yr

... -Assist Principal-in-Charge, Project Manager, and Project Designers in developing marketing ... Revit 2016 or later -Rendering: 3D Studio Max, Maxwell Render, Twinmotion, or Enscape -Modeling:

3D Rendering Assistant information

See Austin, TX salary details

$11

$19

$24

How much do 3d rendering assistant jobs pay per hour?

As of Jun 17, 2026, the average hourly pay for 3d rendering assistant in Austin, TX is $19.38, according to ZipRecruiter salary data. Most workers in this role earn between $15.72 and $23.12 per hour, depending on experience, location, and employer.

How does a 3D Rendering Assistant typically collaborate with designers and project managers on visualization projects?

A 3D Rendering Assistant works closely with designers to interpret concepts and translate them into detailed models and renders, often participating in meetings to discuss feedback and revisions. They also communicate regularly with project managers to understand deadlines, project requirements, and expected deliverables. This collaboration ensures that the visual assets produced align with the client's vision and project goals, and may involve sharing progress updates, incorporating stakeholder feedback, and troubleshooting technical or artistic challenges together.

What are the key skills and qualifications needed to thrive as a 3D Rendering Assistant, and why are they important?

To thrive as a 3D Rendering Assistant, you need a strong understanding of 3D modeling, rendering principles, and a relevant background in design or architecture. Proficiency with industry-standard software such as Autodesk 3ds Max, Blender, SketchUp, and rendering engines like V-Ray or Lumion is typically required. Attention to detail, creativity, and effective communication help you collaborate with design teams and translate concepts into compelling visuals. These skills are essential for producing high-quality, accurate renderings that support project visualization and client presentations.

What does a 3D Rendering Assistant do?

A 3D Rendering Assistant supports the creation of high-quality visual images using specialized 3D software. They assist in preparing models, applying textures, setting up lighting, and rendering scenes for various industries like architecture, gaming, and advertising. Their responsibilities often include collaborating with designers, making revisions based on feedback, and ensuring final images meet project specifications. This role requires attention to detail, technical proficiency, and the ability to work within tight deadlines.
What are the most commonly searched types of 3D Rendering jobs in Austin, TX? The most popular types of 3D Rendering jobs in Austin, TX are:
What are popular job titles related to 3D Rendering Assistant jobs in Austin, TX? For 3D Rendering Assistant jobs in Austin, TX, the most frequently searched job titles are:
What job categories do people searching 3D Rendering Assistant jobs in Austin, TX look for? The top searched job categories for 3D Rendering Assistant jobs in Austin, TX are:
What cities near Austin, TX are hiring for 3D Rendering Assistant jobs? Cities near Austin, TX with the most 3D Rendering Assistant job openings:
Graphics Engineer (Retro Studios)

Graphics Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

$138K - $171K/yr

Full-time

Posted 19 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

94th of 190 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
  • Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems.
  • Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies.
  • Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows.
  • Assist senior engineers in the development and maintenance of larger core engine systems.
  • Document and gather technical requirements from content teams to ensure graphics features meet production needs.
  • Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques.
  • Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting.
  • Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software.
  • Experience with image processing techniques and statistical analysis for visual data.
  • Solid background in object-oriented design (OOD) and modern software engineering methodologies.
  • Professional or significant academic experience in C++.
  • Understanding of low-level systems, including memory allocators, file systems, and CPU/GPU synchronization.
  • 2-4 years of experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships).

Bonus:
  • Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal).

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.