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3D Rendering Assistant Jobs in Austin, TX (NOW HIRING)

Attend internal meetings to ensure design specifications are coordinated with drawings. * Assist in ... Rendering: 3D Studio Max, Maxwell Render, Twinmotion, or Enscape * Modeling: SketchUp or Rhino

Attend internal meetings to ensure design specifications are coordinated with drawings. * Assist in ... Rendering: 3D Studio Max, Maxwell Render, Twinmotion, or Enscape * Modeling: SketchUp or Rhino

Develop programming documents, and site planning documents. * Assist in the development of ... Rendering: 3D Studio Max, Maxwell Render, Twinmotion, or Enscape * Modeling: SketchUp or Rhino

Develop programming documents, and site planning documents. * Assist in the development of ... Rendering: 3D Studio Max, Maxwell Render, Twinmotion, or Enscape * Modeling: SketchUp or Rhino

Senior Project Architect

Austin, TX

$98K - $124K/yr

... -Assist Principal-in-Charge, Project Manager, and Project Designers in developing marketing ... Revit 2016 or later -Rendering: 3D Studio Max, Maxwell Render, Twinmotion, or Enscape -Modeling:

You will architect scalable frontend solutions, assist in mentoring other teammates, and ensure the ... Proven experience customizing and integrating 2D & 3D mapping platforms (e.g., Leaflet, Cesium ...

Senior Project Architect

Austin, TX · On-site

$130K - $155K/yr

... -Assist Principal-in-Charge, Project Manager, and Project Designers in developing marketing ... Revit 2016 or later -Rendering: 3D Studio Max, Maxwell Render, Twinmotion, or Enscape -Modeling:

You will architect scalable frontend solutions, assist in mentoring other teammates, and ensure the ... Proven experience customizing and integrating 2D & 3D mapping platforms (e.g., Leaflet, Cesium ...

3D Rendering Assistant information

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$11

$19

$24

How much do 3d rendering assistant jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for 3d rendering assistant in Austin, TX is $19.38, according to ZipRecruiter salary data. Most workers in this role earn between $15.72 and $23.12 per hour, depending on experience, location, and employer.

What does a 3d rendering assistant do?

A 3D Rendering Assistant supports the creation of high-quality visual images using specialized 3D software. They assist in preparing models, applying textures, setting up lighting, and rendering scenes for various industries like architecture, gaming, and advertising. Their responsibilities often include collaborating with designers, making revisions based on feedback, and ensuring final images meet project specifications. This role requires attention to detail, technical proficiency, and the ability to work within tight deadlines.

How does a 3d rendering assistant typically collaborate with designers and project managers on visualization projects?

A 3D Rendering Assistant works closely with designers to interpret concepts and translate them into detailed models and renders, often participating in meetings to discuss feedback and revisions. They also communicate regularly with project managers to understand deadlines, project requirements, and expected deliverables. This collaboration ensures that the visual assets produced align with the client's vision and project goals, and may involve sharing progress updates, incorporating stakeholder feedback, and troubleshooting technical or artistic challenges together.

What are the key skills and qualifications needed to thrive as a 3d rendering assistant, and why are they important?

To thrive as a 3D Rendering Assistant, you need a strong understanding of 3D modeling, rendering principles, and a relevant background in design or architecture. Proficiency with industry-standard software such as Autodesk 3ds Max, Blender, SketchUp, and rendering engines like V-Ray or Lumion is typically required. Attention to detail, creativity, and effective communication help you collaborate with design teams and translate concepts into compelling visuals. These skills are essential for producing high-quality, accurate renderings that support project visualization and client presentations.

What are the most commonly searched types of 3D Rendering jobs in Austin, TX?

The most popular types of 3D Rendering jobs in Austin, TX are:

What are popular job titles related to 3D Rendering Assistant jobs in Austin, TX?

For 3D Rendering Assistant jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching 3D Rendering Assistant jobs in Austin, TX look for?

The top searched job categories for 3D Rendering Assistant jobs in Austin, TX are:

What cities near Austin, TX are hiring for 3D Rendering Assistant jobs?

Cities near Austin, TX with the most 3D Rendering Assistant job openings:

Infographic showing various 3D Rendering Assistant job openings in Austin, TX as of September 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $40,307 per year, or $19.4 per hour.

Technology Engineer (Retro Studios)

Austin, TX • On-site

Nintendo of America Inc
Arts, Entertainment, and Recreation • 5 - 10K employees

Other

Re-posted 15 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz


Job description

Description of Duties
  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.
Summary of Requirements
  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus, and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills.
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0–2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.
Preferred Skills
  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Retro Studios is an equal opportunity employer.

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