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3D Modelling Artist Jobs (NOW HIRING)

Strong proficiency in creating game-ready 3D assets, including hard-surface and organic modelling ... technical artists, and engineers throughout development. Nice to Have * Experience developing ...

3D Animation Lead

Denver, NC ยท On-site +1

The lead also coaches junior artists, collaborates with other departments, and supports production ... Working knowledge of modelling, rigging and Mel/Python scripting * Knowledge of human and animal ...

CGI Concept Artist

Los Angeles, CA ยท On-site

$136K - $157K/yr

What we're looking for Essential * 3+ years' professional experience in CGI, 3D visualisation or a ... Strong modelling, lighting, shading and rendering skills for photorealistic scenes * Expertise in ...

Hard Surface Outsource Lead

Cary, NC ยท On-site

$14.75 - $19.50/hr

Their skills will include; a keen artistic eye for 'clean' 3D modelling, documenting existing pipelines, creating blockouts, paintovers and exemplar assets and, ultimately, providing clear visual ...

$150 - $200/hr

... 3D modelling for both hard and soft surfaces. The ideal candidate would be a talented 3D artist who is able to communicate equally effectively, both with outsource partners and internal teams, to ...

Revit, AutoCAD and other 3D modelling software; and expertise in Adobe Photoshop, Illustrator and ... Arts and Concert Venues by BD+C Find us here - Instagram: @WeArePopulous X: @Populous

Revit, AutoCAD and other 3D modelling software; and expertise in Adobe Photoshop, Illustrator and ... Arts and Concert Venues by BD+C Find us here - Instagram: @WeArePopulous X: @Populous

VM Designer

Manhattan, NY ยท On-site

$57 - $57.60/hr

Stay abreast of current trends in visual arts and merchandising, continuously bringing fresh ... Experience in SketchUp and 3D CAD/Modelling and rendering on MAC platforms. About Aquent Talent:

Senior Technical Designer

Manhattan, NY ยท On-site

$100 - $125/hr

Our multidisciplinary team of artists, designers, project managers, and strategists create and ... This role requires a detail oriented person with a background in 3D design who can create ...

Our multidisciplinary team of artists, designers, project managers, and strategists, create and ... This role requires a detail oriented person with a background in 3D design who can create ...

$100 - $125/hr

Our multidisciplinary team of artists, designers, project managers, and strategists, create and ... This role requires a detail oriented person with a background in 3D design who can create ...

Our multidisciplinary team of artists, designers, project managers, and strategists, create and ... This role requires a detail oriented person with a background in 3D design who can create ...

3D Modelling Artist information

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$19

$39

$68

How much do 3d modelling artist jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for 3d modelling artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What cities are hiring for 3D Modelling Artist jobs?

Cities with the most 3D Modelling Artist job openings:

What states have the most 3D Modelling Artist jobs?

States with the most job openings for 3D Modelling Artist jobs include:

What are popular job titles related to 3D Modelling Artist jobs?

For 3D Modelling Artist jobs, the most frequently searched job titles are:

Infographic showing various 3D Modelling Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Principal Visual Artist

New York, NY โ€ข On-site

Full-time

Re-posted 2 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

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