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3D Modeler Jobs in Maple Grove, MN (NOW HIRING)

ESSENTIAL DUTIES & RESPONSIBLITIES Create 3D digital assets (3D models and associated textures) for use in a real-time engine Retrieve and convert CAD models to polygon-based models before ...

3D Specialist

Medina, MN · On-site +1

Bring your 3D modeling skills to a collaborative team building detailed, efficient product assets for a real-time configurator. This role is ideal for a creative professional who enjoys turning CAD ...

As a 3D Designer , you will lead the creation of compelling, design-driven 3D content that brings ... Strong understanding of modeling, materials, lighting, rendering, scene composition, scale ...

As a 3D Designer , you will lead the creation of compelling, design-driven 3D content that brings ... Strong understanding of modeling, materials, lighting, rendering, scene composition, scale ...

R&D Engineering Technician

Eagan, MN · On-site

$31.25 - $40.86/hr

This position will require the leveraging of 3D Printing, manual machining, along with hand fabrication. Models include: quick conceptual mock ups to validate a specific function, volume studies ...

Develop and maintain 3D models using Autodesk Inventor, SDS, and Autodesk Vault. * Coordinate electromechanical equipment integration, support structures, bus arrangements, and interfaces across ...

Civil 3D Modeling & Technical Coordination * Develop, manage, and refine advanced Civil 3D models, including grading, alignments, corridors, surfaces, utility systems, and pipe networks. * Utilize ...

Civil 3D Modeling & Technical Coordination * Develop, manage, and refine advanced Civil 3D models, including grading, alignments, corridors, surfaces, utility systems, and pipe networks. * Utilize ...

Global Product Director, 3D Printing

Maple Plain, MN · Hybrid

$241K - $252K/yr

Drive both offering and business-model innovation across the additive portfolio, and lead change as ... Deep, demonstrable experience in 3D printing / additive manufacturing, with hands-on understanding ...

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3D Modeler information

See Maple Grove, MN salary details

$40.4K

$80.4K

$127.5K

How much do 3d modeler jobs pay per year?

As of Aug 30, 2026, the average yearly pay for 3d modeler in Maple Grove, MN is $80,351.00, according to ZipRecruiter salary data. Most workers in this role earn between $59,900.00 and $100,300.00 per year, depending on experience, location, and employer.

What is a 3D modeler?

3D Modelers are professionals who create three-dimensional digital representations of objects, characters, environments, or products using specialized software. Their work is widely used in industries such as video games, movies, animation, architecture, and product design. 3D Modelers use tools like Blender, Maya, or 3ds Max to sculpt, texture, and render models that can be animated or visualized for various purposes. Their skills combine artistic creativity with technical proficiency, ensuring that models are both visually appealing and accurately constructed. The role often involves collaborating with other artists, designers, and engineers to meet project goals.

What does a 3D modeler do?

As a 3D Modeler, your primary responsibilities are to design and build 3D models based on the specifications of your clients. If you work in a shop, you will collaborate with other 3D Modelers and artists to create 3D characters, environments, and other items depending on your clientele. If you are self-employed, then you will work jobs for clients on a case-by-case basis. You will perform most of your 3D modeling work on a computer using software sculpting and texturing programs like ZBrush, Mudbox, and Polypainting. You may also use 3D printing technology to produce prototypes for your clients.

What are the key skills and qualifications needed to thrive as a 3D modeler?

To thrive as a 3D Modeler, you need a strong grasp of modeling techniques, texturing, and digital sculpting, typically supported by a portfolio and relevant education in art or design. Proficiency with industry-standard software such as Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is essential, and certifications can be advantageous. Attention to detail, creativity, and effective communication set standout professionals apart in collaborative environments. These skills ensure the creation of visually compelling and technically accurate models that meet project requirements in industries like gaming, film, and design.

What are some typical challenges 3D modelers face when working on collaborative projects?

3D Modelers often work closely with animators, texture artists, and game designers, which requires strong communication and adaptability. A common challenge is ensuring that models meet both artistic and technical requirements, such as polygon count or compatibility with various software. Additionally, revisions based on feedback can be frequent, so being open to critique and able to iterate quickly is essential. Effective version control and clear documentation also play a big role in successful collaboration.

What is the difference between 3D Modeler vs 3D Artist?

Aspect3D Modeler3D Artist
Primary FocusCreating 3D models and assetsCreating complete visual content, including models, textures, and scenes
Skills & ToolsModeling software (Maya, Blender, 3ds Max)Modeling, texturing, lighting, rendering, and compositing
Work EnvironmentGame studios, animation, product designGames, movies, advertising, visual effects
CredentialsOften requires a portfolio, sometimes certifications in modeling softwareSimilar credentials, with broader skills in visual creation

While both roles involve 3D creation, a 3D Modeler specializes in building detailed models, whereas a 3D Artist has a broader scope, including texturing, lighting, and rendering to produce complete visual scenes.

Can you get a job as a 3D Modeler?

Yes, you can get a job as a 3D Modeler if you have strong skills in 3D modeling software such as Blender, Maya, or 3ds Max, along with a portfolio demonstrating your work. Many positions require a relevant degree or certification and experience in industries like gaming, film, or product design. Job opportunities are available in various companies, and roles often involve working in a team environment with deadlines and project specifications.

Is a 3D Modeler job a good career?

A 3D Modeler job can be a good career for those with strong artistic skills and proficiency in software like Blender, Maya, or 3ds Max. It offers opportunities in industries such as gaming, film, and product design, with potential for freelance work or full-time employment. Career growth depends on experience, portfolio quality, and staying updated with industry tools and trends.

Is it hard to become a 3D Modeler?

Becoming a 3D Modeler requires developing skills in 3D modeling software such as Blender, Maya, or 3ds Max, and often involves learning about anatomy, design, and texturing. While it can be challenging to master these tools and techniques, consistent practice, a strong portfolio, and relevant training or certifications can help ease the process.

What cities near Maple Grove, MN are hiring for 3D Modeler jobs?

Cities near Maple Grove, MN with the most 3D Modeler job openings:

Infographic showing various 3D Modeler job openings in Maple Grove, MN as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $80,351 per year, or $38.6 per hour.

3D Specialist

Minneapolis, MN

ESP IT
11 - 50 employees

Full-time

Posted 4 days ago


Job description

Job Description Hi, ESP has an immediate need for a 3D Specialist to support their industry-leading 3D product configurator. Contract Length: 12 months + potential to extend TOP SKILLS/REQUIREMENTS: Highly organized Collaborative - works well within a team Strong portfolio of work samples JOB SUMMARY ESP is seeking a 3D Artist who will be responsible for creating detailed but efficient 3D models of products for our industry-leading 3D product configurator. ESSENTIAL DUTIES & RESPONSIBLITIES Create 3D digital assets (3D models and associated textures) for use in a real-time engine Retrieve and convert CAD models to polygon-based models before retopologizing.

Utilize skills such as modeling, UV mapping, baking, and texturing. Communicate with cross-functional stakeholders to understand project requirements and product details before creating and delivering 3D models. Accountable for balancing visual fidelity with overall configurator performance.

Participate in the day-to-day operations of the team utilizing the Agile Methodology including daily standups, updating ongoing tasks within Jira, contributing to short-term forecasting, and regularly communicating progress and roadblocks. SKILLS & KNOWLEDGE Required: Bachelor's degree or above in Game Design, VFX, Digital Media, Computer Animation or similar field Previous experience working in a game engine like Playcanvas, Godot, or Unity. 2+ years' experience modeling in a 3D modeling program like Maya, Modo, or 3DS Max.

Retopology and baking Texture and vector editing with Adobe Creative Suite Strong organizational skills and attention to detail Demonstrated ability to communicate effectively, both verbally and in writing Self-starter that functions well in a collaborative team and fast-paced environment Effective time-management skills working with fluid deadlines Preferred: Familiarity with Playcanvas. Comfortability with Marmoset. Able to create 3D models and textures from photographs, technical drawings, or point cloud data.

Understanding of real-time rendering