1

3D Game Developer Intern Jobs in Toronto, ON (NOW HIRING)

Game Developer Job Type: Contract Location: Remote Job Summary: Our customer's team is seeking a ... Solid understanding of Shaders (HLSL/GLSL). * 3D math and real-time graphics concepts. * Experience ...

3D CLO Intern (6 Month Contract)

Toronto, ON ยท On-site

CA$17.60 - CA$23.90/hr

... game-changing people. Here, opportunities are everywhere - to try something new, to learn, to do ... The 3D CLO (Digital Product Creation) Intern is curious, tech-savvy, and detail-oriented, providing ...

We are actively seeking a Mechanical Engineer Intern to join CRB. Join our firm for an internship ... Familiarity with AutoCAD, Revit, and 3D collaboration tools (Navisworks, BIM360 Suite, Assemble)

For greater clarity, NO cash in-hand (in hourly rate or salary) will be paid to the Intern. Instead ... At Vosyn, we embrace the exciting, game-changing world of Artificial Intelligence, driving ...

Level Designer (Senior+)

Toronto, ON ยท On-site

CA$95K - CA$145K/yr

... gameplay engineers * Work closely with the Game Director, Designers, and Artists on the design ... Experience crafting cinematic gameplay moments, an eye for camera * Familiarity with any major 3D ...

... gameplay engineers * Work closely with the Game Director, Designers, and Artists on the design ... Experience crafting cinematic gameplay moments, an eye for camera * Familiarity with any major 3D ...

next page

Showing results 1-20

3D Game Developer Intern information

What does a 3D game developer intern do?

A 3D Game Developer Intern assists in the creation and development of 3D video games by working on tasks such as designing 3D assets, coding game mechanics, testing features, and fixing bugs. They often work under the supervision of experienced developers and collaborate with artists, animators, and designers to bring game concepts to life. The internship is a learning opportunity, allowing interns to gain hands-on experience with industry tools and workflows while contributing to real game projects.

What are the key skills and qualifications needed to thrive as a 3d game developer intern, and why are they important?

To thrive as a 3D Game Developer Intern, you need a solid understanding of computer science fundamentals, 3D mathematics, and experience with programming languages like C++ or C#, often supported by coursework or personal projects. Familiarity with game engines such as Unity or Unreal Engine and version control systems like Git is typically required. Creativity, teamwork, and a willingness to learn help you stand out in collaborative and fast-evolving environments. These skills are crucial for building high-quality, engaging games and effectively contributing to development teams.

What is the difference between 3D Game Developer Intern vs 3D Game Artist Intern?

Aspect3D Game Developer Intern3D Game Artist Intern
Primary FocusProgramming, game mechanics, codingModeling, texturing, visual design
Required SkillsProgramming languages (C++, C#), game engines (Unity, Unreal)3D modeling, animation, artistic skills
Work EnvironmentGame development teams, coding tasksArt departments, design studios
Common UsageUsed in game development companies, tech startupsUsed in game studios, animation firms

The main difference between a 3D Game Developer Intern and a 3D Game Artist Intern lies in their focus areas. The developer intern concentrates on coding and programming game mechanics, while the artist intern focuses on creating visual assets. Both roles are essential in game development, often working closely but requiring different skill sets and tools.

Infographic showing various 3D Game Developer Intern job openings in Toronto, ON as of August 2026, with employment types broken down into 84% Full Time, 3% Part Time, and 13% Contract. Highlights an 79% Physical, 8% Hybrid, and 13% Remote job distribution.

Game Developer - Remote

YO AI Labs

Toronto, ON โ€ข Remote

Full-time

Re-posted 15 days ago


Job description

Job Title: Game Developer

Job Type: Contract

Location: Remote

Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Required Skills and Qualifications:

  • 3–6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Preferred Qualifications:

  • Experience with engine customization or low-level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross-platform or performance-constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large-scale systems.