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3D Environment Modeling Jobs in Boston, MA (NOW HIRING)

Our solutions are already deployed globally, and we continuously improve model performance through ... Ability to work effectively in a fast-paced, highly collaborative environment. * Ownership ...

New

3D/AR/VR Software Engineer

Boston, MA Ā· On-site

$120K - $180K/yr

Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team. In ... environments. Our Field Foundational Models advance perception, planning, localization, and ...

New

Immersive Designer

Lexington, MA Ā· On-site

$55K - $126K/yr

Experience creating photorealistic 3D environments * Experience using photogrammetry software ... Experience with 3D modeling * Experience in production with graphics design or illustration

Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ... Truly international working environment -- a chance to meet and work with a diverse selection of ...

Senior Environment Artist

Boston, MA Ā· Hybrid

$99K - $163K/yr

Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ... Truly international working environment - a chance to meet and work with a diverse selection of ...

Junior Design Engineer

Andover, MA Ā· On-site

$60 - $80/hr

Organize and maintain controlled documentation of 3D models and work instruction files, in a highly collaborative cloud environment, to ensure that the latest versions are readily accessible.

Senior Environment Artist

Boston, MA Ā· On-site

$99K - $163K/yr

Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ... Truly international working environment - a chance to meet and work with a diverse selection of ...

Showing results 21-40

3D Environment Modeling information

See Boston, MA salary details

$42.9K

$85.3K

$135.3K

How much do 3d environment modeling jobs pay per year?

As of Sep 8, 2026, the average yearly pay for 3d environment modeling in Boston, MA is $85,252.00, according to ZipRecruiter salary data. Most workers in this role earn between $63,600.00 and $106,500.00 per year, depending on experience, location, and employer.

What is 3d environment modeling?

A 3D Environment Modeling job involves creating digital environments for video games, films, simulations, and other media. Artists in this role design and build landscapes, structures, and objects that form the world of a project, ensuring they are visually appealing and optimized for performance. They use software like Blender, Maya, or 3ds Max and often collaborate with concept artists, level designers, and texture artists. Strong knowledge of modeling techniques, texturing, lighting, and rendering is essential.

What are the typical daily responsibilities for someone working in 3d environment modeling?

A 3D Environment Modeler typically spends their day creating models of landscapes, buildings, props, and other environmental elements for visual media such as games or film. Their work involves interpreting concept art, collaborating closely with art directors, level designers, and technical artists, and ensuring assets meet technical and aesthetic standards. Modelers often adjust their designs based on feedback from team members, optimize their models for performance, and integrate their work into game engines or production pipelines. Daily tasks can also include UV mapping, texturing, and occasional troubleshooting to address technical constraints. This role requires a balance of creative vision, technical precision, and open communication within a collaborative team setting.

What are the key skills and qualifications needed to thrive in 3d environment modeling?

To succeed in 3D Environment Modeling, proficiency in 3D modeling concepts, strong artistic fundamentals, and a relevant degree in art, design, or a related field are essential. Expertise with industry-standard software such as Autodesk Maya, Blender, 3ds Max, and experience using game engines like Unreal Engine or Unity is highly valued, along with any portfolio or certification evidence. Creativity, problem-solving, teamwork, and strong attention to detail help set candidates apart in this visually demanding field. These skills are critical to creating immersive, visually consistent environments that meet both artistic and technical requirements for games, film, or virtual production pipelines.

What are the most commonly searched types of 3D Environment Modeling jobs in Boston, MA?

The most popular types of 3D Environment Modeling jobs in Boston, MA are:

What are popular job titles related to 3D Environment Modeling jobs in Boston, MA?

For 3D Environment Modeling jobs in Boston, MA, the most frequently searched job titles are:

What job categories do people searching 3D Environment Modeling jobs in Boston, MA look for?

The top searched job categories for 3D Environment Modeling jobs in Boston, MA are:

Infographic showing various 3D Environment Modeling job openings in Boston, MA as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 17% Part Time, 3% Contract, and 1% Nights. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $85,252 per year, or $41 per hour.

3D/AR/VR Software Engineer

FieldAI

Boston, MA

$120K - $180K/yr

Full-time

Posted yesterday

New


Job description

FieldAI is transforming how robots interact with the real world. Our growing R&D team is based in Boston, where we develop risk-aware, reliable, field-ready AI systems that tackle the hardest problems in robotics and unlock the potential of embodied intelligence. We take a pragmatic approach that goes beyond off-the-shelf, purely data-driven methods or transformer-only architectures, combining cutting-edge research with real-world deployment. Our solutions are already deployed globally, and we continuously improve model performance through rapid iteration driven by real field use.

FieldAI robots reconstruct and interact with the physical world to unprecedented levels. This asks for an unprecedented user experience. Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team.

In this role, you will implement, integrate, maintain, and support AR/VR applications that enable supervision, manipulation, and locomotion capabilities for humanoid robots. You will help turn new robotic capabilities into reliable, maintainable, user-facing systems that can be deployed, evaluated, and operated on real robots. Your work will span design, prototyping, UI implementation, and robot integration, user-study-based evaluation. You will draw on your expertise on input and interaction design, rendering, to build innovative 3D interfaces for robotics.

What You Will Get To Do
Set Research Vision and Strategy
  • Define and execute the robotics AI research roadmap in alignment with FieldAI’s mission and product goals.
  • Identify emerging research directions, tools, and techniques across robotics, embodied AI, and machine learning.
  • Establish clear technical goals, milestones, and success metrics tied to real-world robot performance.
Design and Implement Interactive Workflows in AR/VR
  • Design and implement intuitive 3D workflows for supervising, manipulating, and controlling humanoid robots in AR/VR.
  • Build interaction techniques for spatial input, visualization, teleoperation, task specification, and robot feedback.
  • Prototype, evaluate, and iterate on new interaction concepts through user studies and deployment on real robotic systems.
Integrate the UI with the Robot
  • Integrate AR/VR applications with robot perception, planning, manipulation, locomotion, and control systems.
  • Build robust interfaces for exchanging commands, state, sensor data, and 3D scene representations between robots and user-facing applications.
  • Debug and optimize end-to-end system behavior across headsets, networks, compute infrastructure, and robotic hardware.
Deploy and Support Systems in the Real World
  • Turn research prototypes into reliable, maintainable applications that can be deployed and operated on real robots.
  • Develop tooling, testing, monitoring, and deployment workflows that support repeatable operation across robots and environments.
  • Diagnose failures in the field and continuously improve system performance, reliability, usability, and robustness.
Collaborate Across Disciplines
  • Work closely with researchers and engineers across perception, planning, control, manipulation, and hardware.
  • Translate new robotic capabilities into user-facing workflows and identify interface requirements that inform system design.
  • Contribute to technical design discussions, code reviews, experimentation, and the development of software infrastructure.
What You Have
  • Bachelor’s or Master’s degree in Computer Science, Human-Computer Interaction, Game Development, Creative Technology, Design, Robotics, Electrical Engineering, or a related field.

  • Strong programming skills in C#, C++, or a different relevant language

  • Experience designing, implementing, testing, and maintaining production-quality software.

  • Experience working with Unity, Unreal, git, containers, build systems, and continuous-integration workflows.

  • Experience working with Meta Quest, Apple, Varjo or comparable headsets

  • Strong debugging skills across complex, interactive, distributed, and performance-sensitive systems.

  • Ability to understand prototype code and convert it into maintainable, reliable implementations.

  • Ability to work effectively in a fast-paced, highly collaborative environment.

  • Ownership, attention to detail, and a strong focus on reliability and usability for software evaluated by end users.

The Extras That Set You Apart
  • Experience with robots.

  • Experience integrating software with physical systems, sensors, or real-time processes.

  • Experience with teleoperation systems or human-in-the-loop industrial user interfaces.

  • Experience with safety-critical user interfaces or workstations (aircraft cockpits, driver/operator cabs)

  • Experience designing and administrating user studies for ergonomics and human factors.

  • Experience with gloves or other forms of haptics for AR/VR applications.

  • Experience integrating systems with ATAK

Why Join Field AI?
FieldAI is tackling one of robotics’ hardest problems: deploying robots in unstructured, previously unknown environments. Our Field Foundational Models™ advance perception, planning, localization, and manipulation with an emphasis on explainability and safety, so our systems can be trusted where it matters most.
 
You will work alongside a world-class team that values creativity, resilience, and bold thinking. We bring a decade-long track record of real-world deployments, strong performance in DARPA challenges, and experience from organizations such as DeepMind, NASA JPL, Boston Dynamics, NVIDIA, Amazon, Tesla Autopilot, Cruise, Zoox, Toyota Research Institute, and SpaceX.
 
Our R&D organization is growing and anchored in Boston, with close collaboration across our teams in Southern California and with colleagues around the US and globally.
 
Be Part of the Next Robotics Revolution
Solving problems at this scale takes a team as unique as the mission. We are looking for people who push beyond conventional approaches, enjoy tackling tough and ambiguous questions, and bring interdisciplinary perspective. Our success depends on exceptional AI researchers and engineers, as well as strong software developers, product designers, field deployment experts, and communicators who can turn breakthroughs into real capability.
We are headquartered in Irvine, Southern California, with teammates across the US and around the world. Join us to shape the future of embodied intelligence as part of a fun, close-knit team building systems that work in the real world.
 
Equal Opportunity
FieldAI celebrates diversity and is committed to creating an inclusive environment for all employees. Candidates and employees are evaluated based on merit, qualifications, and performance. We do not discriminate on the basis of race, color, religion, sex, gender, national origin, ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, or any other legally protected status.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.