1

3D Character Creature Artist Jobs (NOW HIRING)

Character Artist

San Francisco, CA ยท On-site

$142K - $149K/yr

What to expect We're looking for a character artist to help define how LeLamp looks, moves, and ... Have a portfolio that shows character design or expressive design work, in 2D or 3D. * Document ...

Character Artist

San Francisco, CA ยท On-site

$142K - $149K/yr

What to expect We're looking for a character artist to help define how LeLamp looks, moves, and ... Have a portfolio that shows character design or expressive design work, in 2D or 3D. * Document ...

Character Artist

San Francisco, CA ยท On-site

$142K - $149K/yr

What to expect We're looking for a character artist to help define how LeLamp looks, moves, and ... Have a portfolio that shows character design or expressive design work, in 2D or 3D. * Document ...

$60K - $82K/yr

... Unreal Animation Artist at Serviceplan Group, you are the bridge between static 3D models and ... Work closely with character/prop rigging tools, utilize Control Rig within Unreal Engine, and ...

As an early member of this team, you will have significant artistic and research freedom to shape ... You're good at 3D character animation Bonus if you have used mocap and understand the mocap ...

Lead 3D Tracking Artist

New Orleans, LA ยท On-site

$122K - $146K/yr

Lead 3D Tracking / Matchmove Artist Location: New Orleans, LA - Onsite Studio: Swaybox Studios ... Create accurate rotomation of CG character rigs to match puppet and performer movement when ...

Roblox 3D Artist

Los Angeles, CA ยท On-site

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

Roblox 3D Artist

Los Angeles, CA ยท Remote

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Roblox 3D Artist

Los Angeles, CA ยท On-site +1

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Lead Character Artist

Novato, CA ยท On-site

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

Showing results 21-40

3D Character Creature Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do 3d character creature artist jobs pay per year?

As of Sep 10, 2026, the average yearly pay for 3d character creature artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is a 3d character creature artist?

A 3D Character Creature Artist is a digital artist who specializes in designing, modeling, and texturing characters and creatures for use in video games, films, animation, and other media. They use specialized software to create detailed, lifelike or stylized models, often working closely with concept artists and animators. Their work involves sculpting anatomy, creating textures, and ensuring the characters are ready for animation and integration into various digital environments.

What are the key skills and qualifications needed to thrive as a 3d character creature artist?

To thrive as a 3D Character Creature Artist, you need strong artistic abilities in anatomy, sculpting, and texturing, typically backed by a degree in art, animation, or a related field. Mastery of industry-standard tools such as ZBrush, Maya, Substance Painter, and Photoshop is essential, along with familiarity with game engines like Unreal or Unity. Creativity, attention to detail, and effective collaboration are soft skills that help artists create memorable, high-quality characters within team environments. These skills ensure the delivery of visually compelling creatures that meet project requirements and elevate the overall quality of games or films.

What are some of the typical challenges a 3d character creature artist faces when collaborating with animators and game designers?

A common challenge for 3D Character Creature Artists is ensuring that their models are both visually compelling and technically optimized for animation and real-time rendering. Artists must closely collaborate with animators to make sure the character topology supports smooth movement and with game designers to meet gameplay and engine constraints. Balancing creative vision with technical requirements often involves iterative feedback and revisions, making strong communication and adaptability essential for success in this role.

What cities are hiring for 3D Character Creature Artist jobs?

Cities with the most 3D Character Creature Artist job openings:

What states have the most 3D Character Creature Artist jobs?

States with the most job openings for 3D Character Creature Artist jobs include:

What are popular job titles related to 3D Character Creature Artist jobs?

For 3D Character Creature Artist jobs, the most frequently searched job titles are:

Infographic showing various 3D Character Creature Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 86% Full Time, 12% Part Time, and 1% Temporary. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Lead 3D Artist - Unannounced Project

Seattle, WA โ€ข On-site

Lightfox Games
1 - 10 employees

$135K - $165K/yr

Other

Dental, Vision, Retirement

Posted 9 days ago


Job description

Lightfox Games is seeking a talented and enthusiastic Lead 3D Artist to join our Seattle, Washington based team to work on an unannounced mobile game for a world-class IP and Publisher. We are looking to build an organization of talented individuals operating in small teams with high levels of ownership. This role is hybrid out of our downtown Seattle office, with approximately 50% of time expected in-person. When remote, we're a quick-to-videocall, video-on studio to keep collaboration fast and effective.

Responsibilities
  • Own the character art pipeline end-to-end, establishing the standards, and workflows that define the game's characters
  • Create high-quality 3D assets, including characters, props, weapons, and environment art, that meet mobile performance requirements and align with the IP's visual identity
  • Work across disciplines as needed, contributing to environments, levels, and architectural/building assets alongside the character pipeline
  • Collaborate with Art Direction, Design, and Engineering to establish and maintain art pipelines, standards, and best practices
  • Optimize models, textures, and materials to balance visual fidelity with mobile performance constraints
  • Mentor and provide constructive feedback to other artists, helping elevate the overall quality bar
  • Lead the visual development of the game, from early concept exploration through final in-engine polish
Requirements
  • 8+ years of professional game development experience, including lead-level ownership of a character or 3D art pipeline on at least one shipped title
  • Strong portfolio demonstrating expertise in 3D modeling, texturing, and material creation across a range of asset types, including characters and environments
  • Proven ability to set and maintain a visual style across a team, with experience mentoring or leading other artists
  • Proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter/Designer, and Photoshop
  • Experience with Unity and its asset pipeline
  • Solid understanding of real-time rendering constraints, PBR workflows, and texture budgets for mobile platforms
  • Comfortable working multi-disciplinarily across characters, props, and environments as the project requires
  • Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams
Nice to Have
  • Experience working within an established IP or licensed property
  • Experience with stylized art directions
  • Experience with environment and level art, including architectural/building assets
  • Experience leveraging AI tools in art production workflows
Compensation

US$135,000 โ€“ US$165,000 depending on experience, plus health/vision/dental coverage, 401(k) matching, commuting benefits, and equity.

#J-18808-Ljbffr