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3D Cg Artist Jobs (NOW HIRING)

Senior CG Generalist (Modeler)

New Orleans, LA · On-site

$66K - $85K/yr

It requires technical expertise, artistic sensibility, and a collaborative mindset. The Senior CG ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

... CG) elements, matte paintings, visual effects, and digital enhancements. As the final stage of the ... Key Responsibilities: 2D/3D Integration * Seamlessly integrate multi-pass CGI renders (including ...

... CG) elements, matte paintings, visual effects, and digital enhancements. As the final stage of the ... Key Responsibilities: 2D/3D Integration * Seamlessly integrate multi-pass CGI renders (including ...

... CG) elements, matte paintings, visual effects, and digital enhancements. As the final stage of the ... Key Responsibilities: 2D/3D Integration * Seamlessly integrate multi-pass CGI renders (including ...

Deep practical understanding of lighting and composition principles -- for 3D/CG work as well as evaluating and enhancing live-action footage -- even without a camera-operation background. * Comfort ...

Post Producer - Digital Production

Los Angeles, CA · On-site

$400/day

  • Medical

  • Dental

  • Vision

  • Retirement

... 3D asset pipelines, and coordinating between internal artists and external vendors to maintain quality and delivery momentum across long-lead-time CG workstreams. • Bring the judgment and ...

Story Artist- Ink

Los Gatos, CA · On-site

$74.52/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... and 3D ideas and integration for high-quality animation and story.. * Receive and incorporate ...

Story Artist- Ink

Los Angeles, CA

$74.52/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... and 3D ideas and integration for high-quality animation and story.. Receive and incorporate ...

Story Artist- Ink

Los Angeles, CA · On-site

$74.52/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... and 3D ideas and integration for high-quality animation and story.. * Receive and incorporate ...

Story Artist- Ink

Vancouver, WA

$74.52/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... and 3D ideas and integration for high-quality animation and story.. * Receive and incorporate ...

Story Artist- Ink

Los Gatos, CA

$74.52/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... and 3D ideas and integration for high-quality animation and story.. Receive and incorporate ...

Storyboard Artist- Ink

Los Angeles, CA · On-site

$74.52/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... and 3D ideas and integration for high-quality animation and story.. * Receive and incorporate ...

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3D Cg Artist information

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How much do 3d cg artist jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for 3d cg artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a 3D CG artist?

A 3D CG (Computer Graphics) Artist creates digital 3D models, textures, lighting, and animations for industries like gaming, film, advertising, and architecture. They use software such as Blender, Maya, or 3ds Max to produce realistic or stylized visuals. Their work involves modeling objects, characters, or environments, applying textures and materials, and sometimes animating scenes. 3D CG Artists collaborate with designers, animators, and developers to bring concepts to life. Strong artistic skills, attention to detail, and technical proficiency are essential for this role.

What are the typical daily responsibilities of a 3D CG artist in a professional studio environment?

A 3D CG Artist typically spends their day creating and refining 3D assets, which may include modeling characters, environments, and props, as well as texturing and lighting those elements for integration into larger projects. They often receive feedback from art directors and collaborate closely with animators, game developers, or VFX teams to ensure assets meet both artistic and technical requirements. Regular meetings and reviews are common, allowing for creative input and adjustments throughout the process. Keeping up with project timelines and delivering polished, optimized work for use in games, films, or advertisements is a key aspect of the role.

What are the key skills and qualifications needed to thrive as a 3D CG artist, and why are they important?

To thrive as a 3D CG Artist, you need a solid background in 3D modeling, texturing, lighting, and animation, often supported by a degree in computer graphics, art, or a related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, 3ds Max, and Adobe Creative Suite is essential, and certifications in these tools can enhance your qualifications. Strong attention to detail, creativity, time management, and effective communication are vital soft skills. These competencies ensure the efficient creation of high-quality digital assets and seamless collaboration within project teams.

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Infographic showing various 3D Cg Artist job openings in the United States as of August 2026, with employment types broken down into 66% Full Time, 7% Part Time, and 27% Contract. Highlights an 93% In-person, and 7% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Senior CG Generalist (Modeler)

Swaybox Studios

New Orleans, LA • On-site

$66K - $85K/yr

Full-time

Posted 16 days ago


Job description

Why join Swaybox Studios?
Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that's equal parts innovative and unforgettable.
Job Summary:
Swaybox Studios is currently seeking a Senior CG Generalist (Modeler) to join our dynamic VFX team in bringing visually stunning work to life. This role is central to maintaining the stylistic aesthetic of the film, ensuring the final output meets the high artistic standards of the studio. It requires technical expertise, artistic sensibility, and a collaborative mindset.
The Senior CG Generalist (Modeler) will focus on the full CG creation of our assets with a strong emphasis on modeling. This person will play a hands-on role in breathing life into our CG assets and resolving creative challenges. While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art Director to ensure technical and creative goals are met, while also offering input to the TD team on ways to streamline and improve the production pipeline. This is a perfect position for a VFX artist who is passionate about the cinematic quality that can be achieved with CG and hybrid visual storytelling.
Key Responsibilities:
  • Create and refine high-quality digital models for sets, props, and vehicles based on provided references, concept art, and/or directorial feedback.
  • Communicate effectively with supervisors and production to ensure models meet both creative and technical requirements for layout, lookdev, and lighting.
  • Demonstrate a strong understanding of surface characteristics to create, adjust, and assist in matching the style of our fabricated assets.
  • Manage and optimize UV mapping for clean and efficient texture workflows.
  • When needed, create custom textures and materials utilizing various techniques including: hand painting, photo-sourcing, projection mapping, scans, and photogrammetry.
  • Research and collect visual reference materials to inform surface detail and realism.
  • Maintain organized texture libraries and adhere to studio naming conventions and pipeline standards, where necessary.
  • Replicate texture, lookdev, and lighting from live action plates onto our environments, vehicles, and props with an emphasis on fine details, texture nuances, and the overall aesthetic of our film.
  • Implement both static (baked) and dynamic lighting solutions using Unreal Engine.
  • Collaborate with VFX Supervisor, CG Supervisor, MoMo Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Excel in a fast-paced environment, where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain output quality amid evolving creative direction.
  • Work closely with the art and production teams to maintain visual consistency across environments.

Required Qualifications:
  • 5+ years of experience in high-end live action VFX films, animation, or television, specifically as a set or environment modeler.
  • Strong proficiency in Maya, ZBrush, Blender or any standard modeling software.
  • Highly skilled in hard surface and soft surface modeling as well as UV work.
  • Proficient in UV, texture, and shading/lookdev within the following programs: Substance Painter, Substance Designer, Mari, Photoshop, or Maya.
  • Proven experience working with physically based rendering (PBR) and stylized art pipelines within the following programs: Unreal Engine, Maya, and/or Houdini.
  • Ability to model both stylized and realistic environments with attention to storytelling detail.
  • In-depth knowledge of texture mapping techniques, layout, lookdev, and lighting.
  • Solid understanding of scale, composition, and modular design for props and environments.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • An artistic mindset and willingness to receive and implement constructive feedback.

Preferred Qualifications:
  • Familiarity with Rhinoceros (Rhino) 3D is advantageous.
  • Understanding of rigging and animation is a plus.
  • Familiarity with Unreal Engine or other similar rendering tools.
  • Background in architecture, industrial design, or scenic/set design.
  • Basic knowledge of compositing in Nuke to create and refine slap comps for presentation.
  • Familiarity with tracking software such as Shotgrid (Flow Production Tracking) and version control software such as Perforce.

At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities.
We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law.
Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all.