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3D Animation Maya Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ... Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid ...

Experience with 3D animation and motion is a plus--the ability to bring product renders to life ... Proficiency in 3D software including Keyshot as well as Maya, Blender or similar. * A degree in ...

... animation) and basic proficiency in Word and Excel. * 3D Software: Hands-on experience with industry-standard 3D tools such as Blender, Keyshot, or Maya. * Adobe Creative Cloud: Proficient in ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and Blender. * Experience creating and implementing real-time animations in Unity. * Strong understanding of ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and Blender. * Experience creating and implementing real-time animations in Unity. * Strong understanding of ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Exemplary skills in keyframe, stylized 3D animation, using Maya and/or Motion Builder. * Experience working in Unreal Engine for animation implementation and debugging. * Strong understanding of ...

Exemplary skills in keyframe, stylized 3D animation, using Maya and/or Motion Builder. * Experience working in Unreal Engine for animation implementation and debugging. * Strong understanding of ...

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Exemplary skills in keyframe, stylized 3D animation, using Maya and/or Motion Builder. * Experience working in Unreal Engine for animation implementation and debugging. * Strong understanding of ...

Deliver clean and tight matchmove data, including STMaps, to layout, animation, and compositing ... Strong proficiency in 3DEqualizer and Maya. * Basic knowledge of Nuke to create slapcomps for ...

Proficiency in 3-D modeling and animation software (e.g., Maya, Blender, 3ds Max, or similar tools). * Strong understanding of animation principles, modeling techniques, and visual composition.

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3D Animation Maya information

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$31K

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How much do 3d animation maya jobs pay per year?

As of Jul 13, 2026, the average yearly pay for 3d animation maya in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What is a 3D Animation Maya job?

A 3D Animation Maya job involves creating animated scenes, characters, and special effects using Autodesk Maya, a leading 3D animation software. Professionals in this role work in industries like film, gaming, and advertising to produce high-quality visuals. They use keyframe animation, rigging, texturing, and rendering techniques to bring concepts to life. Strong artistic skills, technical proficiency, and an understanding of animation principles are essential. Many 3D animators collaborate with designers, modelers, and VFX artists to achieve the final look.

What are the key skills and qualifications needed to thrive in the 3D Animation Maya position, and why are they important?

To thrive as a 3D Animation Maya artist, you need solid skills in 3D modeling, animation principles, texturing, and rendering, often supported by a degree in animation, computer graphics, or a related field. Proficiency in Autodesk Maya, as well as familiarity with other industry-standard tools like Adobe Creative Suite or ZBrush, is typically required, and certifications in these programs are highly valued. Strong creativity, attention to detail, time management, and effective communication with team members help you stand out in this position. These combined skills are vital for delivering visually compelling animations on schedule and collaborating efficiently in a production environment.

What does a typical workday look like for a 3D Animation Maya artist?

A typical workday for a 3D Animation Maya artist involves interpreting storyboards or scripts, developing and refining 3D models and animations using Autodesk Maya, and collaborating closely with directors, artists, or technical teams to achieve the desired visual outcomes. You may attend daily team meetings to discuss progress, receive feedback, and align on project goals. The work often consists of creative problem-solving, making revisions based on input, and meeting project deadlines. Tasks can vary depending on the studio, but you'll regularly balance creative development with technical execution. This collaborative and dynamic environment encourages ongoing learning and skill development.

What are the most commonly searched types of 3D Animation Maya jobs? The most popular types of 3D Animation Maya jobs are:
What states have the most 3D Animation Maya jobs? States with the most job openings for 3D Animation Maya jobs include:
Infographic showing various 3D Animation Maya job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $63,866 per year, or $30.7 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 5 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist