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2D Technical Artist Jobs (NOW HIRING)

Technical Artist (VFX / Shaders)

Atlanta, GA ยท On-site

$100 - $125/hr

Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're ... Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta ...

Technical Artist

Oregon, WI ยท On-site

$80 - $100/hr

As a Technical Artist, you will work closely with the Art Lead and Product Owner to create visually ... Knowledge of Spine 2D animation * Knowledge of particle systems (Pixi) * Familiarity with HTML and ...

Technical Artist

$130K - $155K/yr

Ability to create and edit 2D art assets * Hands-on experience with VFX / particle effects Nice to ... Work closely with artists and developers to integrate visual content into the game * Help optimize ...

Principal Technical Artist

Dallas, TX ยท On-site

$125K - $150K/yr

Solid grounding in 2D art, animation, and UI design principles, with enough craft sensibility to ... technical artists. * Adaptability to new technologies and tools, with a proactive approach to ...

$100 - $125/hr

Solid grounding in 2D art, animation, and UI design principles, with enough craft sensibility to ... technical artists. * Adaptability to new technologies and tools, with a proactive approach to ...

Position Summary The 2D Game Artist will be responsible for creating high-quality illustrations for ... They are required to coordinate delivery of finished assets to the technical artists in a complete ...

Position Summary The 2D Game Artist will be responsible for creating high-quality illustrations for ... They are required to coordinate delivery of finished assets to the technical artists in a complete ...

... seeking a talented 2D Roblox Artist excited to support the visual development of our Roblox ... Design Roblox-native UI elements that fit within the platform's structural framework and technical ...

Roblox 2D Artist

Los Angeles, CA ยท Remote

$20 - $50/hr

... seeking a talented 2D Roblox Artist excited to support the visual development of our Roblox ... Design Roblox-native UI elements that fit within the platform's structural framework and technical ...

Roblox 2D Artist

Los Angeles, CA ยท On-site +1

$20 - $50/hr

... seeking a talented 2D Roblox Artist excited to support the visual development of our Roblox ... Design Roblox-native UI elements that fit within the platform's structural framework and technical ...

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2d Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do 2d technical artist jobs pay per year?

As of Sep 8, 2026, the average yearly pay for 2d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to 2D Technical Artist jobs?

For 2D Technical Artist jobs, the most frequently searched job titles are:

Infographic showing various 2D Technical Artist job openings in the United States as of August 2026, with employment types broken down into 90% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Technical Artist (VFX / Shaders)

Atlanta, GA โ€ข On-site

Cinnamon
Marketingย โ€ขย 1 - 10 employees

$100 - $125/hr

Other

Posted 18 days ago


Key responsibilities

  • Design, implement, and optimize real-time visual effects and shaders for animation and game projects.

  • Collaborate with artists, engineers, and designers to translate artistic concepts into technical solutions and integrate effects into game engines.

  • Build and refine shader graphs, troubleshoot rendering issues, and contribute to pipeline tools supporting 3D graphics and VR experiences.


Job description

Lightfold Games ยท Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta, GA, with flexibility for partial work from home. In this role, you will design, implement, and optimize real-time visual effects and shaders for animation and game projects, ensuring they are both visually compelling and performant. You will collaborate closely with artists, engineers, and designers to translate artistic concepts into technical solutions, integrate effects into game engines, and maintain consistency with project art direction. Day-to-day tasks include building and refining shader graphs, prototyping new visual techniques, troubleshooting rendering issues, and contributing to pipeline tools that support 3D graphics and VR experiences. You will also document workflows and best practices, helping the wider team use visual effects tools efficiently.Our game pairs a stylized look with a companion 2D cartoon, and we need a Technical Artist to keep that look consistent and performant across the game. This role covers cel-shading, VFX, and custom shader work.DetailsBuild and maintain our stylized post-processing pipelineCreate "cleaning" and combat VFX that fit the game's toneDevelop custom shaders in Unreal Engine 5Keep our visuals consistent with our external animation studio's 2D styleMust Have QualificationsStrong shader development experience (HLSL / Unreal material graphs)A portfolio showing stylized, non-photorealistic rendering workAbility to work across art, animation, and external partnersMore QualificationsStrong 3D graphics skills, including shader creation, materials, and real-time rendering techniques.Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive content.Proficiency in scripting for tools, effects, or pipeline automation (such as Python, C#, or similar).Understanding of lighting principles for real-time environments and cinematic scenes.Exposure to Virtual Reality (VR) development and performance considerations is highly beneficial.Relevant experience as a Technical Artist, VFX Artist, or similar role in games, animation, or interactive media.Ability to collaborate effectively with multidisciplinary teams and communicate complex technical ideas clearly.Portfolio or reel showcasing real-time VFX and shader work; degree in a related field (Art, Computer Science, Game Development) or equivalent practical experience. #J-18808-Ljbffr