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2D Game Asset Artist Jobs (NOW HIRING)

A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D Artist will work across all aspects of a game's visual design, UI, art, and more. Blending artistic ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform. * Collaborate with artists and engineers to implement assets effectively, facilitate ...

Senior Technical Artist

Las Vegas, NV · On-site

$116K - $139K/yr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform. * Collaborate with artists and engineers to implement assets effectively, facilitate ...

Technical Artist III

Las Vegas, NV · On-site

$116K - $139K/yr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform. * Collaborate with artists and engineers to implement assets and presentations ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform. * Collaborate with artists and engineers to implement assets and presentations ...

Technical Artist (VFX / Shaders)

Atlanta, GA · On-site

$122K - $146K/yr

Come in on the ground floor, we're hiring to bring our 3D game development and asset production in ... Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're ...

Sr. VFX Artist

Glendale, CA · Remote

$120K - $186K/yr

Iterate on game assets with fellow artists via paint overs, studies and group critiques. * Serve as ... Expert level proficiency with Maya, Substance, Photoshop and/or equivalent 3D and 2D software

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2d Game Asset Artist information

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How much do 2d game asset artist jobs pay per year?

As of Sep 14, 2026, the average yearly pay for 2d game asset artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a 2D game asset artist?

A 2D Game Asset Artist is responsible for creating visual assets used in 2D video games, such as characters, environments, icons, and UI elements. They work closely with game designers and developers to ensure the artwork aligns with the game's style and vision. Using tools like Photoshop, Illustrator, or specialized pixel art software, they produce high-quality assets that enhance gameplay and storytelling. Their work may involve designing original content or adapting existing concepts while optimizing assets for performance across different devices.

What are some of the common daily responsibilities for a 2D game asset artist?

As a 2D Game Asset Artist, your daily tasks typically include creating character sprites, environment elements, UI components, and other graphical assets needed for gameplay. You’ll often collaborate closely with game designers, animators, and developers to make sure your assets fit technical requirements and visual style guidelines. Tasks may also involve revising artwork based on feedback, preparing files for integration into the game engine, and participating in team meetings to discuss project progress. This role offers a variety of creative challenges and opportunities to contribute directly to the look and feel of a game.

What are the key skills and qualifications needed to thrive in the 2D game asset artist position, and why are they important?

A 2D Game Asset Artist requires strong illustration, design, and digital painting skills, typically supported by a portfolio showcasing experience with game art. Familiarity with industry-standard tools such as Adobe Photoshop, Illustrator, and sometimes specialized game engines is essential. Collaboration, time management, and the ability to adapt to feedback are valuable soft skills in this role. These abilities ensure the creation of high-quality assets that align with the game's vision and production timelines.

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Infographic showing various 2D Game Asset Artist job openings in the United States as of September 2026, with employment types broken down into 86% Full Time, 12% Part Time, 1% Temporary, and 1% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Senior Technical Artist - UE5

Beverly Hills, CA • On-site, Remote

Snail Games USA
Software Development • 51 - 200 employees

$100K - $150K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 11 days ago


Job description

Job Type: Full-TimeLocation: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred)
About Snail Games USA
Snail Games strives to create a new high bar for gameplay experiences in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.
About the Role
Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.
This is a broad, production-focused Technical Artist role that sits at the intersection of art and engineering. You'll partner with artists, engineers, designers, and other disciplines to solve technical challenges, improve workflows, optimize game content, and help teams deliver high-quality visuals efficiently.
We are open to Technical Artists with different areas of specialization. Your strengths may be in rendering and shaders, tools and pipelines, environment workflows, character pipelines, VFX, procedural content, optimization, asset integration, or other areas of technical art. The exact focus of the role may evolve based on project and production needs.
The ideal candidate has strong technical-art fundamentals, deep hands-on Unreal Engine experience, and the ability to independently investigate ambiguous problems and turn them into practical, scalable solutions.
Responsibilities
  • Provide hands-on technical art support across multiple Unreal Engine projects and production teams.
  • Partner with Art and Engineering to develop technical solutions that balance visual quality, performance, and production efficiency.
  • Investigate and resolve technical, visual, performance, workflow, and asset-integration issues.
  • Develop, maintain, and improve tools, pipelines, systems, and workflows for artists.
  • Support the integration and implementation of environments, characters, materials, textures, VFX, animation, lighting, and other game content as needed.
  • Profile and optimize game content for rendering performance, memory usage, scalability, and platform requirements.
  • Develop or optimize materials, shaders, and rendering workflows where applicable.
  • Establish and maintain practical technical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
  • Build reusable tools and automation that reduce repetitive work and improve artist efficiency.
  • Support procedural or data-driven workflows where appropriate.
  • Work directly with artists to troubleshoot technical issues and improve content pipelines.
  • Collaborate with Engineering, Design, Animation, VFX, Lighting, and other disciplines to solve cross-functional production challenges.
  • Identify technical risks, workflow inefficiencies, and production bottlenecks before they become larger problems.
  • Review assets and implementation for technical quality, consistency, scalability, and runtime performance.
  • Create documentation, examples, templates, and reusable best practices for distributed development teams.
  • Adapt to different technical-art challenges as project priorities and production requirements evolve.
  • Take ownership of technical-art problems from investigation and prototyping through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.
  • Strong hands-on Unreal Engine experience, preferably UE5.
  • Strong understanding of real-time game art pipelines and technical-art production.
  • Demonstrated expertise in one or more technical-art disciplines, such as:
    • Rendering, materials, or shaders
    • Tools and pipeline development
    • Environment or world-building pipelines
    • Character or animation pipelines
    • VFX or lighting workflows
    • Procedural content creation
    • Performance optimization
    • Asset integration and production workflows
  • Experience profiling, troubleshooting, and optimizing real-time game content.
  • Strong understanding of game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.
  • Experience integrating and debugging production assets in-engine.
  • Ability to solve problems that span both artistic and technical concerns.
  • Ability to independently investigate unfamiliar problems and develop practical solutions.
  • Strong communication and cross-disciplinary collaboration skills.
  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting, automation, or pipeline development experience.
  • Unreal Blueprint experience.
  • HLSL or custom shader development experience.
  • Experience with procedural tools such as Houdini.
  • Experience with Maya, Blender, Substance, or other DCC tools and pipeline integration.
  • Experience with environment, character, animation, vegetation, VFX, lighting, or procedural content pipelines.
  • Experience building reusable tools, plugins, utilities, or workflows for artists.
  • Experience with profiling and optimization tools in Unreal Engine.
  • Experience developing content for PC and/or console platforms.
  • Experience shipping games using Unreal Engine.
  • Experience supporting multiple projects, teams, or disciplines simultaneously.

Salary Range
$100,000-$150,000 annually
Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.
Why Join the Snail Games USA Team?
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match

Work Authorization
Applicants must be legally authorized to work in the United States. Visa sponsorship is not available for this position.
Additional Information
As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").
Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.