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2D Animation Designer Jobs (NOW HIRING)

... across animation, comics, games, and more. We believe great stories come from giving talented ... Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're ...

Principal Designer, Motion

New York, NY · On-site

$105K - $140K/yr

Craft every frame, from first sketch to final cut. * 2D animation, motion graphics, titles, and ... Your work looks designed, not just animated. * Self directed. You take a brief and come back with ...

Craft every frame, from first sketch to final cut. * 2D animation, motion graphics, titles, and ... Your work looks designed, not just animated. * Self directed. You take a brief and come back with ...

The Designer / Animator is a temporary role working closely with our Creative and Post-Production ... Motion Design & Animation: Design and animate high-quality 2D and 3D motion graphics. * Core Design ...

Senior Motion Designer (Remote)

New York, NY · Remote

$116K - $132K/yr

Freelance Senior Motion Graphics Designer (2D) We are looking for a Senior 2D Motion Specialist to bring fresh, narrative-driven animation and a sharp editorial eye to upcoming client initiatives.

NY · On-site

The Designer / Animator is a temporary role working closely with our Creative and Post-Production ... Motion Design & Animation: Design and animate high-quality 2D and 3D motion graphics. * Core Design ...

Animator

Princeton, NJ · On-site

$71K - $89K/yr

Create 2D and 3D animations, motion graphics, explainer videos, and visual assets. * Develop ... Collaborate with designers, developers, marketers, product teams, and subject-matter experts.

Qualifications Motion design and animation spans I/D.W disciplines and projects. Ideal candidates should have a strong portfolio and be very comfortable designing and animating in both 2D and 3D.

... animations and visuals. You'll work alongside a team of graphic designers and motion designers as well as creatives and producers. You'll be working in a mix of 2D and VFX on the day-to-day. We ...

Motion Designer

Kansas City, MO · On-site

$50K - $70K/yr

... animations and visuals. You'll work alongside a team of graphic designers and motion designers as well as creatives and producers. You'll be working in a mix of 2D and VFX on the day-to-day. We ...

Strong skills in 2D/3D animation and motion graphics. * Creative eye for modern, futuristic designs ... and ability to simplify complex tech concepts. * Knowledge of social media video formats and best ...

Strong skills in 2D/3D animation and motion graphics. * Creative eye for modern, futuristic designs ... and ability to simplify complex tech concepts. * Knowledge of social media video formats and best ...

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2d Animation Designer information

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$35.5K

$83.1K

$110K

How much do 2d animation designer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for 2d animation designer in the United States is $83,148.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,000.00 and $109,000.00 per year, depending on experience, location, and employer.

What are the most commonly searched types of 2D Animation Designer jobs?

The most popular types of 2D Animation Designer jobs are:

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For 2D Animation Designer jobs, the most frequently searched job titles are:

Technical Animator / Rigger

Atlanta, GA • On-site

Cinnamon
Marketing • 1 - 10 employees

Other

Posted 8 days ago


Key responsibilities

  • Design, build, and maintain character and creature rigs for animation across media and games.

  • Create and refine deformation setups, support motion capture workflows, and troubleshoot technical issues related to rigging.

  • Collaborate with animators, designers, and engineers to develop rigging tools, workflows, and ensure rigs are intuitive, performant, and visually appealing.


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThis is a full-time Technical Animator / Rigger role based in Atlanta, GA, with a hybrid work arrangement that allows some work from home. The Technical Animator / Rigger will design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and engineers to ensure rigs are intuitive, performant, and visually appealing. The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting technical issues, and documenting best practices for the team. The person in this role will work closely with project leads to support storytelling goals while meeting production timelines and quality standards.Our horde-shooter combat needs a large library of animation states across players and monster variants. We're hiring two Technical Animators/Riggers to build the skeletal and animation pipeline that supports it.DetailsBuild skeletal rigs and skin weighting for players and monster variantsDevelop locomotion cycles and get them working cleanly in-engineSupport heavy animation-state needs: running, strafing, spraying, aiming, hit reactions, deathsWork closely with Character Artists on rig-friendly topologyMust Have QualificationsStrong rigging and skinning experience (Maya or equivalent)Experience with in-engine animation pipelines (Unreal Engine preferred)Comfortable supporting a large roster of animated variantsMore QualificationsStrong rigging skills for characters and creatures, with experience building robust, animator-friendly rigs.Proficiency in motion capture workflows, including cleaning, retargeting, and integrating mocap data into rigs.Experience with animation principles and practical animation work for film, TV, or video games.Scripting abilities (e.g., Python, MEL, or similar) to develop tools and automate rigging and animation tasks.Understanding of video game pipelines and real-time engines (e.g., Unity, Unreal Engine) is highly beneficial.Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with clear communication and documentation skills.Strong problem-solving mindset, attention to detail, and ability to work in a hybrid environment based in Atlanta, GA.Relevant education or equivalent professional experience in animation, game development, computer graphics, or a related field. #J-18808-Ljbffr