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2D Rigging Artist Jobs (NOW HIRING)

Artist Principal Lead

Chicago, IL · On-site

$130K - $156K/yr

Bachelor's Degree in Graphic Arts, 2D Animation, Motion Graphics, or similar discipline preferred ... Possesses understanding of 3D modeling, texturing, rigging, and animation. Demonstrated ability to ...

Artist Principal Lead

Chicago, IL · On-site

$130K - $156K/yr

Bachelor's Degree in Graphic Arts, 2D Animation, Motion Graphics, or similar discipline preferred ... Possesses understanding of 3D modeling, texturing, rigging, and animation. Demonstrated ability to ...

Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're ... Artists on rig-friendly topologyMust Have QualificationsStrong rigging and skinning experience ...

Senior Motion Designer (Remote)

New York, NY · Remote

$116K - $132K/yr

Freelance Senior Motion Graphics Designer (2D) We are looking for a Senior 2D Motion Specialist to ... This contract role suits a self-directed artist who takes complete ownership of deliverables ...

Senior Technical Animator

Las Vegas, NV · On-site +1

$101K - $115K/yr

You'll work closely with artists, designers, and developers to build efficient animation pipelines ... Applications without a 2D animation portfolio will not be considered.

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2D Rigging Artist information

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How much do 2d rigging artist jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for 2d rigging artist in the United States is $24.90, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $24.52 per hour, depending on experience, location, and employer.

What is a 2d rigging artist?

2D Rigging Artists are professionals who create digital skeletons and movement controls for 2D characters and objects in animation or video games. Their work enables animators to move characters smoothly and efficiently by defining how different parts of the character bend, stretch, and interact. They use specialized software to build rigs, ensuring that the animation process is both flexible and realistic. 2D Rigging Artists collaborate closely with animators, character designers, and technical directors to achieve expressive and dynamic movement.

What are the key skills and qualifications needed to thrive as a 2d rigging artist, and why are they important?

To thrive as a 2D Rigging Artist, you need strong drawing fundamentals, a solid understanding of animation principles, and experience with rigging processes, typically demonstrated through a relevant degree or portfolio. Proficiency in industry-standard software such as Toon Boom Harmony, Adobe Animate, or Spine is essential, as is familiarity with digital asset management systems. Attention to detail, problem-solving, and effective collaboration with animators and designers are crucial soft skills for this role. These skills ensure that character rigs are functional, efficient, and adaptable, enabling smooth animation workflows and high-quality final output.

What are common challenges faced by 2d rigging artists when working on animated productions?

2D Rigging Artists often encounter challenges such as creating rigs that balance flexibility with simplicity, ensuring that character movements appear natural while remaining easy for animators to use. They must adapt rigs to accommodate changes in character design or animation style throughout a project, which can require iterative problem-solving. Additionally, collaborating closely with animators and designers is essential to address feedback quickly and maintain workflow efficiency. Staying updated with the latest rigging tools and software is also important for meeting production demands.

What are popular job titles related to 2D Rigging Artist jobs?

For 2D Rigging Artist jobs, the most frequently searched job titles are:

Infographic showing various 2D Rigging Artist job openings in the United States as of September 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $51,785 per year, or $24.9 per hour.

3D Video Production Artist

Memphis, TN • On-site

Crew Training International
Business Schools and Computer and Management Training • 51 - 200 employees

Other

This job post has expired 1 day ago. Applications are no longer accepted.


Key responsibilities

  • Create 3D visuals and videos for computer-based training courseware.

  • Perform tasks such as 3D animation, previz, storyboarding, and video editing.

  • Prepare 3D scenes, animate props and characters, and organize footage for postproduction.


Job description

Requisition #
03001002_COMPANY_1.1
Job Title
3D Video Production Artist
Job Type
Full-time
Location
Corporate - TN US (Primary)
Remote, US
Category
Operations
Job Description

POSITION LOCATION: Remote

PURPOSE OF POSITION:

This position is part of a development team creating both high-level interactive courseware and case study videos; responsible for the conception, design, and development of 3D visuals and videos for final delivery of computer-based training courseware. This position will be responsible for creating 3d animations as well as previz and post-production tasks such as animatics and video editing. Additional skills in 3d modeling, rigging, and game engine tasks such as lighting, camera staging, and scene setup will strengthen success in this role to cover a wide range of abilities in the 3d production pipeline.


QUALIFICATIONS:

Education: Bachelor's Degree in 3D animation or 3D art/ game design (with animation skills)

Training and Experience:
* 3+ years' experience working as a 3D Animator or Multimedia/ Technical Artist
* Proficiency in industry standard 3D software for animation and modeling
* Proficiency in video editing software
* Experience in game engine(s)
* Experience in animatic creation
* Experience in 3D video production pipeline

Required Software:
* Autodesk Maya or 3DsMax
* Adobe Creative Suite
o Premier
o Photoshop
* Unity (non-coding)


Other Preferred Software:
* Substance Painter
* Unreal Engine/ Meta Human
* Source Control Systems (Plastic, Perforce)
* Cascadure

General Skills:
* Oral, written, and visual communication skills
* Handle multiple tasks, be flexible with assignments, and meet deadlines
* Collaborates well and can work with little to no supervision
* Follow organization and naming conventions for file and project structures
* Ability to troubleshoot technical issues, creatively problem-solve
* Ability to research new ways of working to keep our team innovative and working smarter, not harder

Other Preferred Skills:
* 3D soft surface/ character modeling
* Rigging hard surface models
* Rigging soft surface models
* 2D/ 3D FX skills
* Game Engine
o Importing assets to game engine
o Material setup
o Lighting
o Scene dressing
o Prefab basics
o Rendering image sequences in game engine

Portfolio:
Must submit link to portfolio/ demo reel. Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture maps). Rigging and game engine rendering a plus.


DUTIES AND RESPONSIBILITIES:
Skills:
* PreViz Skills
o Storyboarding
* Ability to understand/ interpret script storyboards
* Create story visuals for case study scenarios using 3d/ 2d mediums
* Plan shots with animation needs and storytelling efficiency in mind
* Strong eye for compositions that emphasize story points and keep 3d camera limitations in mind
o 3D layout
* Prep 3d scenes by set dressing and environment generation for animation projects
* Prep 3d cameras to match storyboard visuals for final rendering
o Animatics
* Combine and arrange storyboard visuals with audio tracks
* Strong sense of story flow, timing, and pacing
* 3D Animation
o Animate 3d props, aircraft, characters, and 3d cameras
o Animate with natural posing/gestures and the key principles of animation
o Facial animation and lip syncing
* Postproduction Skills
o Non-linear video compositing and editing to create animatics and videos
o Organize, combine, cut, and arrange footage, image sequences, and audio
o Strong eyes/ ears to spot animation errors, color correct, and fix audio
o Strong sense of timing and pacing for story flow
* 3D hard surface modeling
o Create general props and technically accurate aircraft using reference
o Clean, organize, and prep assets for game engine use
o Create materials as needed, including texture maps and UV unwrapping


SUPERVISORY/MANAGEMENT RESPONSIBILITY:

None