Record original source and lead or support recording sessions, defining the projects source recording needs. * Partner with Technical Sound Design on system behavior and implementation workflows.

Source Sound
60 jobs near Columbus, OH
Record original source and lead or support recording sessions, defining the projects source recording needs. * Partner with Technical Sound Design on system behavior and implementation workflows.
University Budget Director - University of Puget Sound
Tacoma, WA · Hybrid
$115K - $130K/yr
What you'll be doing Another Source's client, University of Puget Sound, is recruiting a University Budget Director to join their team in Tacoma, WA. Here's a little about the University of Puget ...
University Budget Director - University of Puget Sound
Tacoma, WA · Hybrid
$115K - $130K/yr
What you'll be doing Another Source's client, University of Puget Sound, is recruiting a University Budget Director to join their team in Tacoma, WA. Here's a little about the University of Puget ...
Lead Sound Designer
Frisco, TX · On-site
Record original source and lead or support recording sessions, defining the projects source recording needs. * Partner with Technical Sound Design on system behavior and implementation workflows.
Lead Sound Designer
Frisco, TX · On-site
Record original source and lead or support recording sessions, defining the projects source recording needs. * Partner with Technical Sound Design on system behavior and implementation workflows.
University Budget Director - University of Puget Sound
Tacoma, WA · Hybrid
$115K - $130K/yr
What you'll be doing Another Source's client, University of Puget Sound, is recruiting a University Budget Director to join their team in Tacoma, WA. Here's a little about the University of Puget ...
University Budget Director - University of Puget Sound
Tacoma, WA · Hybrid
$115K - $130K/yr
What you'll be doing Another Source's client, University of Puget Sound, is recruiting a University Budget Director to join their team in Tacoma, WA. Here's a little about the University of Puget ...
... source (Git, SVN, Perforce) ● Certification de formation Wwise Durée et horaire ● Emploi ... Sound Designer Montreal, Canada Purpose of Job: As a Sound Designer, your responsibilities include ...
Quick apply
... source (Git, SVN, Perforce) ● Certification de formation Wwise Durée et horaire ● Emploi ... Sound Designer Montreal, Canada Purpose of Job: As a Sound Designer, your responsibilities include ...
University Budget Director - University of Puget Sound
Tacoma, WA · On-site
$115K - $130K/yr
At a glance Another Source is excited to partner with the University of Puget Sound on their search for a University Budget Director - a career-defining opportunity for a finance professional ready ...
University Budget Director - University of Puget Sound
Tacoma, WA · On-site
$115K - $130K/yr
At a glance Another Source is excited to partner with the University of Puget Sound on their search for a University Budget Director - a career-defining opportunity for a finance professional ready ...
University Budget Director - University of Puget Sound
Tacoma, WA · Hybrid
$115K - $130K/yr
Another Source is excited to partner with the University of Puget Sound on their search for a University Budget Director - a career-defining opportunity for a finance professional ready to move from ...
University Budget Director - University of Puget Sound
Tacoma, WA · Hybrid
$115K - $130K/yr
Another Source is excited to partner with the University of Puget Sound on their search for a University Budget Director - a career-defining opportunity for a finance professional ready to move from ...
... sound and operationally relevant products. * Produce highly complex all-source CI analytic products supporting Army CI efforts to counter FIE threats to Army Research, Development, and Acquisitions ...
Quick apply
... sound and operationally relevant products. * Produce highly complex all-source CI analytic products supporting Army CI efforts to counter FIE threats to Army Research, Development, and Acquisitions ...
All-Source Analyst (Production) Senior-Level : Senior-Level : * Demonstrates working knowledge of ... Demonstrates ability to defend analytic judgements with sound, logical conclusions and adapt ...
All-Source Analyst (Production) Senior-Level : Senior-Level : * Demonstrates working knowledge of ... Demonstrates ability to defend analytic judgements with sound, logical conclusions and adapt ...
Mid Counterintelligence Defensive Source Desk Officer/ Intelligence Technician
Fort Belvoir, VA · On-site
Job Title Mid Counterintelligence Defensive Source Desk Officer/ Intelligence Technician Location ... Demonstrated ability to defend analytic judgements with sound, logical conclusions and adapt ...
Mid Counterintelligence Defensive Source Desk Officer/ Intelligence Technician
Fort Belvoir, VA · On-site
Job Title Mid Counterintelligence Defensive Source Desk Officer/ Intelligence Technician Location ... Demonstrated ability to defend analytic judgements with sound, logical conclusions and adapt ...
What you'll be doing Another Source's client, University of Puget Sound , is recruiting a Facilities Work Order Coordinator to join their team in Tacoma, Washington. This is an onsite opportunity.
What you'll be doing Another Source's client, University of Puget Sound , is recruiting a Facilities Work Order Coordinator to join their team in Tacoma, Washington. This is an onsite opportunity.
What you'll be doing Another Source's client, University of Puget Sound , is recruiting a Facilities Work Order Coordinator to join their team in Tacoma, Washington. This is an onsite opportunity.
What you'll be doing Another Source's client, University of Puget Sound , is recruiting a Facilities Work Order Coordinator to join their team in Tacoma, Washington. This is an onsite opportunity.
All Source Intelligence Analyst Production Senior conducts analysis using intelligence and ... Demonstrates ability to defend analytic judgements with sound, logical conclusions and adapt ...
All Source Intelligence Analyst Production Senior conducts analysis using intelligence and ... Demonstrates ability to defend analytic judgements with sound, logical conclusions and adapt ...
What you'll be doing Another Source's client, University of Puget Sound, is recruiting a Facilities Work Order Coordinator to join their team in Tacoma, Washington. This is an onsite opportunity.
What you'll be doing Another Source's client, University of Puget Sound, is recruiting a Facilities Work Order Coordinator to join their team in Tacoma, Washington. This is an onsite opportunity.
Sr All-Source Analyst (Production/MIDB ) Will use logic when evaluating and synthesizing multiple ... Is able to defend analytic judgements with sound, logical conclusions and adapt analytic judgments ...
Sr All-Source Analyst (Production/MIDB ) Will use logic when evaluating and synthesizing multiple ... Is able to defend analytic judgements with sound, logical conclusions and adapt analytic judgments ...
What you'll be doing Another Source's client, University of Puget Sound , is recruiting a Facilities Work Order Coordinator to join their team in Tacoma, Washington. This is an onsite opportunity.
What you'll be doing Another Source's client, University of Puget Sound , is recruiting a Facilities Work Order Coordinator to join their team in Tacoma, Washington. This is an onsite opportunity.
What you'll be doing Another Source's client, University of Puget Sound , is recruiting a Facilities Work Order Coordinator to join their team in Tacoma, Washington. This is an onsite opportunity.
What you'll be doing Another Source's client, University of Puget Sound , is recruiting a Facilities Work Order Coordinator to join their team in Tacoma, Washington. This is an onsite opportunity.
Another Source's client, University of Puget Sound , is recruiting a Facilities Work Order Coordinator to join their team in Tacoma, Washington. This is an onsite opportunity. Here's a little about ...
Another Source's client, University of Puget Sound , is recruiting a Facilities Work Order Coordinator to join their team in Tacoma, Washington. This is an onsite opportunity. Here's a little about ...
All-Source Intelligence Analyst, Principal - TS/SCI w/Poly with Security Clearance
Baltimore, MD · On-site
Ability to operate independently in a dynamic mission environment and provide sound analytic ... source analytic background Security Clearance Requirement: An active Top Secret SCI w/Polygraph ...
All-Source Intelligence Analyst, Principal - TS/SCI w/Poly with Security Clearance
Baltimore, MD · On-site
Ability to operate independently in a dynamic mission environment and provide sound analytic ... source analytic background Security Clearance Requirement: An active Top Secret SCI w/Polygraph ...
What you'll be doing Another Source's client, University of Puget Sound , is recruiting a Facilities Work Order Coordinator to join their team in Tacoma, Washington. This is an onsite opportunity.
What you'll be doing Another Source's client, University of Puget Sound , is recruiting a Facilities Work Order Coordinator to join their team in Tacoma, Washington. This is an onsite opportunity.
Job description
The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.
The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com.
What We Are Looking ForWe are looking for a Lead Sound Designer to help guide the creative, technical, and organizational execution of sound design across one or more projects. This role reports to the Director of Sound Design and partners directly with Audio Leadership, Technical Sound Design, production, and cross-discipline teams to help define, execute, and maintain the project's sonic direction. The Lead Sound Designer acts as the primary sound design point of contact for the project, ensuring audio goals, scope, priorities, quality standards, and needs are communicated and delivered. The ideal candidate is both a strong sound designer and a project level leader. This individual can create excellent content, guide and mentor other sound designers, and translate creative audio goals into shippable results.
Project ResponsibilitiesServe as the primary sound design point of contact for an assigned project.
Partner with Audio Leadership to define, refine, and execute the project's sound design goals.
Drive day-to-day project sound design execution while maintaining alignment with broader audio direction.
Maintain a cohesive sonic identity across features and systems, ensuring sound design pillars, tone, and standards are upheld.
Translate high-level audio direction into clear feature plans, creating sonic style guide documentation and identifying and driving sound design palette building sessions.
Work with production to identify and communicate audio scope, risks, dependencies, and priorities.
Help identify workflow and pipeline challenges and partner with appropriate teams to resolve them.
Coordinate with outsourcing partners and provide feedback, reviews, shotlists, style guides, and quality control.
Lead, mentor, and support sound designers across assigned projects, features, or content areas.
Review sound design work and provide clear, constructive feedback that raises quality while supporting team growth.
Help maintain team morale, trust, and creative momentum through strong communication and thoughtful leadership.
Support onboarding, knowledge sharing, and alignment around project audio standards.
Design, edit, process, and mix high quality sound effects.
Collaborate with audio leadership on project sound design pillars, tone, mix direction, standards, and technical goals.
Take on high level of complexity in sound design work. Will be expected to handle the most forefront game feature sets of audio design such as weapons, character audio, and more with complete autonomy.
Create and maintain sound design documentation, including style guides, onesheets, shotlists, and palette references.
Lead and contribute to sound jam palette building sessions and creative exploration sessions.
Implement content into Wwise and UE5.
Record original source and lead or support recording sessions, defining the projects source recording needs.
Partner with Technical Sound Design on system behavior and implementation workflows.
Locate, diagnose, and troubleshoot issues and audio bugs.
Previous experience in leading sound design efforts.
7+ years of professional game audio experience with at least one shipped title.
Adept ability at sound design, mixing, editing, and audio design techniques.
Strong soft skills and the ability to partner with audio leadership and cross-discipline teams.
Excellent understanding of the end-to-end game development pipeline.
Must be receptive to sound design feedback from peers and departmental leadership.
Awareness of game industry trends, tools, techniques, and player expectations.
Well versed at how to create clear and thorough documentation such as style guides or system designs.
Ability to communicate creative goals, risks, and priorities across disciplines.
Audio training and/or degree in audio production.
Experience with scripting or programming languages.
Post production mix experience.
Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.
Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
---Gearbox Studio Quebec rassemble une equipe de talents d'exception, animes par la passion de creer des jeux video primes et emblematiques. Nos univers riches prennent vie a travers des recits transmedia, des experiences en direct et des produits derives, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises a succes comme Borderlands, Tiny Tina's Wonderlands et Brothers in Arms, ainsi que pour le developpement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a egalement des bureaux au Canada, dans les villes de Quebec et Montreal. Gearbox Studio Quebec est fier de faire partie de 2K, un label d'edition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Pour en savoir plus, visitez www.GearboxSoftware.com.
Ce que nous recherchonsNous sommes a la recherche d'un concepteur sonore principal pour aider a guider l'execution creative, technique et organisationnelle de la conception sonore sur un ou plusieurs projets. Ce role releve du directeur de la conception sonore et travaille en partenariat direct avec la direction audio, la conception sonore technique, la production et les equipes interdisciplinaires pour aider a definir, executer et maintenir l'orientation sonore du projet. Le concepteur sonore principal agit en tant que point de contact principal pour la conception sonore du projet, en veillant a ce que les objectifs audio, la portee, les priorites, les normes de qualite et les besoins soient communiques et respectes. Le candidat ideal est a la fois un concepteur sonore chevronne et un leader au niveau du projet. Cette personne est capable de creer un contenu d'excellente qualite, de guider et d'encadrer d'autres concepteurs sonores, et de traduire des objectifs audio creatifs en resultats concrets pour la sortie du jeu.
Responsabilites liees au projetServir de point de contact principal pour la conception sonore sur un projet assigne.
Collaborer avec la direction audio pour definir, affiner et executer les objectifs de conception sonore du projet.
Diriger l'execution quotidienne de la conception sonore du projet tout en restant aligne avec l'orientation audio globale.
Maintenir une identite sonore coherente a travers les fonctionnalites et les systemes, en veillant au respect des piliers de conception sonore, du ton et des normes etablies.
Traduire l'orientation audio de haut niveau en plans de fonctionnalites clairs, en creant la documentation du guide de style sonore et en organisant et menant des sessions de creation de palettes de conception sonore.
Travailler avec l'equipe de production pour identifier et communiquer la portee audio, les risques, les dependances et les priorites.
Aider a identifier les defis lies aux flux de travail et aux pipelines et s'associer avec les equipes appropriees pour les resoudre.
Coordonner les efforts avec les partenaires externes (externalisation) et fournir des commentaires, des examens, des listes de plans, des guides de style et un controle de la qualite.
Diriger, encadrer et soutenir les concepteurs sonores a travers les projets, fonctionnalites ou zones de contenu assignes.
Examiner le travail de conception sonore et fournir des commentaires clairs et constructifs qui rehaussent la qualite tout en favorisant le developpement de l'equipe.
Aider a maintenir le moral, la confiance et l'elan creatif de l'equipe grace a une communication solide et un leadership attentionne.
Soutenir l'integration des nouveaux membres, le partage des connaissances et l'alignement autour des normes audio du projet.
Concevoir, editer, traiter et mixer des effets sonores de haute qualite.
Collaborer avec la direction audio sur les piliers de conception sonore du projet, le ton, l'orientation du mixage, les normes et les objectifs techniques.
Assumer un niveau eleve de complexite dans le travail de conception sonore. Prendre en charge de maniere totalement autonome les ensembles de fonctionnalites de jeu les plus importants en matiere de conception audio, tels que les armes, l'audio des personnages, et plus encore.
Creer et tenir a jour la documentation de conception sonore, y compris les guides de style, les fiches techniques, les listes de plans et les references de palettes.
Diriger et contribuer aux sessions de creation de palettes ("sound jam") et aux sessions d'exploration creative.
Integrer le contenu dans Wwise et UE5.
Enregistrer des sources originales et diriger ou soutenir des sessions d'enregistrement, en definissant les besoins en enregistrement de sources pour les projets.
Collaborer avec l'equipe de conception sonore technique sur le comportement des systemes et les flux de travail d'implementation.
Reperer, diagnostiquer et resoudre les problemes et les bogues audio.
Experience prealable dans la direction d'efforts de conception sonore.
Plus de 7 ans d'experience professionnelle dans l'audio de jeu video, avec au moins un titre commercialise a votre actif.
Competences expertes en conception sonore, mixage, montage et techniques de conception audio.
Fortes competences relationnelles ("soft skills") et capacite a collaborer avec la direction audio et les equipes interdisciplinaires.
Excellente comprehension du pipeline de developpement de jeux du debut a la fin.
Capacite a recevoir les commentaires de conception sonore de la part de ses pairs et de la direction du departement.
Connaissance des tendances, outils, techniques de l'industrie du jeu et des attentes des joueurs.
Maitrise de la creation d'une documentation claire et approfondie, telle que des guides de style ou des conceptions de systemes.
Capacite a communiquer les objectifs creatifs, les risques et les priorites a travers differentes disciplines.
Formation audio et/ou diplome en production audio.
Experience avec des langages de script ou de programmation.
Experience en mixage de post-production.
Gearbox Studio Quebec s'engage a offrir un environnement de travail inclusif, equitable et exempt de discrimination, refletant la diversite du monde que nous aspirons a divertir. En tant que studio soucieux de l'egalite des chances, nous ne pratiquons aucune discrimination fondee sur la race, la couleur, la religion, le sexe, la grossesse, l'orientation sexuelle, l'identite ou l'expression de genre, l'origine nationale, l'age, l'handicap, l'information genetique ou tout autre statut protege par la loi applicable.
Nous nous engageons egalement a offrir des accommodements raisonnables aux candidats et employes qualifies pour leur permettre de participer pleinement au processus de recrutement, d'exercer leurs fonctions essentielles et d'acceder aux memes avantages et opportunites. Si vous avez besoin d'un accommodement a tout moment du processus de candidature, n'hesitez pas a nous contacter.
Veuillez noter que 2K Games et ses studios n'utilisent jamais d'applications de messagerie instantanee ni de comptes de messagerie personnels pour contacter des candidates ou mener des entrevues. Tous les courriels envoyes proviennent uniquement de comptes @2K.com.
#LI-Hybrid
#LI-Onsite
#LI-Remote
About 2K
Sourced by ZipRecruiter
Industry
Pc games
Company size
1,001 - 5,000 Employees
Headquarters location
Novato, CA, US
Year founded
2005