As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating ... Experience with Unreal Engine (Blueprints/C++) or OpenXR. * Knowledge of custom shader writing or ...
As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating ... Experience with Unreal Engine (Blueprints/C++) or OpenXR. * Knowledge of custom shader writing or ...
Unreal Engine Intern information
See Florida salary details
$6.65 - $7.69
3% of jobs
$7.69 - $8.74
3% of jobs
$8.74 - $9.78
3% of jobs
$9.78 - $10.83
9% of jobs
$11.17 is the 25th percentile. Wages below this are outliers.
$10.83 - $11.87
21% of jobs
The median wage is $12.31 / hr.
$11.87 - $12.92
26% of jobs
$13.74 is the 75th percentile. Wages above this are outliers.
$12.92 - $13.96
13% of jobs
$13.96 - $15.01
12% of jobs
$15.01 - $16.05
4% of jobs
$16.05 - $17.10
3% of jobs
$17.10 - $18.14
3% of jobs
$6
$12
$18
How much do unreal engine intern jobs pay per hour?
What are Unreal Engine Interns?
What is the difference between Unreal Engine Intern vs Unreal Engine Developer?
| Aspect | Unreal Engine Intern | Unreal Engine Developer |
|---|---|---|
| Required Credentials | Typically pursuing or recent graduate in computer science, game design, or related field | Bachelor's or higher in relevant field, with demonstrated skills in Unreal Engine |
| Work Environment | Internship programs, entry-level projects, supervised tasks | Full-time role, responsible for developing and implementing Unreal Engine projects |
| Employer & Industry Usage | Game studios, VR/AR companies, simulation firms | Game development, film, architecture, training simulations |
| Common Search & Comparison | Entry-level, learning Unreal Engine, gaining industry experience | Professional Unreal Engine work, project ownership, skill application |
The main difference between an Unreal Engine Intern and an Unreal Engine Developer lies in experience and responsibilities. Interns are typically students or recent graduates gaining hands-on experience under supervision, while developers are experienced professionals responsible for creating and managing Unreal Engine projects independently.
What types of projects can an Unreal Engine Intern expect to work on during their internship?
What are the key skills and qualifications needed to thrive as an Unreal Engine Intern, and why are they important?
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Internship
Re-posted 25 days ago
Job description
Location: Houston, Texas or Pensacola, Florida
Duration: 12-16 weeks
The Mission
At Persona AI, the Teleoperation Team is the bridge between human intuition and artificial intelligence. We aren't just building a remote control; we are building a high-fidelity, low-latency "nervous system" for our humanoid fleet.
As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating firmware, backend infrastructure, retargeting, and XR interfaces. You will solve the "unreliable transport" problem, ensuring our robots move fluidly even when the network doesn't want to cooperate. If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics, we want you on the front lines.
What You'll Do
- Architect Immersive Interfaces: Help develop our primary XR application used by operators to control humanoid robots.
- Optimize Data Pipelines: Build and tune low-latency streaming protocols (Rust) that function over real-world WiFi, Wired and bluetooth networks.
- Bridge the Stack: Develop software that interfaces directly with hardware SDKs for robot sensing, motion capture, and control.
- Innovate in XR: Build frontend systems for AR devices (Android/Embedded Linux) using OpenXR and frameworks like StereoKit or Unity.
- Scale and Monitor: Use Python to build test harnesses and automation scripts, ensuring our fleet remains reliable as it grows.
What We're Looking For
- Education: Currently pursuing a BS, MS, or PhD in Computer Science, Robotics, or a related technical field.
- Coding Prowess: Strong fundamentals in Rust and Python. Familiarity with C++ is a plus.
- 3D & Networking Fluency: A solid grasp of 3D geometry (kinematics) and networking basics (TCP/UDP, bandwidth optimization).
- Systems Thinker: Experience working in Linux environments and a passion for navigating complex open-source codebases.
- The "Builder" Mindset: You've built things-whether it's a game in XR, a custom drone, or a contribution to an open-source library.
Bonus Points
- Experience with Unreal Engine (Blueprints/C++) or OpenXR.
- Knowledge of custom shader writing or GPU profiling.
- Familiarity with modern build systems like Nix or Bazel.
- A history of contributing to open-source projects.
We review applications on a rolling basis, so applying early is strongly recommended. Our internships are competitive, and early applicants often have the best chance to be matched with available projects.
Now reviewing applications for:
- Fall 2026 (August-December)
- Spring 2027 (January-May)