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Remote Software Developer Jobs in Bellingham, WA

AI Automation Engineer -Remote

Bellingham, WA · On-site +1

$202.38K - $234.20K/yr

Use AI as much as possible to automate your own process of creating this software * Collaborate ... Experience creating LLM-backed tools involving prompt engineering and automated evals * 5+ years of ...

This is a fully remote position. Why Join Maximus? - Competitive Compensation - Bonus opportunities ... Identify and assess new functional capabilities supporting engineering change proposals and ...

New

This position is remote and requires an active Secret clearance or higher. Maximus TCS (Technology ... software (e.g., Jira). - 3 years of experience testing web-based applications. - Practical ...

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Showing results 1-20

Remote Software Developer information

See Bellingham, WA salary details

$49.9K

$116.3K

$172.5K

How much do remote software developer jobs pay per year?

As of May 29, 2026, the average yearly pay for remote software developer in Bellingham, WA is $116,252.00, according to ZipRecruiter salary data. Most workers in this role earn between $93,500.00 and $135,100.00 per year, depending on experience, location, and employer.

What Is the Job of Remote Software Developers?

Remote software developers design and create computer software programs and systems for their employer or client. Unlike in-house software developers, remote software developers work from home or another location outside of the office. As a remote software developer, you discuss the kind of program you need to create, making sure to clarify with your department or with your client what they need in their application. You may develop an entirely new program or improve an existing one. Remote developers are responsible for a program’s overall framework, and they design precise workflow charts that explain to programmers what code is needed for different aspects of the program. Remote software developers also design tests and protocols for the QA department to follow when they are testing the application.

What are the key skills and qualifications needed to thrive as a Remote Software Developer, and why are they important?

To thrive as a Remote Software Developer, you need strong programming skills, problem-solving ability, and a relevant degree or equivalent experience in computer science or software engineering. Familiarity with common development tools (such as Git, Visual Studio Code, and CI/CD platforms) and frameworks, as well as knowledge of cloud services, are typically required. Excellent communication, self-motivation, and time management skills help you collaborate effectively and stay productive in a remote setting. These skills and qualities are essential for delivering high-quality software, meeting deadlines, and contributing to distributed teams.

How do remote software developers stay connected and collaborate effectively with their teams?

Remote software developers typically use a variety of collaboration tools, such as Slack, Microsoft Teams, and Zoom, to communicate with colleagues and participate in daily stand-ups or sprint planning meetings. Version control systems like GitHub or GitLab are essential for code collaboration and review. Regular check-ins, clear documentation, and agile workflows help ensure everyone stays aligned and productive despite working from different locations. Proactive communication and time management are crucial for overcoming the challenges of remote work and successfully contributing to team goals.

What is a Remote Software Developer?

A Remote Software Developer is a professional who designs, builds, and maintains software applications while working from a location outside of a traditional office, often from home or another remote setting. These developers collaborate with team members using online communication and project management tools. Remote work allows for greater flexibility and access to global job opportunities, but it also requires strong self-motivation and communication skills. Companies hire remote software developers to tap into a wider talent pool and to offer flexible work arrangements.

What is the difference between Remote Software Developer vs Remote Web Developer?

AspectRemote Software DeveloperRemote Web Developer
Required SkillsProgramming languages, software architecture, codingHTML, CSS, JavaScript, front-end/back-end web development
Work EnvironmentSoftware companies, tech firms, startupsWeb agencies, digital agencies, tech companies
CertificationsComputer Science degree, coding bootcampsWeb development certifications, HTML/CSS courses
Common UsageDeveloping applications, software solutionsBuilding websites, web applications

Remote Software Developers focus on creating software applications and systems, requiring programming skills and software architecture knowledge. Remote Web Developers specialize in designing and building websites and web applications, often with expertise in HTML, CSS, and JavaScript. While both roles involve coding and can be remote, their primary focus and skill sets differ, making it important to choose the role that aligns with your expertise and career goals.

What are the most commonly searched types of Software Developer jobs in Bellingham, WA? The most popular types of Software Developer jobs in Bellingham, WA are:
What cities near Bellingham, WA are hiring for Remote Software Developer jobs? Cities near Bellingham, WA with the most Remote Software Developer job openings:
Infographic showing various Remote Software Developer job openings in Bellingham, WA as of May 2026, with employment types broken down into 81% Full Time, 16% Part Time, 1% Temporary, and 2% Contract. Highlights an 38% Physical, 13% Hybrid, and 49% Remote job distribution, with an average salary of $116,252 per year, or $55.9 per hour.
Mechanical Engineer, Election Hardware

Mechanical Engineer, Election Hardware

VotingWorks

Bellingham, WA • On-site, Remote

$132K - $200K/yr

Full-time

Posted 14 days ago


Job description

Mechanical Engineer, Election Hardware
Level: Mid-career
Team: Hardware Engineering
Location: Bellingham, WA preferred, with a strong preference for onsite work
Remote: Open to remote candidates for the right fit, but a remote role would require frequent travel to Bellingham, especially at the start of builds, during production ramps, and any time significant production issues arise. We estimate someone in this role working remotely would need to travel approximately 30% of the year.
Travel (for both Bellingham and remote candidates): Occasional travel to vendors and other sites as needed.
Compensation: $132,000 - $200,000 is the full range, accounting for all geographic areas and leveling. We adjust salaries depending on location. The full range for this role in Whatcom County, WA is $157,750 - $190,000.
You must be authorized to work in the United States. Unfortunately, we're not able to sponsor visas at this time.
A Bit About Us
Elections are the foundation of democracy, and democracy depends on elections that are broadly trusted. VotingWorks is a non-partisan, non-profit that is building technology that powers elections everyone can trust.
We use open-source software, modern product engineering, and advanced security to build:
  • Auditing technology that increases trust in legacy voting systems
  • Modern voting systems that are much more broadly trusted

Our auditing system is used by 9 states, including Georgia, Michigan, Pennsylvania, Rhode Island, Virginia, Texas, Nevada, and Washington. Our voting system is deployed in 2 states, Mississippi and New Hampshire. Most notably, we are the first new voting system in New Hampshire in more than 30 years.
The Opportunity
We are building voting technology. We believe in voting machines that can be trusted by the public, by election officials, and by security experts. We also believe in supporting robust and transparent post-election audits, to provide confidence in election results. If you're like us, you've been thinking about the myriad problems and rough edges of our democracy for a while. We've decided that talking about it isn't enough - we must do something. If you feel the same way, we hope you'll consider joining our team.
The Team
The VotingWorks hardware team is a small group of engineers and specialists responsible for the full lifecycle of our voting system hardware - from mechanical design and BOM management to manufacturing coordination, procurement, and regulatory certification. We work across disciplines: mechanical design in SolidWorks, electrical and EMC/ESD testing, supply chain, and hands-on assembly and build validation. No one owns a narrow slice; everyone engages with the broader system.
We work closely with contract manufacturers, external test labs, and internal software and operations teams, so clear communication and strong documentation are as important as technical skill. Our products are deployed in real elections, which means the bar for rigor is high and the consequences of errors are real - we take that seriously without losing the pragmatism needed to ship.
The team is flat in the way that matters: good ideas and hard questions are welcome from everyone, regardless of title. We've grown through a period of transition and taken on more shared ownership as a result. We're looking for people who are self-directed, comfortable with ambiguity, and invested in doing careful work that holds up in the field.
The Role
Our hardware team is small, and it is a bottleneck to shipping product. We have more design work, more builds, more vendor coordination, and more production support than the current team can absorb. We need to grow.
We currently need a mechanical engineer who can take work from rough problem statement to a released drawing package, and then stay with it through quote, build, fallout, and revision.
This role is especially important during production. Outside of active build phases, the engineer's primary focus is on optimizing our intake and assembly processes. This includes designing intake fixtures and updating any assemblies that are proving difficult.
When builds are active, this engineer will serve as the main owner for all mechanical issues and manufacturing problems that arise. They will work directly with the production team to manage containment, determine the root cause, implement corrective action, and ensure follow-through.
What you'll own
  • Design and release mechanical parts and assemblies in SolidWorks
  • Create complete manufacturing drawings for sheet metal, CNC machined, 3D printed, injection molded, thermoformed, and laser-cut parts
  • Support and participate in collaborative brainstorms, design reviews, and drawing redlines
  • Drive root cause analysis for mechanical failures seen in receiving, assembly, and field use
  • Work directly with contract manufacturers and suppliers on RFQs, DFM feedback, first articles, corrective actions, and production issues
  • Serve as a primary issue owner during builds and production events, especially for mechanical problems affecting throughput, quality, or schedule
  • Be onsite with the production team when needed to triage issues in real time and help drive them to closure
  • Improve assembly reliability through better part design, tolerance strategy, fixtures, and jigs
  • Design incoming inspection tools and processes to catch critical issues prior to production.
  • Help clean up BOM structure, revision control, and part/configuration management as we mature PLM and ERP workflows
  • Support mechanical aspects of EMI and ESD mitigation, including grounding, shielding, cable routing, and bracketry
What this looks like in practice
You might:
  • Rework a drawing package so a vendor can build to spec without back-and-forth
  • Investigate product hardware failures, (why a part is cracking, why a fastener is failing in assembly, or why a tolerance stack-up is creating fallout on the floor)
  • Be physically present at the start of a production build to support the team, answer questions, and unblock issues quickly
  • Step in when a production problem appears, coordinate the relevant people, and own the issue until containment and corrective actions are in place
  • Design simple go/no-go fixtures to verify critical dimensions in seconds.
  • Review first articles to decide whether the issue is the part, the print, or the process
  • Translate a test finding into a practical mechanical fix such as a new grounding strap, shielding feature, or cable routing change
What success looks like
In your first 3 to 6 months, you will:
  • Take ownership of meaningful mechanical subsystems with minimal guidance
  • Improve the quality and clarity of released drawing packages
  • Reduce time lost to ambiguous prints and avoidable vendor confusion
  • Show up effectively during builds and become a trusted issue owner when production problems arise
  • Close root cause loops faster when assembly problems show up
  • Put simple, durable inspection and assembly aids in place for high-risk parts
  • Help us move toward a cleaner source of truth for parts, revisions, and BOMs
Must-haves
  • Strong SolidWorks skills across parts, assemblies, and manufacturing drawings
  • Experience creating complete, unambiguous drawing packages with GD&T where appropriate
  • Practical mechanical design experience across several common fabrication methods, especially sheet metal and injection molding
  • Comfort designing for low-to-mid volume production, not just prototypes
  • Good judgment around fasteners, joining methods, materials, finishes, and tolerance stack-ups
  • Strong root cause instincts: you measure, compare to print, isolate variables, and write clear findings
  • Confidence working directly with outside vendors, contract manufacturers, and production teams
  • Willingness to stay close to production reality, including travel and onsite issue ownership during builds
Strongly preferred
  • Based in or near Bellingham, WA, and able to work onsite regularly
  • Experience supporting active builds in person
  • Experience acting as a primary owner for production issues, not just a background design resource
  • Experience with 3D printing for both prototyping and low-volume production
  • Experience designing fixtures, jigs, gauges, or incoming inspection tools
  • Familiarity with BOM control, revision control, and PLM/PDM systems such as SolidWorks PDM, Arena, Odoo, or similar
  • Experience managing first article inspections and corrective actions
  • Mechanical awareness of EMI and ESD design considerations
This role is likely a good fit if you
  • Like owning problems all the way through, beyond handing off CAD
  • Are comfortable being pulled into live production issues and making practical decisions under pressure
  • Care about the difference between a part that looks finished and one that is truly ready for production
  • Can switch between design work, vendor management, and factory-floor problem solving
  • Want your work used in real elections by real voters
This role is hard because
  • Election deadlines are immutable
  • Multiple builds can be active at once
  • You will need to switch between forward-looking design work and immediate production support
  • Some process infrastructure is still being built in parallel with active production
  • When production issues happen, this role is expected to lean in directly, often onsite

We value potential as much as experience. If your background doesn't include every qualification listed but you're eager to learn and contribute, we encourage you to apply.