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Remote Physics Simulation Jobs in Missouri (NOW HIRING)

$18.50 - $24/hr

... Physics, Cloth, Anim Dynamics, and Rigid Body simulations. * Strong understanding of character ... Fully remote work environment with the flexibility to work from almost anywhere in the world.

Remote Physics Simulation information

What is the difference between Remote Physics Simulation vs Remote Mechanical Engineer?

AspectRemote Physics SimulationRemote Mechanical Engineer
Required credentialsPhysics or related degrees, simulation software proficiencyMechanical engineering degree, CAD and design software skills
Work environmentPrimarily software-based, research-focusedDesign, analysis, and testing of mechanical systems
Industry usageResearch labs, simulation firms, aerospace, gamingManufacturing, automotive, robotics, product design
Common search intentSimulation jobs, physics modeling rolesMechanical design jobs, product development roles

Remote Physics Simulation roles focus on developing and running physics-based models using specialized software, often in research or simulation companies. Remote Mechanical Engineer positions involve designing and analyzing mechanical systems, frequently using CAD tools. While both roles require engineering knowledge, Physics Simulation emphasizes computational modeling, whereas Mechanical Engineering centers on physical product development.

What are the key skills and qualifications needed to thrive as a Remote Physics Simulation Engineer, and why are they important?

To thrive as a Remote Physics Simulation Engineer, you need a strong background in physics, mathematics, and computational modeling, typically supported by a relevant degree such as physics, engineering, or computer science. Proficiency with simulation software (like ANSYS, COMSOL, or MATLAB), programming languages (such as Python or C++), and experience in high-performance computing environments are often required. Excellent problem-solving abilities, communication skills, and self-motivation are vital soft skills for collaborating effectively in a remote setting. These skills ensure accurate simulations, efficient workflows, and successful teamwork on complex, distributed projects.

What are some common challenges faced when collaborating remotely on physics simulation projects?

Collaborating remotely on physics simulation projects often involves coordinating across different time zones, ensuring consistent communication, and managing access to high-performance computing resources. Team members need to share complex codebases, large datasets, and simulation results efficiently, which requires robust version control and cloud-based tools. Regular virtual meetings and clear documentation help maintain project alignment, while effective issue tracking tools can address bugs or discrepancies in simulation outcomes. Building strong remote collaboration skills is key to overcoming these challenges and delivering successful simulation results.

What is a Remote Physics Simulation job?

A Remote Physics Simulation job involves using computer software to model and analyze physical systems from a remote location, rather than in a traditional laboratory or office setting. Professionals in this field create simulations that help predict how objects or systems behave under various conditions, supporting research, engineering, or educational projects. These roles often require strong skills in physics, mathematics, and programming, as well as experience with simulation tools and software. Remote work in this area allows professionals to collaborate with teams and contribute to projects from anywhere in the world.
What are the most commonly searched types of Physics Simulation jobs in Missouri? The most popular types of Physics Simulation jobs in Missouri are:
Infographic showing various Remote Physics Simulation job openings in Missouri as of June 2026, with employment types broken down into 1% As Needed, 46% Full Time, 50% Part Time, 2% Temporary, and 1% Contract. Highlights an 72% Physical, 3% Hybrid, and 25% Remote job distribution.
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Kansas City, MO • Remote

$20 - $120/hr

Part-time

Posted 8 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE tools—including Atom Renderer, Component Entity System, Gems, and Asset Processor—to create high-fidelity, effective environments.
  3. Collaborate with the customer’s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.