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Remote Lighting Artist Jobs in Oregon (NOW HIRING)

Technical Artist III- UI/UX (REMOTE)

OR · Remote

$126K - $151K/yr

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: [[salaryMin]] Salary Maximum ... Skills: Experience creating, integrating, or optimizing models, assets, graphics, lighting ...

Remote Lighting Artist information

What is a remote lighting artist?

A Remote Lighting Artist is responsible for creating and enhancing lighting in digital environments for films, games, or other visual media while working remotely. They use light, shadows, and color to establish mood, depth, and realism in a scene. This role requires expertise in 3D software, rendering engines, and artistic principles to achieve high-quality visuals. Remote Lighting Artists collaborate with teams through online tools, ensuring their work aligns with the project's artistic vision.

What are some common challenges faced by remote lighting artists, and how can they overcome them?

Remote lighting artists often face challenges related to collaborating across different time zones and clearly communicating visual feedback without in-person interaction. To overcome these challenges, artists typically use project management tools, regular video meetings, and detailed documentation to ensure everyone is on the same page. Building strong relationships with art directors, animators, and technical teams also helps streamline revisions and maintain consistent visual quality. Being proactive in asking questions and sharing progress can go a long way toward reducing misunderstandings and keeping projects on track.

What are the key skills and qualifications needed to thrive as a remote lighting artist?

A Remote Lighting Artist needs expertise in digital lighting techniques, a strong understanding of color theory, and experience in 3D rendering, typically supported by a degree in animation, visual effects, or a related field. Familiarity with industry-standard software such as Maya, Blender, Unreal Engine, or Arnold, along with a solid portfolio, is commonly required. Excellent communication, self-management, and problem-solving skills help individuals excel in virtual team environments. These abilities ensure high-quality visual outputs, smooth collaboration, and adherence to project timelines in the dynamic field of remote digital content creation.

What are the most commonly searched types of Lighting Artist jobs in Oregon?

The most popular types of Lighting Artist jobs in Oregon are:

What are popular job titles related to Remote Lighting Artist jobs in Oregon?

For Remote Lighting Artist jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Remote Lighting Artist jobs in Oregon look for?

The top searched job categories for Remote Lighting Artist jobs in Oregon are:

What cities in Oregon are hiring for Remote Lighting Artist jobs?

Cities in Oregon with the most Remote Lighting Artist job openings:

Technical Artist III- UI/UX (REMOTE)

ARTHREX

OR • Remote

$126K - $151K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 15 days ago


Arthrex rating

8.0

Company rating: 8.0 out of 10

Based on 76 frontline employees who took The Breakroom Quiz

136th of 539 rated manufacturers


Job description

 Requisition ID:          66202 Title: Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: [[salaryMin]] Salary Maximum:  [[salaryMax]]

Main Objective: Assists in the development of high-end and innovative realtime software for medical visualizations including surgical techniques, advertisements, medical education, AR/VR products etc. Create high-quality, realistic, optimized, realtime visualizations and collaborate in a cross-functional team environment
Essential Duties and Responsibilities: 
1.    Continuously learns and implements new and experimental features, technical art tools, and solutions for emerging visual and XR technologies.
2.    Develop technical art solution for interactive, visual applications using established industry practices and technology.
3.    Assists in development of 3D models, animations, animation rigs, UI Design and textures using computer graphics software. Including incorporating models, animations, VFX, graphics, audio, video clips and other graphic assets into realtime applications
4.    Develops art solutions for creating highly realistic renderings for VR/AR, Web and Desktop 3D applications using cutting edge technologies.
5.    Develops artist tools and scripts in 3D software like Maya and engines like Unreal and Unity.
6.    Collaborate with other artists and developers to expand the 3D product library for real-time applications. 
7.    Collaborates with developers to make realtime visualizations that are easy to programmatically manipulate and use by multidisciplinary teams.
8.    Maintain proper documentation of processes, workflows, and configurations.
9.    Report progress and status of assigned tasks on a timely basis. 
10.    Works productively and harmoniously with medical education, developers, 3D animators, modelers and artists in a team driven environment.

Skills:

   Experience creating, integrating, or optimizing models, assets, graphics, lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity and Unreal.
   Understanding of automation and preparation of Engineering models from cad software like Solidworks for use in realtime graphic applications.
   Experience with distributed version control systems such as Git or PlasticSCM.
   Understanding of the process of tracking artistic solution development using project management tools like Jira, Trello or Cloud CMS.
   Knowledge of company practices, standards, and collaboration in a team with diverse skillsets.

   Advanced knowledge of Realtime applications, and Engines.
   General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe Substance 3D Suite and Photoshop.
   Proficiency in scripting, automation and two or more of the following: art tool development, material nodes, rigging/skinning, VFX nodes, UI Design, creating and modifying shaders.
   Advanced knowledge of cutting edge realtime graphics technologies like virtual geometry, dynamic lighting, global illumination systems, ray tracing, particle systems, super sampling or custom shaders.
   Experience with one or more of the following: VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics.
   Intermediate knowledge of the automation of art tasks, development of art pipelines, art workflow improvements, and art reusability using scripting in realtime engines or 3D software tools.
   Advanced knowledge of documentation practices.

Discretion/Latitude:

Work is performed under general direction. Participates in determining success metrics for work performed. Mentors lower-level personnel.

Education/Experience:

   Bachelor's degree preferred.
   5 years of professional experience


Arthrex Benefits

  • Medical, Dental and Vision Insurance
  • Company-Provided Life Insurance
  • Voluntary Life Insurance
  • Flexible Spending Account (FSA)
  • Supplemental Insurance Plans (Accident, Cancer, Hospital, Critical Illness)
  • Matching 401(k) Retirement Plan
  • Annual Bonus
  • Wellness Incentive Program
  • Gym Reimbursement Program
  • Tuition Reimbursement Program
  • Trip of a Lifetime
  • Paid Parental Leave
  • Paid Time Off
  • Volunteer PTO
  • Employee Assistance Provider (EAP)

All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, sexual orientation, gender identity, national origin, disability, protected veteran status, or any other status protected by law.


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