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Remote Graphics Designer Jobs in Santa Rosa, CA (NOW HIRING)

This role is remote; you must live within 100 miles of Petaluma, Sacramento, Santa Clara, Walnut ... Create maps, plats, and other graphical representations of survey results using CAD software. * Add ...

Remote Graphics Designer information

See Santa Rosa, CA salary details

$16

$40

$75

How much do remote graphics designer jobs pay per hour?

As of Jun 11, 2026, the average hourly pay for remote graphics designer in Santa Rosa, CA is $40.28, according to ZipRecruiter salary data. Most workers in this role earn between $30.48 and $46.54 per hour, depending on experience, location, and employer.

What is the difference between Remote Graphics Designer vs Remote Web Designer?

AspectRemote Graphics DesignerRemote Web Designer
Required SkillsGraphic design, Adobe Creative Suite, visual brandingWeb design, HTML/CSS, UI/UX principles
Work EnvironmentDesign studios, marketing agencies, freelanceWeb development firms, digital agencies, freelance
Industry UsageAdvertising, branding, print & digital mediaWebsite development, e-commerce, digital marketing

Remote Graphics Designers focus on creating visual content and branding materials, while Remote Web Designers specialize in designing website layouts and user interfaces. Both roles require design skills but differ in technical expertise and project focus. Understanding these differences helps employers and job seekers find the right fit for their skills and career goals.

What is a Remote Graphics Designer?

A Remote Graphics Designer is a creative professional who creates visual content such as logos, advertisements, website layouts, and other digital or print materials while working from a location outside of a traditional office. They use graphic design software to develop engaging visuals based on client needs and communicate with clients and teams through digital platforms. Remote Graphics Designers can work as freelancers or as part of a company’s remote team, often collaborating through email, video calls, and project management tools.

What are some common challenges remote graphics designers face, and how can they overcome them?

Remote graphics designers often encounter challenges such as maintaining clear communication with clients or team members and managing project feedback across different time zones. To overcome these, it's essential to use collaborative tools like Slack or Trello for transparent communication and project tracking. Setting regular check-ins and sharing visual progress updates can help ensure alignment and prevent misunderstandings. Additionally, building a structured routine and dedicated workspace can boost productivity and creativity while working remotely.

What are the key skills and qualifications needed to thrive as a Remote Graphics Designer, and why are they important?

To thrive as a Remote Graphics Designer, you need strong visual design skills, creativity, and proficiency in design principles, typically supported by a degree in graphic design or a related field. Mastery of tools like Adobe Creative Suite (Photoshop, Illustrator, InDesign) and familiarity with project management or collaboration platforms are standard requirements. Excellent communication, time management, and self-motivation are crucial soft skills for remote success. These abilities ensure high-quality, timely deliverables and effective collaboration with clients and teams in a virtual environment.
What are the most commonly searched types of Graphics Designer jobs in Santa Rosa, CA? The most popular types of Graphics Designer jobs in Santa Rosa, CA are:
What are popular job titles related to Remote Graphics Designer jobs in Santa Rosa, CA? For Remote Graphics Designer jobs in Santa Rosa, CA, the most frequently searched job titles are:
What cities near Santa Rosa, CA are hiring for Remote Graphics Designer jobs? Cities near Santa Rosa, CA with the most Remote Graphics Designer job openings:
Infographic showing various Remote Graphics Designer job openings in Santa Rosa, CA as of June 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $83,787 per year, or $40.3 per hour.
Asset and Environment Artist (Contract)

Asset and Environment Artist (Contract)

Evil Eye Pictures

Sonoma, CA • Remote

$45 - $65/hr

Other

Posted 4 days ago


Job description

Founded in 2004, Evil Eye Pictures is a collaborative virtual studio bringing together some of the best content creators, innovators, and engineers from around the globe. The team is focused on creating immersive, compelling visuals and experiences for the evolving world of real-time, multi-platform entertainment.


Evil Eye was founded by artists to work on high-profile, special projects while maintaining an emphasis on people and a positive, fun work culture.


Asset and Environment Artist (Contract)


Evil Eye Pictures is looking for an accomplished Asset and Environment Artist. The ideal candidate is an end-to-end artist capable of taking an asset from initial DCC block-out through to final Unreal Engine integration and layout. You must have a mastery of modular environment workflows and a deep commitment to traditional real-time optimization—specifically focusing on high-performance pipelines that rely on manual LOD management and clean, hand-authored topology over automated optimization tools.


Key Responsibilities


  • Modular Workflow: Design and create high-quality kitbash asset libraries for the construction of complex, modular environments.
  • Full-Pipeline Execution: Handle the complete asset lifecycle: high/low poly modeling in Maya, Houdini, or Blender; baking and texturing in the Adobe Substance suite; and final integration within Unreal Engine.
  • Optimization & LODs: Ensure all assets and environments are highly performant and optimized for real-time playback in broadcast or game environments through meticulous manual poly-budget management.
  • Environment Layout: Execute scene layout, composition, and set dressing within Unreal Engine to ensure aesthetic and narrative consistency.
  • Technical Setup: Configure complex PBR materials, master materials, and shader logic within Unreal.
  • Collaboration: Work closely with Supervisors to troubleshoot technical issues and provide feedback on new tools or pipeline developments.


Requirements


  • 3+ years of experience as a Senior Artist within a similar environment (Broadcast, Games, or VFX).
  • Traditional Optimization Expertise: Mastery of high-to-low poly baking workflows and manual LOD creation/management for maximum performance.
  • Expert Unreal Engine Knowledge: Deep experience with asset integration, scene assembly, and the UE content pipeline.
  • DCC Mastery: Proficient in Maya, Houdini, or Blender, alongside ZBrush or Mudbox for high-detail sculpting.
  • Texturing Pipeline: Expert-level skills in Adobe Substance Painter/Designer and Photoshop.
  • Problem-Solving: Strong technical troubleshooting skills and the ability to work independently in a remote environment.
  • Collaborative Spirit: A proactive team player who takes direction well and maintains a positive attitude in a fast-paced, virtual studio.


Good to Have


  • Lighting & Lumen: Experience working with Unreal Engine’s Lumen for dynamic global illumination and reflections.
  • Level Design: Experience with level design principles, gray-boxing, and broadcast real-time systems.
  • Technical Art: Experience with Unreal Blueprints and Niagara.
  • Coding: Scripting/programming skills (Python, C#, or C++).



Additional Information


  • Portfolio: Please include a link to a reel of your work when applying for this position.
  • Location: This is a remote position supporting our Virtual Studio.
  • Contract Duration: 06/15 - 08/07


For more information about Evil Eye check out: https://www.evileyepictures.com


CA Pay Transparency Information:

The expected annual base pay range(s) for this position are detailed below. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Evil Eye's benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).


Base Pay Range $45-65 per hour