2

Remote Game Engine Developer Jobs in Camden, AR (NOW HIRING)

Remote Game Engine Developer information

See Camden, AR salary details

$27.6K

$92K

$152.7K

How much do remote game engine developer jobs pay per year?

As of Jul 13, 2026, the average yearly pay for remote game engine developer in Camden, AR is $91,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $69,100.00 and $105,200.00 per year, depending on experience, location, and employer.

What is a Remote Game Engine Developer?

A Remote Game Engine Developer is a software professional who designs, develops, and maintains game engines while working from a remote location. They are responsible for creating the core systems that power video games, such as rendering, physics, scripting, and networking, allowing game designers and artists to build interactive experiences. Remote Game Engine Developers collaborate with other team members using online tools and communication platforms, ensuring the game's performance, scalability, and compatibility across different platforms. Their work is crucial for bringing game concepts to life, and they often specialize in engines like Unity, Unreal Engine, or custom solutions.

What are the key skills and qualifications needed to thrive as a Remote Game Engine Developer, and why are they important?

To excel as a Remote Game Engine Developer, you need solid proficiency in programming languages like C++ or C#, a deep understanding of computer graphics, and experience with game engine architecture, often backed by a degree in computer science or related field. Familiarity with industry-standard engines such as Unity or Unreal Engine, version control systems like Git, and relevant certifications can be crucial. Strong problem-solving skills, self-motivation, and effective remote communication set candidates apart in distributed teams. Mastering these skills ensures efficient creation, optimization, and collaboration on complex gaming projects in a remote work environment.

What is the difference between Remote Game Engine Developer vs Remote Software Engineer?

AspectRemote Game Engine DeveloperRemote Software Engineer
Required CredentialsBachelor's in Computer Science, experience with game engines (Unity, Unreal)Bachelor's in Computer Science or related field, programming skills in multiple languages
Work EnvironmentGame studios, remote teams focused on game developmentTech companies, various industries, remote or on-site
Industry UsagePrimarily in gaming and entertainmentBroad, including tech, finance, healthcare
Common Search/ComparisonYesYes

Remote Game Engine Developers focus on creating and optimizing game engines for video games, often working with tools like Unity or Unreal. Remote Software Engineers have a broader scope, developing software across various industries. While both roles require programming skills and collaborative work environments, Game Engine Developers specialize in game-specific tools and engines, whereas Software Engineers work on diverse software solutions.

How does a Remote Game Engine Developer typically collaborate with other team members across different time zones?

As a Remote Game Engine Developer, effective collaboration often involves coordinating with artists, designers, and other developers located in various regions. Communication is usually managed through digital platforms like Slack, Jira, and video conferencing tools to maintain project alignment and promptly address development challenges. Teams often rely on clear documentation, asynchronous updates, and regular stand-up meetings scheduled to accommodate overlapping time zones. This structure helps ensure everyone stays informed and enables seamless integration of code and assets into the game engine.

R&D Engineer II (SRM Ballistician) (Remote Option Available)

General Dynamics Ordnance & Tactical Systems

Hampton, AR โ€ข On-site, Remote

$82K - $111K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 2 days ago


Job description

Company Overview
General Dynamics Ordnance and Tactical Systems (OTS) is a global leader in the design, engineering and production of munitions, energetics, weapons, armaments, and missile subsystems around the world. OTS empowers the U.S. military and its allies with an extensive range of overarching product segments applied across all levels of strategic and tactical operations, providing a cutting-edge advantage to our warfighters.
Our Ethos of Honesty, Trust, Transparency, and Alignment, are the guiding principles that form the foundation of everything we do. Integrity is paramount, innovation fuels our passion, customer satisfaction is at the core of our mission, and collaboration is key to our success - fostering a culture of teamwork and mutual respect among employees, partners, and stakeholders.
Whether you're just starting out on your career journey or are an experienced professional, we offer a robust total rewards package that goes above and beyond with compensation; healthcare, wellness, retirement, and work/life benefits that include career development and recognition programs.
If who we are and what we do resonates with you, we invite you to join our high-performance team!
Job Summary
We are currently seeking a Ballistician to join our growing Solid Rocket Motor Engineering Team. The ideal candidate will be responsible for generating rocket motor concepts from high level thrust/burn time requirements, and refining into detailed grain and nozzle designs. The job requires collaboration to define propellant grain geometries and optimize burn rates, thrust curves, and pressure profiles. The candidate will work with design engineers to communicate operating pressures, analysts to communicate temperature and load profiles, chemists to communicate ballistic requirements, and manufacturing engineers to ensure grain geometry can be produced.
* This is a full-time position with a 9/80 schedule. This position can be remote or at our Huntsville, AL or Hampton, AR facility.
Impact of the Role
General Profile
  • Requires working knowledge and experience in own job discipline and broadens capabilities
  • Continues to build knowledge of the company, processes and customers
  • Performs a range of assignments related to job discipline
  • Uses prescribed guidelines or policies in analyzing situations
  • Receives a moderate level of guidance and direction
  • Consistent exercise of discretion & judgment

Essential Functions
  • Conducts research, design, and development activities with the goal of developing new or improved products, processes, or services.
  • Collaborates with internal manufacturing partners, contract manufacturers, designers and product specialists to optimize designs for manufacturability.
  • Applies research theories, principles, and models when conducting experiments and research activities.
  • Conducts market research, tracks projects, builds spreadsheets evaluating trade space, designs presentation slides, and executes business-oriented tasks.
  • Summarizes research results and communicates findings to internal and external bodies.
  • Assesses the scope of research projects and ensures projects are on time and within budget.
  • Develops technical documentation for all projects.
  • Utilizes CAD (Computer Aided Design) or CAE (Computer Aided Engineering) systems to model new designs and produce detailed engineering drawings.
    • Required Qualifications
      • Required education and experience: Associate's Degree and 2-4 years' experience
      • Discipline/Major: Engineering degree required
      • Critical professional related technical skills; computer skills: Proficient in Microsoft Office (Excel, Word, PowerPoint)

      Preferred Qualifications
      • Preferred education and experience: Bachelor's Degree
      • Knowledge, skills & abilities: Product innovation. Product intelligence. Product research. Project scoping. Quantitative research. Research and development. Research documentation. Oral and written communication skills. Critical thinking. Analytical thinking.

      Additional Responsibilities:
      Develop: Create rocket motor concepts to meet customer requirements.
      Design and Analysis: Refine grain geometries and optimize burn rates, thrust and pressure curves in collaboration with other stakeholders
      Testing & Qualification: Lead static fire test campaigns and ground-based prototyping. Analyze test data to validate performance and investigate any anomalies.
      Data Reduction: Reduce strand burner, subscale and fullscale motor data to determine burn rate properties of propellants
      Manufacturing Oversight: Oversee propellant casting, curing cycles, and review of tool designs.
      Physical Requirements
      • Must be able to remain in a stationary position at a desk and/or computer for extended periods of time.
      • Requires regular movement throughout GD-OTS facilities.
      • Work primarily in a climate-controlled environment with minimal safety/health hazard potential.

      Travel Requirements
      Up to 25% travel likely.
      Pay Range (USD)
      $82,400-$111,500
      Pay Transparency Statement
      The salary range displayed reflects the minimum and maximum for salary for this position. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, internal equity, and relevant education or training. Your recruiter can share more about the range during the hiring process.
      Additional Compensation
      Hired applicant may be eligible to participate in the Company's Gain Sharing Program.
      Benefits
      Employees are eligible for medical, dental, vision, short and long-term disability, and basic life insurance as well as pre-tax spending accounts. Employees are also able to enroll in the company's 401k plan and are eligible for the Non-Contributory Retirement Contribution. In addition to the benefits discussed above, the company offers the following voluntary benefits: Critical Illness Insurance, Accident Insurance, Identify Theft Protection, Enhanced Legal Services, Auto and Home Insurance, Pet Insurance, Commuter Benefits, Hospital Indemnity Insurance, Educational Assistance.
      PTO, Holiday, and Family Leave
      Employees will receive 11 paid holidays and 120 hours of PTO annually and up to 3 weeks paid family leave.
      The above statements describe the general nature and level of work only. The statements do not represent an exhaustive list of required responsibilities and skills. Other duties may be added or this job description may be amended at any time. This job description does not alter an employee's at-will employment status or create an employment agreement or contract, implied or otherwise.