2

Remote Game Artist Jobs in Minnesota (NOW HIRING)

Remote Game Artist information

See Minnesota salary details

$36.2K

$120.6K

$192K

How much do remote game artist jobs pay per year?

As of Aug 10, 2026, the average yearly pay for remote game artist in Minnesota is $120,601.00, according to ZipRecruiter salary data. Most workers in this role earn between $77,400.00 and $167,000.00 per year, depending on experience, location, and employer.

What does a remote game artist do?

A remote game artist works from home to develop the story and artwork for computer and video games. As a remote game artist, you follow the project from concept to final production. Your responsibilities include preparing a concept pitches, developing character designs, and working on virtual modeling. Your duties require you to adapt to various video game styles and produce creative and engaging material. Depending on your place within the art department, you may handle shading, placement, and other elements of gameplay. Game artists collaborate with programming teams to ensure the finished project reflects the original design. Working remotely allows you a flexible schedule, though you must still attend remote conferences and meetings.

What is a remote game artist?

A Remote Game Artist is a professional who creates visual elements for video games, such as characters, environments, textures, and animations, while working from a location outside of a traditional office setting. They collaborate with game designers, developers, and other artists using digital tools and online communication platforms. Remote Game Artists can specialize in 2D or 3D art and are responsible for ensuring their work fits the style and vision of the game. This role allows for greater flexibility and the ability to work with studios or clients worldwide.

How do remote game artists typically collaborate with other team members during a project?

Remote game artists often work closely with designers, programmers, and other artists using digital collaboration tools such as Slack, Trello, and shared cloud drives. Communication is key, and regular video meetings help ensure everyone stays aligned on project goals and deadlines. Artists usually share drafts and receive feedback asynchronously, allowing flexibility while maintaining project momentum. This setup encourages frequent updates and open dialogue, ensuring that creative visions are met even when working from different locations.

What is the difference between Remote Game Artist vs Remote Character Artist?

AspectRemote Game ArtistRemote Character Artist
CredentialsPortfolio, art degree, proficiency in design softwarePortfolio, art degree, specialized in character design software
Work EnvironmentRemote, collaborative with game development teamsRemote, focused on character modeling and texturing
Industry UsageUsed across all game genres and platformsPrimarily in character-centric games and animation
Search & ComparisonCommonly searched for general game art rolesOften compared for specialized character design roles

Remote Game Artists and Remote Character Artists share similar credentials and work environments, but the latter specializes in character creation. Both roles are vital in game development, with the main difference being the focus on character-specific assets versus broader game art responsibilities.

What are the most commonly searched types of Game Artist jobs in Minnesota? The most popular types of Game Artist jobs in Minnesota are:
What are popular job titles related to Remote Game Artist jobs in Minnesota? For Remote Game Artist jobs in Minnesota, the most frequently searched job titles are:
What cities in Minnesota are hiring for Remote Game Artist jobs? Cities in Minnesota with the most Remote Game Artist job openings:
Infographic showing various Remote Game Artist job openings in Minnesota as of August 2026, with employment types broken down into 74% Full Time, 13% Part Time, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $120,601 per year, or $58 per hour.

Licensed Headwear Designer | Z HATS

Lakeshirts

Detroit Lakes, MN • On-site, Remote

$50K - $60K/yr

Full-time

Posted 5 days ago


Job description

THE ART OF HEADWEAR: WE LIVE IT, WE BREATHE IT, WE DESIGN IT.

THE OPPORTUNITY

If headwear design is your expertise, you're in the right place. Our Zephyr division is searching for an accomplished Headwear Designer (AKA: Line Artist) with substantial experience in and a passion for headwear art, ready to take our designs to the next level.

With over 30 years as the go-to brand in the College space, we're known for the quality, creativity, and innovation that goes into every hat featuring our iconic 'Z.' We're counting on you to make sure that legacy continues to shine and stand out in the crowd.

You're not just an artist, you live and breathe headwear design. Your background is in creating eye-catching line art for hats, and you know exactly what makes great headwear. You bring creativity, grit, and an impressive portfolio to the table. You're experienced, organized, and ready to join a team that's as hat-obsessed as you are. If you think any ol' graphic design will do, this isn't the gig for you. And have we mentioned hats yet?

You'll be at the forefront of our design process, creating unique art series for our licensed division. Working closely with the Zephyr Collegiate Creative Director, you'll deliver top-quality, trendsetting artwork made exclusively for our hats. And beyond the art? You'll adapt the styling of each hat to align with your designs, adjusting elements like panels, eyelets, and straps for a cohesive look and feel.

READY TO CREATE? If you've got the experience, vision, and passion to create headwear designs that people can't wait to wear, we want to see what you've got. Join us at Zephyr, where every day is a great hat day.

PAY + SCHEDULE

Pay Range: $50,000-$60,000 annually

Location: Open to onsite or remote. To be considered for remote, you must reside in one of the following states: AZ, CA, CO, FL, GA, IA, ID, IL, IN, KA, MA, MI, MN, MO, NC, ND, NV, NY, OK, PA, SC, SD, TX, VA, WI.

Shift: Monday-Friday,8:00am to 5:00pm Full-Time Days

Growth: Create trend-forward Zephyr headwear art while building deeper experience in licensed collegiate design, presentation-ready art series, and hat-specific styling.

Minimum Requirements for Remote Option: Type of Internet service: Cable or DSL. Internet speeds no slower than 100mbs download and 25mbs upload. This speed must be maintained throughout working hours. Not meeting these specifications will result in a slow and unstable connection uploading and downloading files from our in-house servers. Employees must supply their own equipment including but not limited to two monitors, cameras and computer accessories. Chromebooks are not compatible with our systems.

BENEFITS

Benefit package available after 90 days of employment. Profit sharing option annually.

A TYPICAL DAY

Develop + Design + Create + Inspire + Inform + Customize

  • Design headwear art by creating on-trend, market-specific designs for our licensed divisions.
  • Manage project flow by staying on top of deadlines with an organized approach to handle a continuous flow of line art projects.
  • Research graphic trends, techniques, and inspirations to ensure Zephyr's designs are always ahead of the curve.
  • Bring customers' visions to life by transferring their requests into standout designs for each hat series.
  • Craft, create, and amaze by developing unique artwork that turns heads and leavesa lasting impression on every cap.
  • Customize hat styling by adapting panels, eyelets, straps, and other hat elements to align with your artwork and coordinate with import styles.
  • Work closely with the Creative Director and #TEAM, one of our Core Values, to bring a fresh perspective and strengthen each collection.
  • Support team goals by contributing to product presentations, managing databases with up-to-date graphic launches, andassisting with sample setup for tradeshows and other key accounts.
  • Take on other responsibilities as assigned, wearer of multiple hats included, jumping in and lending a hand wherever needed.

SKILLS

Illustrator + Organization + Creative Aptitude + Ideation + Hat Lover

  • Proven headwear design experiencerequired.
  • Headwear design experience with at least five years' experience creating line art at a senior graphic designer or line artist level preferred.
  • Two- or four-year Graphic Design degree or Art-related degree preferred.
  • Proficiencyin Adobe Illustrator and Photoshop, with a demonstrated background in illustration and graphic design for headwear required.
  • Able to work collaboratively with cross-functional teams, contributing to a supportive and innovative work environment.
  • Decisive and insightful, making independent decisions with clear reasoning and sound judgment.
  • Must be reliable, responsible, organized, flexible, and takedirection well.
  • Ability to manage multiple projects, prioritize deadlines, and take initiative with minimal supervision.
  • Dependable and adaptable,highly reliable, organized, and responsive to direction, with the flexibility to adapt as needed.
  • Excellent written and verbal communication skills for collaborating with team members across departments.
  • Welcoming ofchange; nimble and open-minded, with a willingness to embrace new ideas and adapt to shifting trends.

WHY LAKESHIRTS IS THE PLACE YOU WANT TO BE

OUR CULTURE is one-of-a-kind and truly sets us apart. We are proud of our humble beginnings and non-corporate style. We offer a unique atmosphere, unlike any other manufacturer. We work hard to be the best and we seek only committed individuals that will help move our company forward and embrace our values and culture. Lakeshirts | Blue 84 is one of the largest privately owned screenprint manufacturers in the United States, responsible for decorating and distribution of a wide variety of garments for the resort, college and K-12 markets. At our headquarters in Detroit Lakes, MN, we employ over 1000 great people, proudly producing 35,000+ garments daily. It's not just a job but a lifestyle. Our job descriptions help support and guide you in the role you play in making our company successful. LIFE'S BETTER IN A T-SHIRT. IT REALLY IS.

COGNITIVE OR MENTAL REQUIREMENTS OF THE JOB

Employee must be able to see and hear, read and write. Requires good judgment, people-oriented, flexible, organized, diplomatic, reliable, enthusiastic, courteous, helpful, and patient.

PHYSICAL DEMANDS

CONTINUOUSLY: Sit, Reach below shoulder height

FREQUENTLY: Walk, Reach at shoulder height

OCCASIONALLY: Lift, Stand, Carry, Lift under 10 lbs, Carry under 10 lbs, Reach above shoulder height

NEVER: Push, Pull, Climb, Balance, Bend, Twist, Crawl, Reach, Lift 10-24 lbs, Lift 25-50 lbs, Lift over 50 lbs, Carry 10-24 lbs, Carry 25-50 lbs, Carry over 50 lbs

NOTE / DISCLAIMER

NOTE: This job description is not intended to be all-inclusive and should in no way be considered a contract or guarantee of employment. Employee may perform other related duties as needed, based on the ongoing needs of the business. Minnesota is an Employment-At-Will state and implies no specific length of employment.