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Remote Character Design Jobs in Madison, WI (NOW HIRING)

Mid-Level/Senior Animator

Madison, WI · On-site +1

$106K - $121K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Design character movement, timing, and responsiveness to enhance a consistent gameplay experience.

... remote flexibility on other days. The ideal candidate will have experience using CAD software to ... Your judgment, experience, and character matter most, so we encourage you to showcase what makes ...

Principal Concept Artist

Madison, WI · On-site +1

$128K - $147K/yr

... open to remote work for those located in the United States and Canada. This role will work ... character or environment concept art. * Strong visual design capabilities across characters ...

Remote Character Design information

See Madison, WI salary details

$10

$19

$38

How much do remote character design jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for remote character design in Madison, WI is $19.22, according to ZipRecruiter salary data. Most workers in this role earn between $13.56 and $24.47 per hour, depending on experience, location, and employer.

What is a remote character design?

A Remote Character Design job involves creating unique and visually engaging characters for various media, such as video games, animation, comics, and marketing materials, while working from a remote location. Designers use digital tools to sketch, refine, and finalize character concepts based on project requirements and client feedback. This role requires strong artistic skills, knowledge of anatomy and proportions, and creativity to bring characters to life. Collaboration with art directors, writers, and developers is common, even when working remotely.

What are the typical daily responsibilities for a remote character designer?

A Remote Character Designer usually spends their day conceptualizing and illustrating new characters based on project briefs, collaborating with art directors and writers through video calls or project management platforms. Their responsibilities often include creating character turnarounds, expression sheets, and refining designs based on feedback from team members working across different locations. Designers may also participate in virtual team meetings and provide input on how their characters will fit within the overall style of a game, animation, or marketing campaign. Staying organized and communicating proactively are essential, as the role involves balancing multiple projects and adapting to creative direction remotely.

What are the key skills and qualifications needed to thrive in the remote character design position, and why are they important?

Remote Character Designers require a strong portfolio demonstrating proficiency in drawing, digital illustration, and an understanding of anatomy, movement, and visual storytelling, often supported by a degree in art or design. Familiarity with industry-standard tools like Adobe Creative Suite, Procreate, and 3D modeling software, as well as experience working with collaborative platforms, is highly valued. Excellent communication, time management, and the ability to incorporate feedback make candidates stand out in a remote and collaborative environment. These skills ensure the designer can effectively bring creative visions to life while meeting project deadlines and working seamlessly with distributed teams.

What are popular job titles related to Remote Character Design jobs in Madison, WI? For Remote Character Design jobs in Madison, WI, the most frequently searched job titles are:
What job categories do people searching Remote Character Design jobs in Madison, WI look for? The top searched job categories for Remote Character Design jobs in Madison, WI are:
What cities near Madison, WI are hiring for Remote Character Design jobs? Cities near Madison, WI with the most Remote Character Design job openings:

Senior or Principal 3D Character Artist

PUBG Madglory

Madison, WI • On-site, Remote

Part-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 12 days ago


Job description

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States and Canada. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean is strongly preferred.II
The person we're looking for:
  • Is passionate about achieving a high-quality bar.
  • Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
  • Defines artistic direction and execution even in ambiguous situations.
  • Is driven to achieve results collaboratively as a team.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • Able to create systems and quality standards for a team of artists.
Responsibilities:
  • Lead AAA-level character production and oversee the full pipeline from modeling and texturing to in-engine implementation.
  • Collaborate with Art Directors and other disciplines (Animation, TA, Design, etc.) to deliver results that fit the game experience.
  • Improve character production pipelines and workflows to build an efficient production environment.
  • Review work from team members and outsource artists and provide specific feedback.
  • Manage project schedules, resources, and task priorities to ensure deliverables are completed on time at a high standard.
  • Implement game-optimized characters with technical constraints in mind.
  • (For Principal level) Define the character art direction for the project and establish and maintain quality standards for the team.
  • (For Principal level) Define the visual direction and quality bar for all character art across the project, and design the standards and workflows that enable the team to produce consistent results.
Qualifications:
  • 5+ years' experience for Senior level/ 8+ years of experience for Principal level in game development or equivalent relevant experience, with at least 1 shipped game.
  • Portfolio showcasing photorealistic, high-quality character art presented in-engine.
  • Strong understanding of the full character art pipeline.
  • Deep understanding of human anatomy, form, proportion, costume, and material representation.
  • Proficiency in major DCC tools such as Maya, 3ds Max, ZBrush, and Substance Painter.
  • Professional experience working in Unreal or Unity game engines.
  • (For Principal level) Experience leading a team or mentoring artists.
  • Experience communicating clearly and solving problems in a collaborative environment.
  • Experience owning environment art quality and direction and meeting deliverables on a past project.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with regular ability to meet in the evenings (5-8pm PT) for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

• We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
Preferred Qualifications:
  • Professional fluency in English and Korean greatly preferred.
  • Experience working on games developed across multiple countries.
  • Experience defining character style or setting art direction.
  • Experience managing and providing feedback to outsource vendors.
  • Experience building or improving character pipelines.
  • Experience with in-engine visual implementation (PBR, shaders, lighting, etc.).
  • Deep expertise in specific areas such as clothing or hair.
  • Multi-platform (PC/Console) development experience.
  • Experience contributing to team building, hiring, and organizational growth
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.