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Remote Audio Programmer Jobs in Maine (NOW HIRING)

Remote Audio Programmer information

What are the key skills and qualifications needed to thrive as a Remote Audio Programmer, and why are they important?

To thrive as a Remote Audio Programmer, you need strong programming skills in languages like C++ or C#, a solid understanding of digital audio concepts, and a relevant degree or equivalent experience in computer science or audio engineering. Familiarity with audio middleware (such as FMOD or Wwise), version control systems (like Git), and digital audio workstations is typically required. Excellent problem-solving abilities, self-motivation, and effective remote communication skills help individuals excel in this role. These competencies are essential for developing robust audio solutions, collaborating efficiently with distributed teams, and ensuring high-quality sound integration in media projects.

What is a Remote Audio Programmer?

A Remote Audio Programmer is a software developer who specializes in creating, implementing, and optimizing audio systems for digital products such as video games, mobile apps, or multimedia software, while working remotely. Their responsibilities may include developing audio engines, integrating sound effects and music, and ensuring high-quality audio performance across platforms. They often collaborate with audio designers, composers, and other developers to achieve the desired sound experience. Working remotely allows them to contribute from anywhere with a suitable internet connection. This role requires strong programming skills, typically in languages like C++ or C#, and a solid understanding of digital audio concepts.

How does a Remote Audio Programmer typically collaborate with team members across different locations?

Remote Audio Programmers regularly use project management tools, version control systems, and communication platforms to stay connected with audio designers, developers, and producers. Collaboration often involves participating in virtual meetings, sharing code and assets through repositories, and providing feedback on audio implementation. Clear documentation and proactive communication are crucial for ensuring that audio features align with project goals, especially when working across time zones. This remote setup fosters a flexible environment but requires strong self-motivation and organizational skills.

What is the difference between Remote Audio Programmer vs Remote Sound Designer?

AspectRemote Audio ProgrammerRemote Sound Designer
Required SkillsProgramming, audio integration, scriptingSound creation, editing, mixing
Work EnvironmentGame development, software companies, multimedia projectsMedia production, gaming, advertising
Common CertificationsProgramming certifications, audio engineeringSound design courses, audio engineering certifications

While both roles involve working with audio, a Remote Audio Programmer focuses on coding and integrating audio into software or games, whereas a Remote Sound Designer specializes in creating and editing sound assets. The roles often collaborate but require different skill sets and certifications, with the programmer emphasizing technical skills and the designer emphasizing creative sound work.

What are popular job titles related to Remote Audio Programmer jobs in Maine? For Remote Audio Programmer jobs in Maine, the most frequently searched job titles are:
What job categories do people searching Remote Audio Programmer jobs in Maine look for? The top searched job categories for Remote Audio Programmer jobs in Maine are:
What cities in Maine are hiring for Remote Audio Programmer jobs? Cities in Maine with the most Remote Audio Programmer job openings:

Research Intern on Generative and Protective AI for Content Creation

Sony

South Portland, ME • On-site, Remote

$50/hr

Full-time

Posted 4 days ago


Job description

Sony AI America, a branch of Sony AI, is a remotely distributed organization spread across the U.S. and Canada. Sony AI is Sony's new research organization pursuing the mission to use AI to unleash human creativity. Sony AI works closely with Sony's other business units, including Sony Interactive Entertainment LLC., Sony Pictures Entertainment Inc., and Sony Music Entertainment. With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies, television shows and music, and the PlayStation Network, Sony creates and delivers more entertainment experiences to more people than anyone else on earth. To learn more: https://ai.sony/

Position Summary

Sony AI is seeking research interns who are passionate about ML-based technologies that are useful in movie , game , and music creation, as well as technologies for the ethical operations of generative AIs. Our mission is to research and develop technologies for various Sony Group products and for scientific publication. The technologies developed during the internship will have the potential to be applied in film, game , and music production across entertainment studios worldwide.

Responsibilities

As a research intern, you will investigate and apply novel algorithms related to:

  • The generation and editing of video, sound, and 3D visual geometry (including 3D human motion).
  • The analysis and alleviation of ethical flaws in generative models, including techniques for memorization detection and mitigation, concept erasure, and data attribution.

Your goal will be to publish your findings in a top-tier conference. You are expected to be self-motivated and to implement innovative ideas using your research, coding, and problem-solving skills. You will receive support from internal scientists and engineers in your efforts.

Required Qualifications

  • Master's degree in Computer Science , Electrical Engineering, Applied Mathematics, or related fields.
  • Proven knowledge and expertise in generative AI applications, including deep generative modeling, computer vision, and audio signal processing.
  • Strong analytical and programming skills in deep learning using frameworks and tools for machine learning (e.g., PyTorch ) and visualization (e.g., TensorBoard ).
  • Experience in research communities, including published papers at top-tier conferences such as CVPR, ICCV, ECCV, NeurIPS , ICLR, and ICML.
  • Excellent communication and presentation skills.

Preferred Qualifications

  • Currently enrolled in a relevant Ph.D. program in fields such as Computer Science, Electrical Engineering, Applied Mathematics, or related disciplines.

Working Location

Location flexible (Tokyo, NYC, remote)

The target hourly rate for this internship is $50.00 per hour. The individual will be paid hourly and eligible for overtime .

LI-AS1

All qualified applicants will receive consideration for employment without regard to any basis protected by applicable federal, state, or local law, ordinance, or regulation.

Disability Accommodation for Applicants to Sony Corporation of America Sony Corporation of America provides reasonable accommodation for qualified individuals with disabilities and disabled veterans in job application procedures. For reasonable accommodation requests, please contact us by email at careers@sonyusa.com or by mail to: Sony Corporation of America, People Experience Department, 25 Madison Avenue, New York, NY 10010. Please indicate the position you are applying for.

We are aware that unauthorized individuals or organizations may attempt to solicit personal information or payments from job applicants by impersonating our company through fraudulent job postings. We take these matters seriously but cannot control third-party websites. To protect your personal information, please verify that any job posting you respond to also appears on our official Careers page: www.sonyjobs.com . Please also be advised that we never request personal identifying information (such as Social Security numbers, bank details, or copies of identification documents) during the initial stages of our application process. If you have any doubts about the authenticity of a job posting or communication, please contact careers@sonyusa.com before submitting any information.

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