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Part Time Unity Developer Jobs in New Jersey (NOW HIRING)

Research Assistant

Hoboken, NJ · On-site

$15.92/hr

The Movement Control Rehabilitation (MOCORE) Lab seeks a part-time XR Research Assistant to support ... The position suits a recent graduate with strong Unity development skills, a working knowledge of ...

Part Time Unity Developer information

What is the hourly rate for unity developer?

The hourly rate for a part-time Unity developer typically ranges from $20 to $50, depending on experience, location, and project complexity. Entry-level developers may earn toward the lower end, while experienced professionals with specialized skills can command higher rates. Rates may also vary based on whether the work is freelance or employed full-time.

What are the key skills and qualifications needed to thrive as a Part Time Unity Developer, and why are they important?

To thrive as a Part Time Unity Developer, you need proficiency in C# programming, a solid understanding of Unity’s engine, and experience with game development principles, often supported by a relevant degree or portfolio. Familiarity with Unity’s editor, version control systems like Git, and asset management tools is typically required. Creativity, problem-solving, and effective time management are crucial soft skills for delivering high-quality results on a flexible schedule. These skills ensure you can efficiently create engaging interactive experiences while meeting project goals and adapting to changing requirements.

What are some common challenges faced by part-time Unity Developers, and how can they be managed effectively?

Part-time Unity Developers often face challenges related to time management and staying aligned with the full-time team, especially when working on collaborative projects with tight deadlines. Effective communication and clear documentation are crucial for ensuring all team members are on the same page. Additionally, part-time developers may need to prioritize tasks and set realistic goals for each work session to maintain productivity. Leveraging project management tools and regularly syncing with the team can help address these challenges and ensure a smooth workflow.

What is a Part Time Unity Developer?

A Part Time Unity Developer is a software professional who works with the Unity game engine to create, modify, or optimize interactive applications and games, but on a part-time basis. This role typically involves coding in C#, designing gameplay systems, and collaborating with other team members, but with fewer hours than a full-time developer. Part-time Unity Developers may work remotely or onsite, and are often hired for specific projects, tasks, or to meet fluctuating demand. Their responsibilities may include debugging, prototyping new features, and ensuring the performance and stability of Unity-based applications.

Are Unity developers in demand?

Unity developers are in high demand due to the popularity of Unity for creating games, virtual reality, and interactive experiences. Skills in C# programming, 3D modeling, and familiarity with the Unity engine increase employability across gaming, simulation, and training industries.

What is the difference between Part Time Unity Developer vs Part Time Game Designer?

AspectPart Time Unity DeveloperPart Time Game Designer
Required SkillsProficiency in Unity, C#, scripting, 3D/2D developmentGame concept creation, storytelling, level design, UI/UX
Work EnvironmentDevelopment teams, programming-focused tasksCreative teams, design-focused tasks
Industry UsageGame development studios, indie developersGame studios, freelance design projects

While both roles are integral to game development, a Part Time Unity Developer primarily focuses on coding and implementing game features within Unity, whereas a Part Time Game Designer concentrates on creating game concepts, levels, and user experience. Understanding these differences helps employers and job seekers target the right skills and responsibilities for each position.

Is Unity still good in 2026?

Unity remains a popular game development engine in 2026, widely used for creating both 2D and 3D applications across various platforms. Its extensive asset store, support for C# scripting, and ongoing updates make it a valuable skill for Unity developers, especially those familiar with real-time rendering and cross-platform deployment.

Can developers work part-time?

Part-time Unity developers can work reduced hours compared to full-time roles, often focusing on specific projects or tasks. Many companies offer flexible schedules for such positions, which may require proficiency in Unity, C#, and game development tools. Availability for part-time work depends on employer needs and project scope.
What are the most commonly searched types of Unity Developer jobs in New Jersey? The most popular types of Unity Developer jobs in New Jersey are:
What are popular job titles related to Part Time Unity Developer jobs in New Jersey? For Part Time Unity Developer jobs in New Jersey, the most frequently searched job titles are:
What job categories do people searching Part Time Unity Developer jobs in New Jersey look for? The top searched job categories for Part Time Unity Developer jobs in New Jersey are:
Infographic showing various Part Time Unity Developer job openings in New Jersey as of July 2026, with employment types broken down into 79% Full Time, 9% Part Time, 2% Temporary, 9% Contract, and 1% Nights. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution.
Research Assistant

$15.92/hr

Part-time

Posted 23 days ago


Job description

Job Description

The Movement Control Rehabilitation (MOCORE) Lab seeks a part-time XR Research Assistant to support the development of extended reality (XR) applications for motor rehabilitation research. The primary focus of the role is developing the software foundation for an AI-driven adaptive training control system - building the pipeline that links offline performance analysis to automated, real-time adjustment of experimental task parameters. Supporting responsibilities include extending the lab's existing virtual reality (VR) paradigms into augmented reality (AR) and prototyping real-time interaction and visualization features on standalone XR hardware. The position suits a recent graduate with strong Unity development skills, a working knowledge of applied AI/ML, and the ability to rapidly assess feasibility and prototype across both AR and VR. Beyond hands-on development, the assistant will serve as a technical resource to the research team - scoping approaches, estimating effort, and recommending implementation pathways.

Responsibilities

  • Develop the software pipeline for an AI-driven, closed-loop adaptive training control system - including scaffolding to ingest offline analysis outputs and automatically adjust task parameters (e.g., difficulty, visual feedback) on a trial-to-trial basis.
  • Assess technical feasibility of the adaptive control approach, estimate development effort, identify obstacles, and recommend implementation pathways to the research team.
  • Convert existing immersive VR rehabilitation tasks into AR counterparts, including spatial registration of virtual elements (e.g., targets, controlled objects, motion trajectories) to real-world surfaces.
  • Establish and validate the hardware-software connection between experimental devices and standalone XR headsets (e.g., Meta Quest).
  • Implement real-time hand tracking, overlay, and visual-feedback features (e.g., accuracy-driven color modulation), with attention to rendering latency and user experience.
  • Build data capture and replay functionality, including saving hand kinematic data and re-projecting recorded sessions as playback.
  • Document technical progress and coordinate with lab personnel to align development with research objectives.

Qualifications

Required

  • Master's degree in Computer Science or a closely related field.
  • Demonstrated expertise in artificial intelligence and machine learning systems.
  • Demonstrated ability to prototype applications in extended reality (both AR and VR).
  • Proficiency with Unity for XR development.

Preferred

  • Experience developing for standalone VR/AR headsets (e.g., Meta Quest) and porting applications across XR platforms.
  • Experience with real-time hand tracking, hand kinematics, shaders, or particle systems.
  • Familiarity with hardware-software integration and data pipeline development.
  • Exposure to integrating offline analysis (e.g., MATLAB) into interactive/closed-loop systems.
  • Interest in motor rehabilitation, biomedical, or healthcare-related applications.

Department

Biomedical Engineering

Compensation Range

In compliance with the New Jersey Wage Transparency Act, the hourly base range for this position is $15.92. This range represents the University's good faith estimate of possible compensation at the time of posting. Stevens Institute of Technology determines compensation based on factors including the position's scope and responsibilities, the candidate's experience, education, skills, internal equity, market data, and organizational considerations. The final salary will be set considering departmental budget, qualifications, and relevant credentials. This pay range represents base pay only and excludes additional forms of compensation, such as incentives, stipends, or other applicable pay components. For a full overview of our benefits offerings, please refer to the Stevens Institute of Technology Benefits Guidebook, available at:

Benefits Guidebook

General Submission Guidelines:

Please submit an online application to be considered a candidate for any job at Stevens. Please attach a cover letter and resume with each application. Other requirements for consideration may depend on the job.

Still Have Questions?

If you have any questions regarding your application, please contact Jobs@Stevens.edu.

EEO Statement:

Stevens Institute of Technology is an Equal Opportunity Employer. Accordingly, Stevens adheres to an employment policy that prohibits discriminatory practices or harassment against candidates or employees based on legally impermissible factor(s) including, but not necessarily limited to, race, color, religion, creed, sex, national origin, nationality, citizenship status, age, ancestry, marital or domestic partnership or civil union status, familial status, affectional or sexual orientation, gender identity or expression, atypical cellular or blood trait, genetic information, pregnancy or pregnancy-related medical conditions, disability, or any protected military or veteran status.

Stevens is building a diverse faculty, staff, and student body and strongly encourages applications from people of all backgrounds. Stevens is a federal contractor under the Vietnam Era Veterans' Readjustment Assistance Act (VEVRAA) and the Rehabilitation Act of 1973, as well as other federal statutes.Stevens seeks candidates who will contribute to a welcoming and inclusive environment for all students, faculty and staff.

Jeanne Clery Disclosure:

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