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Part Time Unity Developer Jobs in Illinois (NOW HIRING)

Faculte de genie / Faculty of Engineering Academic Unit: Ecole de conception et d'innovation ... Professeur a temps-partiel etudiant/ Student Part-Time Professor Date Posted (YYYY/MM/DD): 2026/05 ...

Part Time Unity Developer information

What are the key skills and qualifications needed to thrive as a Part Time Unity Developer, and why are they important?

To thrive as a Part Time Unity Developer, you need proficiency in C# programming, a solid understanding of Unity’s engine, and experience with game development principles, often supported by a relevant degree or portfolio. Familiarity with Unity’s editor, version control systems like Git, and asset management tools is typically required. Creativity, problem-solving, and effective time management are crucial soft skills for delivering high-quality results on a flexible schedule. These skills ensure you can efficiently create engaging interactive experiences while meeting project goals and adapting to changing requirements.

What are some common challenges faced by part-time Unity Developers, and how can they be managed effectively?

Part-time Unity Developers often face challenges related to time management and staying aligned with the full-time team, especially when working on collaborative projects with tight deadlines. Effective communication and clear documentation are crucial for ensuring all team members are on the same page. Additionally, part-time developers may need to prioritize tasks and set realistic goals for each work session to maintain productivity. Leveraging project management tools and regularly syncing with the team can help address these challenges and ensure a smooth workflow.

What is a Part Time Unity Developer?

A Part Time Unity Developer is a software professional who works with the Unity game engine to create, modify, or optimize interactive applications and games, but on a part-time basis. This role typically involves coding in C#, designing gameplay systems, and collaborating with other team members, but with fewer hours than a full-time developer. Part-time Unity Developers may work remotely or onsite, and are often hired for specific projects, tasks, or to meet fluctuating demand. Their responsibilities may include debugging, prototyping new features, and ensuring the performance and stability of Unity-based applications.

What is the difference between Part Time Unity Developer vs Part Time Game Designer?

AspectPart Time Unity DeveloperPart Time Game Designer
Required SkillsProficiency in Unity, C#, scripting, 3D/2D developmentGame concept creation, storytelling, level design, UI/UX
Work EnvironmentDevelopment teams, programming-focused tasksCreative teams, design-focused tasks
Industry UsageGame development studios, indie developersGame studios, freelance design projects

While both roles are integral to game development, a Part Time Unity Developer primarily focuses on coding and implementing game features within Unity, whereas a Part Time Game Designer concentrates on creating game concepts, levels, and user experience. Understanding these differences helps employers and job seekers target the right skills and responsibilities for each position.

What are the most commonly searched types of Unity Developer jobs in Illinois? The most popular types of Unity Developer jobs in Illinois are:
What job categories do people searching Part Time Unity Developer jobs in Illinois look for? The top searched job categories for Part Time Unity Developer jobs in Illinois are:
What cities in Illinois are hiring for Part Time Unity Developer jobs? Cities in Illinois with the most Part Time Unity Developer job openings:
Infographic showing various Part Time Unity Developer job openings in Illinois as of June 2026, with employment types broken down into 100% Part Time. Highlights an 100% In-person job distribution.

APTPUO Fall 2026 - DTI6300

Uottawa

Campus, IL • On-site

$239.47/hr

Part-time

PTO

Posted 25 days ago


Job description

Posting Reason:

New Position

Location:

Main Campus

Academic Period:

2026 Fall Semester

Faculty:

Faculte de genie / Faculty of Engineering

Academic Unit:

Ecole de conception et d'innovation pedagogique en genie \\ School of Engineering Design and Teaching Innovation

Course Title:

Topic: Foundations of Immersive Virtual Reality

Course Code:

DTI6300

Section:

c

Course Description:

Posting limited to:

Professeur a temps-partiel etudiant/ Student Part-Time Professor

Date Posted (YYYY/MM/DD):

2026/05/25

Applications must be received BEFORE (YYYY/MM/DD):

2026/06/26

Expected Enrolment:

30

Approval date:

2026/05/25

Number of credits:

3

Work Hours:

39

Hourly Rate:

Enseignement / Teaching: $239.47 (2024-2025)

The academic year starts on September 1 and ends on August 31.

These rates do not included vacation pay nor statutory pay.

These rates will be applied until a new collective agreement is ratified. Retro will be paid after the ratification.

Course type:

B

Posting type:

Regulier / Regular

Language of instruction:

Anglais | English

Competence in second language:

Active

Course Schedule:

Mercredi | Wednesday 13:00-16:00 - -

Requirements:

The candidate should demonstrate experience designing and developing immersive virtual reality applications using industry-standard tools such as Unity and C#, along with a strong understanding of core VR concepts including immersion, presence, user interaction, locomotion, usability, comfort, and optimization for head-mounted displays (HMDs).

The successful candidate should also have experience developing interactive 2D/3D applications, serious games, simulations, or educational VR experiences, as well as knowledge of cross-platform deployment and performance optimization for desktop and mobile immersive applications. Familiarity with software development best practices, debugging, system integration, and collaborative development workflows is required. Excellent programming skills in languages relevant to immersive technologies, such as C#, Java, Python, C/C++, or JavaScript, are also expected. In addition, the instructor should possess previous teaching, tutoring, mentoring, or teaching assistant experience in programming, software engineering, computer systems, or related technical subjects.

This position is especially well suited for candidates with experience combining immersive technology development and higher-education instruction, particularly those who have developed VR applications focused on usability, engagement, education, or social impact.

Additional Information and/or Comments:

An acceptable level of education and/or experience could be viewed as being equivalent to the educational required and/or demonstrated experience. If you are invited to continue the selection process, please notify us of any adaptive measures you might require. Information you send us will be handled respectfully and in complete confidence. Employees are required under provincial law to successfully complete all mandatory legislated training. The list of training may be modified by provincial law.

The hiring process will be governed by the current APTPUO collective agreements; you can click here for the main unit, here for the OLBI unit, or here for the Toronto/Windsor unit to find out more.

The University of Ottawa embraces diversity and inclusion in the workplace. We are passionate about our people and committed to employment equity. We foster a culture of respect, teamwork and inclusion, where collaboration, innovation, and creativity fuel our quest for research and teaching excellence. While all qualified persons are invited to apply, we welcome applications from qualified Indigenous persons, racialized persons, persons with disabilities, women and LGBTQIA2S+ persons. The University is committed to creating and maintaining an accessible, barrier-free work environment. The University is also committed to working with applicants with disabilities requesting accommodation during the recruitment, assessment and selection processes. Applicants with disabilities may contact vra.affairesprofessorales@uottawa.ca to communicate the accommodation need. All qualified candidates are encouraged to apply; however, Canadians and permanent residents will be given priority.

Prior to May 1, 2022, the University required all students, faculty, staff, and visitors (including contractors) to be fully vaccinated against Covid-19 as defined in Policy 129 - Covid-19 Vaccination. This policy was suspended effective May 1, 2022 but may be reinstated at any point in the future depending on public health guidelines and the recommendations of experts.