Ensure experiences are stable, comfortable, and ready for customer-facing demonstrations. 2) ... Experience working with VR headsets such as Oculus/Quest via PC. * Strong communication skills and ...
Ensure experiences are stable, comfortable, and ready for customer-facing demonstrations. 2) ... Experience working with VR headsets such as Oculus/Quest via PC. * Strong communication skills and ...
Ensure experiences are stable, comfortable, and ready for customer-facing demonstrations. 2) ... Experience working with VR headsets such as Oculus/Quest via PC. * Strong communication skills and ...
Ensure experiences are stable, comfortable, and ready for customer-facing demonstrations. 2) ... Experience working with VR headsets such as Oculus/Quest via PC. * Strong communication skills and ...
UX Software Engineer
Cambridge, MA · Hybrid
Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What You Must Have * Ability to work in a ... * 2+ years of professional UX software development experience, with exposure to the full software ...
UX Software Engineer
Cambridge, MA · Hybrid
Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What You Must Have * Ability to work in a ... * 2+ years of professional UX software development experience, with exposure to the full software ...
UX Software Engineer
Cambridge, MA · Hybrid
Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What You Must Have * Ability to work in a ... * 2+ years of professional UX software development experience, with exposure to the full software ...
Quick apply
UX Software Engineer
Cambridge, MA · Hybrid
Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What You Must Have * Ability to work in a ... * 2+ years of professional UX software development experience, with exposure to the full software ...
UX Software Engineer
Cambridge, MA · On-site
$100K - $200K/yr
XR Hardware :Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What you need * Ability to ... * 2+ years of professional UX software development experience, with exposure to the full software ...
UX Software Engineer
Cambridge, MA · On-site
$100K - $200K/yr
XR Hardware :Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What you need * Ability to ... * 2+ years of professional UX software development experience, with exposure to the full software ...
UX Software Engineer
Cambridge, MA · Hybrid
$100K - $200K/yr
Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What you need * Ability to work in a Hybrid ... * 2+ years of professional UX software development experience, with exposure to the full software ...
UX Software Engineer
Cambridge, MA · Hybrid
$100K - $200K/yr
Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What you need * Ability to work in a Hybrid ... * 2+ years of professional UX software development experience, with exposure to the full software ...
UX Software Engineer
Cambridge, MA · On-site
In the first year, we expect you to contribute to two or more production-quality user-facing ... Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What You Must Have * Ability to work in a ...
UX Software Engineer
Cambridge, MA · On-site
In the first year, we expect you to contribute to two or more production-quality user-facing ... Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What You Must Have * Ability to work in a ...
Oculus Quest 2 information
See salary details
$9.86 - $13.46
18% of jobs
$13.96 is the 25th percentile. Wages below this are outliers.
$13.46 - $17.07
52% of jobs
$19.17 is the 75th percentile. Wages above this are outliers.
$17.07 - $20.67
9% of jobs
$20.67 - $24.28
6% of jobs
$24.28 - $27.88
5% of jobs
$27.88 - $31.49
3% of jobs
$31.49 - $35.10
2% of jobs
$35.10 - $38.70
1% of jobs
$38.70 - $42.31
1% of jobs
$42.31 - $45.91
1% of jobs
$45.91 - $49.52
1% of jobs
$9
$20
$49
How much do oculus quest 2 jobs pay per hour?
What is an Oculus Quest 2 job?
An Oculus Quest 2 job typically involves working with Meta's virtual reality (VR) headset, the Quest 2, in fields like game development, software engineering, UX design, or technical support. Professionals in these roles may develop VR applications, optimize user experiences, or provide troubleshooting assistance. Companies hiring for these jobs often seek expertise in Unity, Unreal Engine, C#, or VR hardware.
What is the difference between Oculus Quest 2 vs VR Game Developer?
| Aspect | Oculus Quest 2 | VR Game Developer |
|---|---|---|
| Required Skills | VR hardware setup, user experience design, basic programming | 3D modeling, Unity/Unreal, coding, VR platform knowledge |
| Work Environment | Hardware-focused, consumer tech retail or development labs | Software development, studios, remote or office-based |
| Certifications | None mandatory, but VR/AR certifications helpful | Game design, programming, or related certifications |
| Industry Usage | VR hardware sales, consumer entertainment | Game development, interactive media |
While Oculus Quest 2 involves hardware and user experience design, VR Game Developers focus on creating immersive content for VR platforms. Both roles require technical skills, but Oculus Quest 2 professionals often work with hardware, whereas VR Game Developers concentrate on software and game design.
What are the key skills and qualifications needed to thrive as a Virtual Reality Developer?
What does a typical day look like for a Virtual Reality Developer working on Oculus Quest 2 projects?
What is the Oculus Quest 2?

Full-time
Posted 25 days ago
Embraer rating
8.2
Based on 32 frontline employees who took The Breakroom Quiz
30th of 60 rated aerospace companies
Job description
We are seeking an Unreal Engine VR Technical Designer to accelerate the delivery of real-time VR experiences by building scalable, reusable systems in Unreal Engine. This role will own Blueprint-based interaction frameworks, project structure, and production-ready VR implementation so our team can deliver high-quality VR experiences in short project timelines.
Our visualization team has deep 3D expertise (3ds Max + V-Ray). We are expanding our Unreal capability and need a hands-on Unreal specialist who can convert design goals into stable, repeatable VR experiences, while improving team workflows and reducing production time.
This role focuses on PCVR experiences using Quest headsets connected to high-performance laptops.
Key Responsibilities
1) VR Experience Development (Primary)
Build and maintain VR experiences in Unreal Engine for in-house PCVR use.
Implement core VR interaction patterns (locomotion, UI interaction, object interaction, selection).
Ensure experiences are stable, comfortable, and ready for customer-facing demonstrations.
2) Blueprint Systems Architecture
Create modular, maintainable Blueprint systems using clean structure, reusable components, and consistent logic patterns.
Develop frameworks for repeatable VR features so future projects are significantly faster to deliver.
Build data-driven systems (DataTables, structs, enums) to reduce hardcoded logic.
3) Performance & Production Readiness
Optimize VR performance using profiling tools and best practices.
Set and maintain performance budgets appropriate for PCVR resolution and framerate.
Ensure builds are stable, consistent, and easy to deploy on Windows VR demonstration hardware.
4) Team Enablement & Workflow Improvement
Mentor Unreal-beginner artists on best practices, naming standards, and logic structure.
Collaborate with 3D artists to integrate assets efficiently for VR.
Establish and maintain project templates, folder structures, and lightweight documentation to reduce rework.
Required Qualifications
- 3+ years of professional Unreal Engine experience with at least one VR project delivered.
- Strong Blueprint skills with proven ability to architect systems (not just assemble levels).
- Hands-on experience implementing VR interaction mechanics.
- Ability to profile and optimize VR performance for PCVR.
- Experience working with VR headsets such as Oculus/Quest via PC.
- Strong communication skills and ability to work in collaborative visualization environments.
Preferred Qualifications
- Experience with UMG UI for VR environments.
- Familiarity with Level Streaming or World Partition workflows.
- Experience supporting visualization teams (architecture, transportation, product).
- Light C++ exposure (optional, not required).
Soft Skills
- Strong ownership and accountability; can take features from concept to stable delivery.
- Organized, methodical, and system minded.
- Excellent attention to detail and user experience.
- Comfortable mentoring others and improving team processes.
Success Criteria
- 60-90 days: Establish foundational VR interaction systems and project templates.
- 3-6 months: Reduce VR delivery timeline by implementing reusable systems and standards.
- 6-12 months: Deliver multiple VR experiences in shorter cycles with stable performance and consistent architecture.
- Satisfies work schedule requirements.
The job description is not designed to cover or contain a comprehensive listing of all activities, duties, or responsibilities that are required by the employee. Performs other duties as assigned.
Embraer is an Equal Opportunity Employer.