... Machine Learning and SW Engineers. Computer Vision Engineer Responsibilities: * Lead development, refinement, and launch of CV/ML solutions for explicit and NERF-based simulation of eye and upper ...
... Machine Learning and SW Engineers. Computer Vision Engineer Responsibilities: * Lead development, refinement, and launch of CV/ML solutions for explicit and NERF-based simulation of eye and upper ...
... on machine learning * 3+ years research experience with at least two modalities (language, vision ... NeRF, equivariant GNNs). * Strong publication or open-source track record in ML for physical ...
... on machine learning * 3+ years research experience with at least two modalities (language, vision ... NeRF, equivariant GNNs). * Strong publication or open-source track record in ML for physical ...
... Vision, Machine Learning, or a related field (or equivalent experience) with 12+ years of ... Experience with Gaussian Splatting, NeRF, differentiable rendering, rasterization, neural rendering ...
... Vision, Machine Learning, or a related field (or equivalent experience) with 12+ years of ... Experience with Gaussian Splatting, NeRF, differentiable rendering, rasterization, neural rendering ...
Nerf Machine Learning information
What is the difference between Nerf Machine Learning vs Computer Vision Engineer?
| Aspect | Nerf Machine Learning | Computer Vision Engineer |
|---|---|---|
| Required Credentials | Degree in Computer Science, Data Science, or related fields; experience with machine learning frameworks | Degree in Computer Science, Electrical Engineering, or related fields; experience with image processing and vision algorithms |
| Work Environment | Research labs, AI startups, tech companies focusing on neural rendering and 3D modeling | Tech companies, research institutions, industries involving image analysis and autonomous systems |
| Industry Usage | Primarily in AI research, neural rendering, 3D scene reconstruction | In autonomous vehicles, robotics, healthcare imaging, and security systems |
While both roles involve advanced AI techniques, Nerf Machine Learning focuses on neural radiance fields and 3D scene understanding, whereas Computer Vision Engineers specialize in analyzing and interpreting visual data from images and videos. The roles often overlap in AI research but serve different application areas within the tech industry.
How does a Nerf machine learning engineer typically collaborate with 3D artists and graphics engineers in a project?
What are the key skills and qualifications needed to thrive as a NeRF (Neural Radiance Fields) machine learning engineer, and why are they important?
What is a Nerf machine learning engineer?
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Meta rating
7.8
Based on 45 frontline employees who took The Breakroom Quiz
136th of 242 rated software companies
Job description
Computer Vision Engineer Responsibilities:
- Lead development, refinement, and launch of CV/ML solutions for explicit and NERF-based simulation of eye and upper face images used in training of AR/VR eye tracking models and system evaluation
- Explore, innovate, and leverage novel approaches, from internal and external sources, to improve the accuracy, performance, and generalizability of geometric and explicit optical models used in eye tracking pipelines
- Contribute to data-driven and geometric modeling of eye imaging including NERF and Gaussian splatting for novel view synthesis, 3D graphical rendering of eye features, and classical feature and keypoint detection and extraction from eye and face images
- Drive cross-functional collaborations with partner teams including but not limited to physics simulation, ML modeling, hardware development, and product design
- Contribute to recruitment, mentoring, onboarding, and growing ML engineers/scientists, interns, and contractors
Minimum Qualifications:
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
- Background in computer vision, classical image processing, and 2D/3D spatial data analysis
- Experience with computer graphics, and physics-based/geometric modeling
- Working knowledge of imaging systems and optics simulation
- Direct background in machine learning, deep learning, neural networks and similar data-driven techniques
- Experience mentoring and acting as project technical lead
Preferred Qualifications:
- Experience with latest graphics techniques such as NERF and Gaussian splatting
- Experience in eye and face simulation and image generation
- Knowledge of eye tracking techniques and models
- Master's or PhD in engineering, physics, or computer science
- Background in AR/VR
- Familiarity with procedural rendering engines, ray tracing, and path tracing
About Meta:
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@meta.com.
$154,003/year to $217,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
About Meta
Sourced by ZipRecruiter
Industry
Internet and it, media and telecom and software development
Company size
10,000+ Employees
Headquarters location
Menlo Park, CA, US