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Internship Entertainment Rigging Jobs in Illinois

Internship Entertainment Rigging information

What is an Internship in Entertainment Rigging?

An Internship in Entertainment Rigging is a temporary, hands-on position where students or newcomers assist professional riggers in setting up, operating, and maintaining rigging systems used in theaters, concerts, and live events. Interns learn to handle ropes, pulleys, motors, and trusses that support lighting, scenery, and special effects. The internship provides practical experience, safety training, and exposure to industry-standard equipment under the supervision of experienced technicians. This role is ideal for individuals interested in stage technology, live production, or engineering within the entertainment industry.

What are the key skills and qualifications needed to thrive as an Entertainment Rigging Intern, and why are they important?

To thrive as an Entertainment Rigging Intern, you generally need a basic understanding of stage rigging principles, safety protocols, and familiarity with industry terminology, often supported by coursework or vocational training. Exposure to technical tools like chain hoists, truss systems, and CAD software, as well as certifications such as ETCP or OSHA 10, is valuable. Strong teamwork, attention to detail, and a willingness to learn are standout soft skills in this role. These skills ensure safe and efficient rigging operations, supporting successful live events and productions.

What types of projects and hands-on tasks can I expect as an intern in entertainment rigging?

As an intern in entertainment rigging, you can expect to assist with the assembly, installation, and maintenance of rigging systems used for concerts, theater productions, and live events. Typical tasks may include helping set up trusses, hoists, and safety equipment under the supervision of experienced riggers. You may also participate in routine inspections, learn to interpret rigging plots, and support load-in/load-out operations. This hands-on experience provides valuable exposure to safety protocols and teamwork, preparing you for more advanced roles in the industry.

What is the difference between Internship Entertainment Rigging vs Entry-Level Stage Technician?

AspectInternship Entertainment RiggingEntry-Level Stage Technician
CredentialsBasic safety certifications, some technical trainingBasic safety certifications, general technical skills
Work EnvironmentRigging setups, height work, specialized equipmentStage setup, lighting, sound, general stage work
Employer & IndustryEvent production, concerts, theater companiesEvent venues, theaters, production companies
Search & Comparison IntentUnderstanding rigging roles, entry-level rigging jobsGeneral stage work, entry-level production roles

Internship Entertainment Rigging focuses on learning and assisting with rigging setups, often requiring safety certifications and specialized equipment handling. Entry-Level Stage Technicians perform broader stage tasks like lighting and sound setup. Both roles are common in event production, but rigging internships emphasize safety and technical rigging skills, while stage technician roles cover a wider range of stage operations.

What are the most commonly searched types of Entertainment Rigging jobs in Illinois? The most popular types of Entertainment Rigging jobs in Illinois are:
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Assistant Professor, Digital Media Design

FGCU Florida Gulf Coast University

Campus, IL

Full-time

Re-posted yesterday


Job description

Job Summary

The Digital Media Design (B.A.) curriculum at FGCU focuses on the intersection of design and innovation. The Digital Media Design (DMD) Program is currently housed within the Daveler & Kauanui School of Entrepreneurship. Beginning with the 2026-27 academic year, DMD will transition to the Bower School of Music & the Arts, where it will become a fully integrated component of the FGCU Art & Design Program. Students of the DMD program are well prepared to begin careers in the creative industries.
The position of Assistant Professor, Digital Media Design should have a solid background in design and be able to teach the fundamentals of design to undergraduate design students. An ideal candidate would also have a record of accomplishment in the animation or games industries, specifically in 3D animation. Key skills would focus on modeling and texturing including proficiency in character rigging and modeling for animation and games, modeling for digital sets and environments, and digital sculpting and painting.
Candidates for this position must be able to demonstrate a strength in teaching design courses both practical and theoretical. The ideal candidate is expected to continue to develop their professional practice as a designer with research, exhibitions and/or client-based creative work. Additionally, the ideal candidate will be able to contribute to the development of the program by offering different perspectives and unique approaches to their practice and teaching methodologies.
Florida Gulf Coast University is a regional comprehensive university dedicated to quality education, research, and service. All faculty are expected to be excellent teachers, and responsive to changing professional needs; be committed to innovative delivery of instruction resulting in improved student learning; be committed to effective use of technology including distance learning; produce peer reviewed scholarship; and provide service to the College, University and Community. Teaching assignments may be on the main campus or at off-campus sites within our region.

Job Description

Typical duties may include but are not limited to:

  • Teach 9 credit hours per semester of undergraduate courses or as assigned and adequately perform other duties/responsibilities as articulated on the annual assignment.
  • Teach across a variety of design disciplines and media platforms such as:
    • Principles of Design
    • 3D Animation
    • Digital Illustration
    • Concept Art production
    • Principles of animation
    • 3D modelling and sculpting
    • Character animation
    • Rigging
    • Lighting, and texturing
    • Particle systems and motion graphics development
    • Interface Design
    • Motion capture
  • Plans, prepares, and teaches assigned courses, including developing syllabi, instructional materials, and assessments.
  • Delivers consistent, interactive, and engaging lectures aligned with curriculum goals and accreditation standards.
  • Maintains the highest standards of classroom instruction and engages in reflective self-assessment to ensure continuous improvement.
  • Holds regular office hours and provides academic advising and individual support to students.
  • Utilizes the University's learning management system and other instructional technologies effectively.
  • Collaborates with departmental faculty on curriculum development and program advancement.
  • Ensures curriculum outcomes and accreditation standards are met.
  • Establishes and maintains an active research program, including opportunities for undergraduate student involvement.
  • Demonstrates evidence of scholarly publication and grantsmanship.
  • Engages in continued professional development and maintains professional skills appropriate to rank and field.
  • Actively participates in departmental, college, and university committees and meetings.
  • Contributes to community, institutional, and professional service in support of the University's mission.
  • Participates in faculty evaluation, student learning assessment, and required training activities.
  • Communicates professionally and in a timely manner with students, colleagues, staff, and administrators.
  • Upholds the highest standards of integrity, responsibility, and excellence in all professional activities.
  • Complies with University policies, procedures, and the Collective Bargaining Agreement (CBA).
  • Performs other duties as assigned.

Additional Job Description

Required Qualifications:

  • Ph.D. or MFA in Digital Arts, Digital Media, Digital Design or closely related field or equivalent from a regionally accredited university institution.
  • ABDwill be considered if degree is conferred by August 7, 2026. If successful candidate isABD, appointment will be made at a Lecturer level on a fixed contract.
  • Experience with professional design/game/entertainment studios or non-profit organizations and build relationships for internships, funding and student careers.

Preferred Qualifications:

  • Three years of teaching experience at BA, BFA or MFA level.
  • Broad-based expertise in modern and contemporary issues in digital art.

Knowledge, Skills, and Abilities:

  • Knowledge of major concepts, assumptions, debates, processes of inquiry, and ways of knowing that are central to the discipline(s).
  • Understanding how to use digital and interactive technologies for efficiently and effectively achieving specific learning goals.
  • Knowledge of critical thinking processes and understanding how to help learners develop high level questioning skills.
  • Knowledge and skill in the use of inquiry-based instructional models and strategies.
  • Knowledge and ability to use technology in various teaching modalities (e.g. Face-to-face, synchronous online or asynchronous online).
  • Ability to collaborate with stakeholders both within and outside the University in the development and delivery of instruction, resulting in improved student learning.

Special Instructions to Applicants:

Appointment will be made on a 9-month multi-year appointment with an anticipated start date of August 2026.

Because applications and materials are subject to public review and retention under Florida's Public Records Law, please DONOTsend examples of your project/scholarship unless requested to do so. Therefore, all submitted materials, including articles, disks, slides, books, etc., become the property ofFGCUandCANNOTBERETURNED. As applicable, finalists will be notified of the need to submit specific additional materials. Such materials will become the property ofFGCU. Under Florida's Public Records law, applications will be available for public review upon request.

Required Application Materials:

  • Unofficial Transcripts
  • Statement of Teaching Philosophy
  • Curriculum Vitae
  • Cover Letter
  • Five (5) Professional References
  • Provide a link in a Word Document to an onlineportfolio of your work and examples of student work - Place in Additional Documents Section

The position is listed as "open until filled", however applications received by December 30, 2025 will receive priority consideration.

FGCU is a State University System of Florida member and an Equal Opportunity and Equal Access employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, age, national origin, disability, or protected veteran status.