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Internship Character Rigger Jobs in Illinois (NOW HIRING)

Internship Character Rigger information

What is the difference between Internship Character Rigger vs Character Rigger?

AspectInternship Character RiggerCharacter Rigger
Required CredentialsTypically pursuing or recently completed relevant education in animation, 3D modeling, or related fieldsProfessional experience or portfolio demonstrating rigging skills, often with certifications in 3D software
Work EnvironmentInternship setting, learning-focused, often in animation or game studiosFull-time or freelance roles in animation, gaming, or VFX industries
Employer & Industry UsageUsed by studios for training and talent developmentUsed by studios and companies for production work

The main difference between an Internship Character Rigger and a Character Rigger lies in experience level, responsibilities, and employment status. Internships are entry-level, focused on learning and skill development, while Character Riggers are experienced professionals responsible for creating complex character rigs for production.

What are the key skills and qualifications needed to thrive as an Internship Character Rigger, and why are they important?

To thrive as an Internship Character Rigger, you generally need foundational knowledge of 3D animation principles, rigging techniques, and a relevant degree or coursework in animation, game design, or a related field. Familiarity with industry-standard software such as Autodesk Maya, Blender, and scripting languages like Python or MEL is typically required. Strong problem-solving skills, attention to detail, and effective communication make candidates stand out in collaborative production environments. These skills and qualities are crucial for creating functional, expressive character rigs that contribute to efficient and visually appealing animation pipelines.

What types of projects and software will I typically work with as an Internship Character Rigger?

As an Internship Character Rigger, you will usually work on a variety of character and creature rigs for animation projects, such as video games, films, or commercials. Most studios use industry-standard software like Autodesk Maya, Blender, or 3ds Max, and you may also work with scripting languages such as Python or MEL to automate rigging processes. Expect to collaborate closely with animators, modelers, and technical artists to ensure rigs are both functional and user-friendly. This hands-on experience provides valuable exposure to real production pipelines and cross-disciplinary teamwork.

What are Internship Character Riggers?

Internship Character Riggers are entry-level professionals or students who assist in creating and setting up the digital skeletons and control systems that allow 3D characters to move realistically in animations, games, or films. As interns, they work under the supervision of experienced riggers and animators, learning industry-standard tools and techniques such as creating joint structures, skinning, and building animation controls. Their role often involves collaborating with modeling and animation teams to ensure characters deform naturally and can be efficiently animated. This internship provides valuable hands-on experience for those pursuing a career in character rigging or 3D animation.
What are the most commonly searched types of Character Rigger jobs in Illinois? The most popular types of Character Rigger jobs in Illinois are:
What job categories do people searching Internship Character Rigger jobs in Illinois look for? The top searched job categories for Internship Character Rigger jobs in Illinois are:
What cities in Illinois are hiring for Internship Character Rigger jobs? Cities in Illinois with the most Internship Character Rigger job openings:

Assistant Professor, Digital Media Design

FGCU Florida Gulf Coast University

Campus, IL

Full-time

Posted yesterday


Job description

Job Summary

The Digital Media Design (B.A.) curriculum at FGCU focuses on the intersection of design and innovation. The Digital Media Design (DMD) Program is currently housed within the Daveler & Kauanui School of Entrepreneurship. Beginning with the 2026-27 academic year, DMD will transition to the Bower School of Music & the Arts, where it will become a fully integrated component of the FGCU Art & Design Program. Students of the DMD program are well prepared to begin careers in the creative industries.
The position of Assistant Professor, Digital Media Design should have a solid background in design and be able to teach the fundamentals of design to undergraduate design students. An ideal candidate would also have a record of accomplishment in the animation or games industries, specifically in 3D animation. Key skills would focus on modeling and texturing including proficiency in character rigging and modeling for animation and games, modeling for digital sets and environments, and digital sculpting and painting.
Candidates for this position must be able to demonstrate a strength in teaching design courses both practical and theoretical. The ideal candidate is expected to continue to develop their professional practice as a designer with research, exhibitions and/or client-based creative work. Additionally, the ideal candidate will be able to contribute to the development of the program by offering different perspectives and unique approaches to their practice and teaching methodologies.
Florida Gulf Coast University is a regional comprehensive university dedicated to quality education, research, and service. All faculty are expected to be excellent teachers, and responsive to changing professional needs; be committed to innovative delivery of instruction resulting in improved student learning; be committed to effective use of technology including distance learning; produce peer reviewed scholarship; and provide service to the College, University and Community. Teaching assignments may be on the main campus or at off-campus sites within our region.

Job Description

Typical duties may include but are not limited to:

  • Teach 9 credit hours per semester of undergraduate courses or as assigned and adequately perform other duties/responsibilities as articulated on the annual assignment.
  • Teach across a variety of design disciplines and media platforms such as:
    • Principles of Design
    • 3D Animation
    • Digital Illustration
    • Concept Art production
    • Principles of animation
    • 3D modelling and sculpting
    • Character animation
    • Rigging
    • Lighting, and texturing
    • Particle systems and motion graphics development
    • Interface Design
    • Motion capture
  • Plans, prepares, and teaches assigned courses, including developing syllabi, instructional materials, and assessments.
  • Delivers consistent, interactive, and engaging lectures aligned with curriculum goals and accreditation standards.
  • Maintains the highest standards of classroom instruction and engages in reflective self-assessment to ensure continuous improvement.
  • Holds regular office hours and provides academic advising and individual support to students.
  • Utilizes the University's learning management system and other instructional technologies effectively.
  • Collaborates with departmental faculty on curriculum development and program advancement.
  • Ensures curriculum outcomes and accreditation standards are met.
  • Establishes and maintains an active research program, including opportunities for undergraduate student involvement.
  • Demonstrates evidence of scholarly publication and grantsmanship.
  • Engages in continued professional development and maintains professional skills appropriate to rank and field.
  • Actively participates in departmental, college, and university committees and meetings.
  • Contributes to community, institutional, and professional service in support of the University's mission.
  • Participates in faculty evaluation, student learning assessment, and required training activities.
  • Communicates professionally and in a timely manner with students, colleagues, staff, and administrators.
  • Upholds the highest standards of integrity, responsibility, and excellence in all professional activities.
  • Complies with University policies, procedures, and the Collective Bargaining Agreement (CBA).
  • Performs other duties as assigned.

Additional Job Description

Required Qualifications:

  • Ph.D. or MFA in Digital Arts, Digital Media, Digital Design or closely related field or equivalent from a regionally accredited university institution.
  • ABDwill be considered if degree is conferred by August 7, 2026. If successful candidate isABD, appointment will be made at a Lecturer level on a fixed contract.
  • Experience with professional design/game/entertainment studios or non-profit organizations and build relationships for internships, funding and student careers.

Preferred Qualifications:

  • Three years of teaching experience at BA, BFA or MFA level.
  • Broad-based expertise in modern and contemporary issues in digital art.

Knowledge, Skills, and Abilities:

  • Knowledge of major concepts, assumptions, debates, processes of inquiry, and ways of knowing that are central to the discipline(s).
  • Understanding how to use digital and interactive technologies for efficiently and effectively achieving specific learning goals.
  • Knowledge of critical thinking processes and understanding how to help learners develop high level questioning skills.
  • Knowledge and skill in the use of inquiry-based instructional models and strategies.
  • Knowledge and ability to use technology in various teaching modalities (e.g. Face-to-face, synchronous online or asynchronous online).
  • Ability to collaborate with stakeholders both within and outside the University in the development and delivery of instruction, resulting in improved student learning.

Special Instructions to Applicants:

Appointment will be made on a 9-month multi-year appointment with an anticipated start date of August 2026.

Because applications and materials are subject to public review and retention under Florida's Public Records Law, please DONOTsend examples of your project/scholarship unless requested to do so. Therefore, all submitted materials, including articles, disks, slides, books, etc., become the property ofFGCUandCANNOTBERETURNED. As applicable, finalists will be notified of the need to submit specific additional materials. Such materials will become the property ofFGCU. Under Florida's Public Records law, applications will be available for public review upon request.

Required Application Materials:

  • Unofficial Transcripts
  • Statement of Teaching Philosophy
  • Curriculum Vitae
  • Cover Letter
  • Five (5) Professional References
  • Provide a link in a Word Document to an onlineportfolio of your work and examples of student work - Place in Additional Documents Section

The position is listed as "open until filled", however applications received by December 30, 2025 will receive priority consideration.

FGCU is a State University System of Florida member and an Equal Opportunity and Equal Access employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, age, national origin, disability, or protected veteran status.