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Internship 3D Rigging Jobs in Florida (NOW HIRING)

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Internship 3D Rigging information

What are the key skills and qualifications needed to thrive as an Internship 3D Rigging, and why are they important?

To thrive as an Internship 3D Rigging, you need a foundational understanding of 3D modeling, anatomy, and basic rigging principles, often supported by coursework or a portfolio. Familiarity with software such as Autodesk Maya, Blender, and rigging plugins or scripting languages like Python is typically required. Strong problem-solving, attention to detail, and the ability to communicate effectively with animators and other team members are valuable soft skills. These skills ensure the creation of flexible, efficient rigs that support smooth animation workflows in production environments.

What types of projects and responsibilities can an intern expect during a 3D Rigging internship?

As a 3D Rigging intern, you can expect to work closely with senior riggers and animators, assisting in building and maintaining character and prop rigs for animation projects. Your daily tasks may include creating control rigs, skinning models, troubleshooting deformation issues, and participating in team meetings to review animation requirements. You may also have the opportunity to contribute to pipeline improvements and learn about industry-standard software like Maya or Blender. This collaborative environment provides hands-on experience and valuable mentorship, helping you build a foundation for a career in 3D animation or visual effects.

What is an Internship 3D Rigging position?

An Internship 3D Rigging position is an entry-level role where students or recent graduates learn and assist in creating digital skeletons and control systems for 3D character models used in animation, games, or visual effects. Interns work under the guidance of experienced riggers to build, test, and refine rigs, ensuring that models can move realistically and efficiently. This position provides hands-on experience with industry-standard software and tools, helping interns develop technical and problem-solving skills essential for a career in 3D animation or visual effects.

What is the difference between Internship 3D Rigging vs 3D Modeler?

AspectInternship 3D Rigging3D Modeler
Required SkillsBasic rigging, anatomy, software familiarityModeling, texturing, software proficiency
Work EnvironmentInternship programs, entry-level projectsStudio, freelance, or in-house teams
Industry UsageAnimation, gaming, VFX studiosGame development, film, visualization
Career PathEntry-level, learning-focusedSpecialized artist, senior modeler

Internship 3D Rigging focuses on learning rigging techniques and basic character setup, often as an entry point into animation and VFX industries. In contrast, 3D Modelers concentrate on creating detailed models and textures, serving as foundational artists in various digital media projects. Both roles require proficiency in 3D software but differ in their core responsibilities and career progression.

What are the most commonly searched types of 3D Rigging jobs in Florida? The most popular types of 3D Rigging jobs in Florida are:
What are popular job titles related to Internship 3D Rigging jobs in Florida? For Internship 3D Rigging jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Internship 3D Rigging jobs in Florida look for? The top searched job categories for Internship 3D Rigging jobs in Florida are:
What cities in Florida are hiring for Internship 3D Rigging jobs? Cities in Florida with the most Internship 3D Rigging job openings:
Assistant Professor, Digital Media Design

Assistant Professor, Digital Media Design

Florida Gulf Coast University

Fort Myers, FL • On-site

Full-time

Posted 16 days ago


Job description

Job Summary
The Digital Media Design (B.A.) curriculum at FGCU focuses on the intersection of design and innovation. The Digital Media Design (DMD) Program is currently housed within the Daveler & Kauanui School of Entrepreneurship. Beginning with the 2026-27 academic year, DMD will transition to the Bower School of Music & the Arts, where it will become a fully integrated component of the FGCU Art & Design Program. Students of the DMD program are well prepared to begin careers in the creative industries.
The position of Assistant Professor, Digital Media Design should have a solid background in design and be able to teach the fundamentals of design to undergraduate design students. An ideal candidate would also have a record of accomplishment in the animation or games industries, specifically in 3D animation. Key skills would focus on modeling and texturing including proficiency in character rigging and modeling for animation and games, modeling for digital sets and environments, and digital sculpting and painting.
Candidates for this position must be able to demonstrate a strength in teaching design courses both practical and theoretical. The ideal candidate is expected to continue to develop their professional practice as a designer with research, exhibitions and/or client-based creative work. Additionally, the ideal candidate will be able to contribute to the development of the program by offering different perspectives and unique approaches to their practice and teaching methodologies.
Florida Gulf Coast University is a regional comprehensive university dedicated to quality education, research, and service. All faculty are expected to be excellent teachers, and responsive to changing professional needs; be committed to innovative delivery of instruction resulting in improved student learning; be committed to effective use of technology including distance learning; produce peer reviewed scholarship; and provide service to the College, University and Community. Teaching assignments may be on the main campus or at off-campus sites within our region.
Job Description
Typical duties may include but are not limited to:
  • Teach 9 credit hours per semester of undergraduate courses or as assigned and adequately perform other duties/responsibilities as articulated on the annual assignment.
  • Teach across a variety of design disciplines and media platforms such as:
    • Principles of Design
    • 3D Animation
    • Digital Illustration
    • Concept Art production
    • Principles of animation
    • 3D modelling and sculpting
    • Character animation
    • Rigging
    • Lighting, and texturing
    • Particle systems and motion graphics development
    • Interface Design
    • Motion capture
  • Plans, prepares, and teaches assigned courses, including developing syllabi, instructional materials, and assessments.
  • Delivers consistent, interactive, and engaging lectures aligned with curriculum goals and accreditation standards.
  • Maintains the highest standards of classroom instruction and engages in reflective self-assessment to ensure continuous improvement.
  • Holds regular office hours and provides academic advising and individual support to students.
  • Utilizes the University's learning management system and other instructional technologies effectively.
  • Collaborates with departmental faculty on curriculum development and program advancement.
  • Ensures curriculum outcomes and accreditation standards are met.
  • Establishes and maintains an active research program, including opportunities for undergraduate student involvement.
  • Demonstrates evidence of scholarly publication and grantsmanship.
  • Engages in continued professional development and maintains professional skills appropriate to rank and field.
  • Actively participates in departmental, college, and university committees and meetings.
  • Contributes to community, institutional, and professional service in support of the University's mission.
  • Participates in faculty evaluation, student learning assessment, and required training activities.
  • Communicates professionally and in a timely manner with students, colleagues, staff, and administrators.
  • Upholds the highest standards of integrity, responsibility, and excellence in all professional activities.
  • Complies with University policies, procedures, and the Collective Bargaining Agreement (CBA).
  • Performs other duties as assigned.

Additional Job Description
Required Qualifications:
  • Ph.D. or MFA in Digital Arts, Digital Media, Digital Design or closely related field or equivalent from a regionally accredited university institution.
  • ABD will be considered if degree is conferred by August 7, 2026. If successful candidate is ABD, appointment will be made at a Lecturer level on a fixed contract.
  • Experience with professional design/game/entertainment studios or non-profit organizations and build relationships for internships, funding and student careers.

Preferred Qualifications:
  • Three years of teaching experience at BA, BFA or MFA level.
  • Broad-based expertise in modern and contemporary issues in digital art.

Knowledge, Skills, and Abilities:
  • Knowledge of major concepts, assumptions, debates, processes of inquiry, and ways of knowing that are central to the discipline(s).
  • Understanding how to use digital and interactive technologies for efficiently and effectively achieving specific learning goals.
  • Knowledge of critical thinking processes and understanding how to help learners develop high level questioning skills.
  • Knowledge and skill in the use of inquiry-based instructional models and strategies.
  • Knowledge and ability to use technology in various teaching modalities (e.g. Face-to-face, synchronous online or asynchronous online).
  • Ability to collaborate with stakeholders both within and outside the University in the development and delivery of instruction, resulting in improved student learning.

Special Instructions to Applicants:
Appointment will be made on a 9-month multi-year appointment with an anticipated start date of August 2026.
Because applications and materials are subject to public review and retention under Florida's Public Records Law, please DO NOT send examples of your project/scholarship unless requested to do so. Therefore, all submitted materials, including articles, disks, slides, books, etc., become the property of FGCU and CANNOT BE RETURNED. As applicable, finalists will be notified of the need to submit specific additional materials. Such materials will become the property of FGCU. Under Florida's Public Records law, applications will be available for public review upon request.
Required Application Materials:
  • Unofficial Transcripts
  • Statement of Teaching Philosophy
  • Curriculum Vitae
  • Cover Letter
  • Five (5) Professional References
  • Provide a link in a Word Document to an online portfolio of your work and examples of student work - Place in Additional Documents Section

The position is listed as "open until filled", however applications received by December 30, 2025 will receive priority consideration.
FGCU is a State University System of Florida member and an Equal Opportunity and Equal Access employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, age, national origin, disability, or protected veteran status.