Virtual & Augmented Reality: Oculus Hardware, HTC Vive Hardware, Valve Index, Virtual & Augmented Reality Development, Neos VR, Unity, etc. PHYSICAL DEMANDS This is primarily a sedentary job ...
Virtual & Augmented Reality: Oculus Hardware, HTC Vive Hardware, Valve Index, Virtual & Augmented Reality Development, Neos VR, Unity, etc. PHYSICAL DEMANDS This is primarily a sedentary job ...
Virtual & Augmented Reality: Oculus Hardware, HTC Vive Hardware, Valve Index, Virtual & Augmented Reality Development, Neos VR, Unity, etc. PHYSICAL DEMANDS This is primarily a sedentary job ...
Virtual & Augmented Reality: Oculus Hardware, HTC Vive Hardware, Valve Index, Virtual & Augmented Reality Development, Neos VR, Unity, etc. PHYSICAL DEMANDS This is primarily a sedentary job ...
Augmented Reality Unity Developer information
See Park, VA salary details
$20.23 is the 25th percentile. Wages below this are outliers.
$18.11 - $21.17
36% of jobs
$21.17 - $24.22
0% of jobs
$24.22 - $27.28
0% of jobs
$27.28 - $30.33
0% of jobs
$30.33 - $33.39
0% of jobs
$33.39 - $36.44
0% of jobs
$36.44 - $39.50
7% of jobs
The median wage is $40.82 / hr.
$39.50 - $42.55
15% of jobs
$42.55 - $45.61
14% of jobs
$48.28 is the 75th percentile. Wages above this are outliers.
$45.61 - $48.66
2% of jobs
$48.66 - $51.72
25% of jobs
$18
$38
$51
How much do augmented reality unity developer jobs pay per hour?
What is an Augmented Reality Unity Developer job?
An Augmented Reality Unity Developer is responsible for designing, developing, and optimizing AR applications using the Unity engine. They work with AR frameworks like ARKit, ARCore, and Vuforia to create immersive digital experiences that overlay virtual content onto the real world. Their role includes coding, 3D asset integration, performance optimization, and troubleshooting to ensure smooth interactions. They often collaborate with designers, artists, and other developers to bring AR concepts to life.
What are the key skills and qualifications needed to thrive in the Augmented Reality Unity Developer position, and why are they important?
To thrive as an Augmented Reality Unity Developer, you need strong skills in Unity3D, C# programming, 3D graphics, and experience with AR platforms like ARKit or ARCore, often supported by a degree in computer science or a related field. Familiarity with tools such as Visual Studio, Git, and 3D modeling software, along with relevant Unity or AR certifications, is commonly expected. Creative problem-solving, effective communication, and adaptability help developers excel, especially when working cross-functionally with designers and stakeholders. These abilities are crucial for delivering engaging, high-performance AR experiences that meet both technical and user requirements.
What are the typical daily responsibilities of an Augmented Reality Unity Developer?
An Augmented Reality Unity Developer typically spends their day designing, developing, and testing AR features and applications using the Unity3D engine. They collaborate closely with designers, artists, and other developers to integrate interactive 3D content, optimize performance, and troubleshoot technical issues. The role may also involve researching new AR technologies, participating in team meetings, and maintaining documentation to ensure smooth project development. This dynamic environment offers opportunities to contribute creative ideas and quickly see the impact of your work within innovative projects.
Robertson Media Center Consultant (Student Wage)
The University of VirginiaCharlottesville, VA • On-site
Part-time
This job post has expired today. Applications are no longer accepted.
University Of Virginia rating
7.8
Based on 34 frontline employees who took The Breakroom Quiz
192nd of 535 rated colleges and universities
Job description
Consultants are responsible for checking out multi-piece equipment to patrons, consulting with faculty, staff, and students about what equipment and software will best complete their projects, alongside supporting them in the use of said software and equipment. We have several specialized spaces for media creation and consultants will also need to be familiar with these areas to assist patrons as needed. Please note that this position is not your average library student position and our hourly rate is commensurate with for the diligence, professionalism, and hard work we expect from our consultants.
Hours & Tasks
On average consultants receive 7-10 assigned hours per week and we work with a system where co-workers will drop their shifts and you can augment your assigned hours by picking up those shifts. Shifts are usually 2 hour blocks where you, and at times a co-worker, are responsible for greeting, consulting with and aiding patrons that approach one our desks. While you are not expected to know everything about each piece of equipment, space, or software, you should have a well-rounded base of knowledge and be familiar enough with the landscape of our library to know where to get the assistance needed. The core components of the job are great customer service, a natural ambition to learn & follow instructions, and knowing how to effectively Google search.
To Apply
If you would like to apply, please submit a resume/CV describing past work experience and/or expertise in anything mentioned above in the job description. Please describe both the organizations/groups/jobs you've been involved are well as the actions/tasks you completed for them.
Include a cover letter that tells us:
- Why you desire to work here specifically and your specific reason for applying
- What technologies/listed options, relevant to this position, that you are most familiar with
Follow Up & Interviews
Once your work experience and cover letter has been submitted, we will be interviewing candidates via Zoom in the coming weeks. All applicants will be notified if they will be moving an interview with them or not, so please be patient as we review and finish receiving applications.
If you have any questions or concerns, feel free to send an e-mail to teachlean@virginia.edu.
MINIMUM REQUIREMENTS
Education: Current undergrad UVA student
Experience: None
Licensure: None
Preferred Requirements: Ideal candidates will have expertise in any, several, or all of the following (related expertise is considered as well):
- Media Creation: Including Video Equipment, Cameras, Tripods, Lighting Equipment
- Video Editing Software: Including iMovie, Final Cut Pro X, Adobe Premiere, DaVinci Resolve
- Audio Equipment: Including USB Microphones, XLR Mics, Wireless Lavaliers, Recording Studio Hardware, Midi Instruments
- Audio Recording & Editing Software: Including Garageband, Logic, Audacity, Reaper
- 3D Data Processing: 3D Modeling, 3D Printing (Makerbot Replicator+, Ultimaker 3, & Taz 6 are a plus), 3D Slicing Software (Cura & Makerbot Print are a plus)
- Virtual & Augmented Reality: Oculus Hardware, HTC Vive Hardware, Valve Index, Virtual & Augmented Reality Development, Neos VR, Unity, etc.
PHYSICAL DEMANDS
This is primarily a sedentary job involving extensive use of desktop computers. The job does occasionally require traveling some distance to attend meetings, and programs.
The University of Virginia is an equal opportunity employer. All interested persons are encouraged to apply, including veterans and individuals with disabilities. Learn more about UVA's commitment to non-discrimination and equal opportunity employment.
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About University of Virginia
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The University of Virginia is distinctive among institutions of higher education. Founded by Thomas Jefferson in 1819, the University sustains the ideal of developing, through education, leaders who are well-prepared to shape the future of the nation.
Industry
Colleges, universities, and professional schools
Company size
10,000+ Employees
Headquarters location
Charlottesville, VA, US
Year founded
1819