We provide world-class content, development and services to worldwide studios. Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies. This is your opportunity to work closely with game and film industry professionals from all over the world and under one roof!
We are looking for a highly talented, motivated and creative Environment Art Lead or Supervisor to work on an unannounced AAA project in San Diego. **Remote for forseeable future until COVID is resolved, MUST be willing to eventually work out of San Diego**
In this role, you will define workflows & process and help build an internal Environment pipeline. You will assist with staffing, scheduling and budgeting of Environment Assets.
Lead a team of environment artist to create AAA quality game environments.
Help build and mentor a world class environment team.
Manage environments from grey box to final engine implementation including geometry, shaders, textures, and engine-specific elements.
Create in-game art assets with a strong aesthetics and understanding of form, structure, construction, composition, light and color design.
Use a strong sense of environmental storytelling and motivated-design to set dress levels with an eye to the visual benchmark and gameplay elements.
Provide daily reviews and concise feedback to maintain art quality standard, technical specifications, memory budget and game design for all levels.
Work with Art Director to set the golden standard across all environments.
Work with technical lead to improve and optimize levels and in-game performance.
Collaborate with internal outsourcing managers for asset creation and delivery.
Strong portfolio demonstrating realistic environments.
Deep understanding of game environment modeling pipeline.
An eye for high quality and efficient organic and inorganic game art asset creation including vehicles, plants, geological features and buildings.
An expert level understanding of Maya, Photoshop, Substance Designer/Painter and/or any relevant software.
Advanced knowledge of physically based rendering (PBR, PBM, PBL)
Ability to use in-game technology to finalize the look of assets and environments.
Excellent verbal and written communication skills.
A passion and understanding of world building.
7+ years’ experience as a game artist
Shipped at least one AAA title as a team lead.
Experience working with external outsource vendors (OS).
Understanding of the technical and artistic aspects of level lighting.
Mari, Marvelous Designer, Vegetation creation tools experience a plus.