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UX/UI Artist (Games)

Osmo Palo Alto ,CA
  • Posted: over a month ago
  • Full-Time
Job Description

Come join Osmo on a mission to change the way kids play. We’re a growing, passionate company with much to accomplish. We’re looking for an exceptional UI/UX designer who wants to create immersive and fun game experiences for kids. Designers participate in the game development process from idea conception, playtests and wireframing to visual execution and development support.

It’s a great opportunity to work on an important mission and join a fun, talented team. Share your portfolio - we want to see what you can do. :)

What you'll do:

  • Collaborate with a cross functional team of artists, game designers and engineers to create engaging kid-oriented games
  • Conceptualize and create wireframes, user-flows and game UI assets
  • Conduct regular playtests and gather usability feedback to make informed UX recommendations
  • Establish design best-practices and quality standard guidelines

We'd love to hear from you if you have:

  • A portfolio showcasing ownership of end-to-end game UI/UX design for multiple successfully shipped/launched games
  • Intentionality – You understand the goals of your work and can explain the rationale behind your design decisions
  • User empathy – You understand that everyone experiences the world differently, and you are driven to understand the needs of your users
  • Aware of, but not beholden to, new and current design patterns – You have a desire to push design forward and you pay attention to how other games handle problems
  • Visuals that are clear, fun, and delightful – your visual communications are well executed, have a clear hierarchy, and express the design intent cohesively and consistently
  • Ability to be self-directed & OK with ambiguity – you enjoy being in a situation where you don’t know the answer, and are driven to try and figure it out, even if it means failing
  • Learning from each other – you have some skills to share and enjoy helping others learn what you know, even if it’d be quicker to do it yourself
  • 3+ years of experience

Technical experience:

  • Design software: Sketch & Zeplin (Figma & Adobe XD is also ok)
  • Adobe Creative Cloud (Photoshop, Illustrator)

Bonus points for:

  • Experience building and evolving an effective design system
  • Unity skills, such as animation and creating prefabs
  • Worked on games that have a physical and digital interaction
  • A passion for games, children and/or learning products





Osmo

Address

Palo Alto, CA
USA

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