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Technical Artist (Pipeline / Environment)

NxT Level Los Angeles, CA

  • Posted: over a month ago
  • Full-Time
Job Description

We are actively looking for a Technical Artist for a well known AAA development and publishing studio. This role will be focused on building their publishing side of the business for new upcoming games.


  • Profit Sharing

  • Medical, Dental, & Vision 100% of premiums for the family covered

  • 16 paid Holidays

  • Short Term Disability & Long Term Disability

  • 401k Match

  • Flexible Spending Account

  • Flexible Hours

  • Employee & Family Team Building Events

  • Volunteer Days


  • Work with publishing partners to diagnose, analyze and refactor content for performance

  • Consult and develop efficient and creative solutions in an existing content base

  • Consult workflow improvements

  • Mentor publishing partners on best practices

  • Mediate/guide quality and performance across multiple-platforms with publishing partners

  • Documenting action items for publishing partners/production to task

  • Provide weekly/bi-weekly reporting/documentation with performance metrics

  • All other duties as assigned


  • Strong communication and proven ability to work with others to develop and iterate on features

  • Demonstrated ability to provide support, training, and documentation for publishing partners

  • Experience with various software packages such as 3DsMax, Maya, Photoshop, Zbrush, Substance, Houdini

  • Scripting or shader programming experience is a plus

  • Proficient with node-based material editor, such as UE4's

  • Experience with PIX or other GPU capture tools

  • Cross-platform development experience (XB1/PS4 preferred)

  • Experience working with and gathering spreadsheets, data sets and charts to analyze data to drive profile-based action

  • Experience in Unreal Engine 4 or Unity

NxT Level


Los Angeles, CA
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