We are actively looking for a Technical Artist for an indie studio working on beautiful MMO games.What are the responsibilities for this position?In this position you would be working directly with artists and engineers driving the visual development of an existing and live MMO, coaching artists and other stakeholders in the latest and greatest graphical capabilities of current gen technology, and generating high quality shaders, materials, scripts, and rigs. This position will play a critical role in their art team, and have an opportunity to be a part of direction and vision, as well as lead other artists.What are we ideally looking for? Intimately familiar with physically based rendering, shaders (HLSL), and physically based material systems.
5 or more years in games development in a technical art role. Cognizance of new graphics techniques and ability to drive meaningful improvements to the overall graphical quality of the game. Experience working with developers to...
update tools and pipeline processes for artists. Solid understanding of Substance Suite, Zbrush, and Maya. Experience with optimization for performant art without sacrificing visual fidelity and quality.
Able to resolve unique technical challenges in creative and novel manner. Great time management and ability to work with deadlines and multiple competing priorities. Strong communication ability particularly between engineers and artists.What are some brownie points for this role?
Experience leading outsourced art staff Strong knowledge of the MMO industry and PC gaming industry Able to provide concise critique and feedback to help raise other artists skill level. C++ or engineering experience not necessary but would be a bonus. Understanding of the process of rigging and animation creation, as well as animation techniques
Los Angeles, CA