Graphics Systems Engineer (AR/VR/MR)
- Expired: January 15, 2022. Applications are no longer accepted.
Job Title: Graphics Systems Engineer
Location: Burlingame Only.
Will need to report to the office a least one day within the first 2 weeks to work on the physical product and will return to remote until offices reopen
Most important is to be an expert in Python, preferably with a varied background/well rounded
Duration: 12 Months
The team is helping more people around the world come together and connect through world-class Augmented, Mixed, and Virtual Reality hardware and software. With global departments dedicated to AR/VR research, computer vision, haptics, social interaction, and more, we are committed to driving the state of the art forward through relentless innovation.
The Graphics team aims to fully utilize the limited headset resources to deliver high visual quality and fidelity. As a Graphics Systems engineer supporting the Graphics team, you'll drive new rendering and image processing techniques that expand the usability of current and future AR/VR headsets. This includes defining visual requirements for future development, evaluating and informing existing prototype HW and SW efforts, and creating new programs - from inception to full production.
An ideal candidate is an engineer with a background in graphics, image processing, mobile systems and has the ability to work in a dynamic environment with vague requirements. A strong candidate will also have prior experience developing technologies from concept to a finished product, an eye for aesthetics, product details, and user interface.
Integrate existing systems and develop tools to maximize graphics quality and performance on mobile platforms
Automate processes and implement systems to ensure visual quality and performance
Collaborate with cross-functional teams to improve AR/VR products
3+ years of experience with C/C++ programming
3+ years of experience in developing imaging algorithms/pipelines
1+ years of experience in developing graphics-based applications/shaders in OpenGL or Vulkan and GLSL (or equivalent)
Familiarity with scripting language Python
Bachelor's degree or equivalent experience in Computer Science or similar field
Ability to collaborate closely with graphics and software engineers as well as cross-functional team members
Experience with text rendering techniques
Experience in 3D Graphics pipelines using OpenGL or Vulkan
Experience in signal processing techniques for image/video reconstruction or compression
Experience with 3D game-engines
Experience with mobile CPU/GPU programming
Experience working on VR, AR, and/or MR (mixed reality)
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