Technical Artist - Pipeline and Tools
Everest Consultants, Inc Pasadena, CA
- Expired: August 28, 2021. Applications are no longer accepted.
Technical Artist - Pipeline and Tools One Year Contract Remote - (Pasadena or La Playa, CA Offices) Summary We are looking for experienced Technical Artists - Pipelines and Tools to join our team. This is an opportunity to join a studio in the early stages of development. You will report to the Technical Art Director for Tools and Pipelines and work in collaboration with content creators and other Technical Artists working on features and content creation techniques.
Responsibilities Research and explore potential solutions for Content Creation Problems as specified by the Technical Art Director for Tools and Pipelines and create proof-of-concept work in pre-production. Work with Technical Artists, Tools Software Engineers Rendering Software Engineers to convert prototype content generation solutions into production content generation workflows and tools. Develop communicate technical requirements for pipelines, workflows, and tools to serve game team product goals.
Partner on... inclusion of new pipelines, tools workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps, internal and external content team workflow roadmaps. Partner in selection of off-the-shelf software and hardware solutions to support the game content creation goals.
Build user stories and generate time estimates for project planning. Required Skills 2+ Years Experience as a Technical Artist working on Tools and Pipelines wfive years preferrred Experience developing tools and pipelines with one or more in productionshipped ConsolePC game title. A good understanding of architecture for complex tools and pipelines with a focus on content creator (artistdesigner) friendly workflows and scalability.
Ability to work with Content Creators to determine tool and workflow requirements. Effective at communicating and working with different audiences to partner in technology and tool development - Content Creators, Technical Artists, Tools and Rendering Software Engineers. Experience with utilizing and setting up Automation for contentasset processing.
Understanding of a wide range of real-time game content and the requirements for these to be efficient and high quality (i.e. make sure the output of tools is usable for games). Will consider those with a strong proficiency with C++ as bestpreferred or Python which is good or C which is fair.
Past work with Shaders is a huge plus as well as Game Engines or Unity. A willingness to jump into the unknown and solve new problems the ability to think creatively to resolve technical challenges and limitations. Expert knowledge in a few 2D and 3D Art packages and workflows Maya, Photoshop, Substance, Houdini, Etc.
Some experience in sculpting, modeling, rigging and animation and understanding of the related workflows is highly desired. Everest Consultants is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex, national origin, age, disability, or any other characteristic protected by applicable local, state or federal civil right laws
Everest Consultants, Inc
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