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Remote Wpf Developer Jobs in Seattle, WA (NOW HIRING)

Partners with UX Designers to develop an exceptional suite of developer-facing tools. * Learns ... This position is onsite in Redmond, WA, and not open to remote status at this time.

Engineer, UX (NTD)

Redmond, WA · On-site +1

$120K - $217K/yr

Partners with UX Designers to develop an exceptional suite of developer-facing tools. * Learns ... This position is onsite in Redmond, WA, and not open to remote status at this time. This position ...

Remote Wpf Developer information

See Seattle, WA salary details

$45.5K

$147.2K

$180.4K

How much do remote wpf developer jobs pay per year?

As of Jun 9, 2026, the average yearly pay for remote wpf developer in Seattle, WA is $147,202.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,600.00 and $178,700.00 per year, depending on experience, location, and employer.

What is a Remote Wpf Developer job?

A Remote WPF Developer job involves designing, developing, and maintaining applications using Windows Presentation Foundation (WPF) technology while working from a remote location. Developers in this role typically use C# and .NET to create user-friendly desktop applications with rich graphical interfaces. Responsibilities may include UI/UX design, performance optimization, and integrating backend services. Remote WPF Developers collaborate with teams through online communication tools and version control systems. This role requires strong programming skills, experience with MVVM architecture, and the ability to work independently.

What are the key skills and qualifications needed to thrive in the Remote Wpf Developer position, and why are they important?

To excel as a Remote Wpf Developer, you need strong experience in C#, .NET, and XAML, often backed by a degree in computer science or a related field. Familiarity with development tools like Visual Studio, version control systems such as Git, and sometimes certifications like Microsoft Certified: Azure Developer Associate are frequently required. Excellent problem-solving skills, self-motivation, and clear communication are crucial soft skills for success in a remote setting. These abilities are essential to efficiently design, build, and troubleshoot user interfaces while collaborating with distributed teams.

What are common challenges faced by Remote Wpf Developers, and how can you overcome them?

Remote Wpf Developers often face challenges related to collaborating with distributed teams, debugging complex UI issues, and managing project requirements without face-to-face interaction. Effective communication through video calls, chat platforms, and clear project documentation is essential in overcoming these obstacles. Proactively setting up regular check-ins with your team, utilizing remote pair programming tools, and maintaining organized code repositories can help ensure that projects stay on track. By developing strong remote work habits and leveraging online resources, Wpf Developers can thrive and remain productive in a distributed work environment.

What are popular job titles related to Remote Wpf Developer jobs in Seattle, WA? For Remote Wpf Developer jobs in Seattle, WA, the most frequently searched job titles are:
Infographic showing various Remote Wpf Developer job openings in Seattle, WA as of May 2026, with employment types broken down into 87% Full Time, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $147,202 per year, or $70.8 per hour.
Engineer, UX (NTD)

Engineer, UX (NTD)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 4 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

SUMMARY: 
UX Engineer for the Nintendo Technology Development Inc. (NTD) organization who is responsible for the core development of a shared component library used in the design system for developer-facing applications through all stages of software design, coding, and testing. The component library is designed for conformance to the company's UX style guide. The UX Engineer works closely with the UX team to implement components according to agreed-upon specifications and may collaborate across different organizational levels at Nintendo Co., Ltd. (NCL) and its subsidiaries, as well as with external vendors or partners.

DESCRIPTION OF DUTIES

  • Produces production-ready output with assistance and review from more senior engineers
  • Writes correct and clean code to defined specifications
  • Debugs code effectively within primary area
  • Defines the use-case scenarios, architecture, design goals, and functional requirements in a collaborative way with other members of the team
  • Develops the React component library and evangelizes it to the broader organization.
  • Ensures the component library follows company guidelines and is WCAG 2.0 compliant.
  • Researches, evaluates, and analyzes technical and design requirements to present technical documentation regarding Nintendo's component library and design system.
  • Partners with UX Designers to develop an exceptional suite of developer-facing tools.
  • Learns about our implementation of the Windows Presentation Foundation (WPF) with the aim of contributing to the WPF component library.
  • Maintains up-to-date knowledge of new UX web development technologies and applies them to enhance the usability and efficiency of the applications that use the component library.
  • Effectively and proactively documents work
  • Collaborates with peer groups and other teams across Nintendo
  • May assist with on-boarding new hires and/or participating in the hiring process
  • Up to 10% travel; domestic and international

SUMMARY OF REQUIREMENTS

  • 2+ years related experience
  • Solid knowledge of front-end focused technologies, such as HTML, CSS, JavaScript (ECMAScript 6), and TypeScript.
  • Proficient in web libraries and frameworks such as React or Angular.
  • Proficient in identifying and addressing browser compatibility issues.
  • Proficient in prototyping web applications and components.
  • Knowledge of the full software development life cycle, including coding standards, code reviews, source control management, build processes, and testing.
  • Familiarity with UX design tools such as Figma preferred.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is onsite in Redmond, WA, and not open to remote status at this time.