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Nintendo Research Jobs (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

Nintendo is a leading game development company through its subsidiary Retro Studios, known for ... research, prototype, and implement advanced real-time visual effects methodologies. • Work ...

Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may ...

Sr Engineer, ML (NTD)

Redmond, WA · On-site +1

$145K - $261K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment ... Research complex subjects and provide expert guidance. * May take lead role of software components ...

Job Summary : Nintendo is a worldwide pioneer in interactive entertainment, known for its ... • Research technical issues and provide expert guidance. • Communicate and collaborate ...

Sr Engineer, ML (NTD)

Redmond, WA · On-site

$145K - $261K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment ... Research complex subjects and provide expert guidance. May take lead role of software components ...

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Showing results 1-20

Nintendo Research information

See salary details

$21.5K

$80.6K

$112.5K

How much do nintendo research jobs pay per year?

As of Jun 8, 2026, the average yearly pay for nintendo research in the United States is $80,570.00, according to ZipRecruiter salary data. Most workers in this role earn between $61,000.00 and $99,500.00 per year, depending on experience, location, and employer.

What is Nintendo Research?

Nintendo Research refers to the division within Nintendo dedicated to researching and developing new technologies, software, and hardware for Nintendo products. This team works on creating innovative gaming experiences, improving existing technologies, and supporting the development of Nintendo's consoles and games. Their work often influences the direction of future Nintendo products, helping the company stay at the forefront of the video game industry.

What is the difference between Nintendo Research vs Nintendo Game Designer?

AspectNintendo ResearchNintendo Game Designer
Required CredentialsDegree in research, computer science, or related fieldsDegree in game design, computer science, or related fields
Work EnvironmentResearch labs, development teams, innovation centersGame development studios, creative teams, design departments
Employer & Industry UsageUsed in R&D to develop new technologies and conceptsUsed in creating and designing new video games and gameplay experiences

Nintendo Research focuses on developing new technologies and innovations within Nintendo, often involving scientific research and experimentation. Nintendo Game Designers concentrate on creating engaging game concepts, storylines, and gameplay mechanics. While both roles are essential to Nintendo's success, Nintendo Research is more about innovation and technology development, whereas Nintendo Game Designers focus on game creation and user experience.

What types of projects do team members typically work on in Nintendo Research, and how is collaboration structured within the group?

Team members in Nintendo Research often work on a range of projects, from developing new hardware concepts to pioneering novel game mechanics and software solutions. Collaboration is highly interdisciplinary, bringing together engineers, designers, and programmers who work closely in small teams to rapidly prototype and iterate on ideas. The environment encourages creative problem-solving and open communication, with regular meetings and cross-functional brainstorming sessions. This structure helps ensure that innovative concepts can move efficiently from research to production, offering team members exposure to various aspects of the gaming industry.

What are the key skills and qualifications needed to thrive as a Nintendo Research professional, and why are they important?

To thrive in Nintendo Research, you need a robust background in computer science, software engineering, or related fields, often supported by advanced degrees and experience in game or hardware development. Familiarity with programming languages (such as C++), prototyping tools, game engines, and knowledge of AI or hardware systems are typically expected. Creativity, strong problem-solving abilities, and effective teamwork are crucial soft skills for driving innovative projects. These competencies are essential for developing groundbreaking gaming technologies and ensuring Nintendo remains at the forefront of interactive entertainment.
Infographic showing various Nintendo Research job openings in the United States as of May 2026, with employment types broken down into 87% Full Time, and 13% Contract. Highlights an 100% In-person job distribution, with an average salary of $80,570 per year, or $38.7 per hour.
Graphics Engineer (Retro Studios)

Graphics Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

$138K - $171K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Job Summary:
Nintendo is a leading game development company through its subsidiary Retro Studios, known for crafting award-winning titles. The Graphics Engineer will partner with the Graphics team to enhance the visual quality of their proprietary engine and collaborate with artists to implement advanced visual effects methodologies.
Responsibilities:
• Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems.
• Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies.
• Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows.
• Assist senior engineers in the development and maintenance of larger core engine systems.
• Document and gather technical requirements from content teams to ensure graphics features meet production needs.
• Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques.
• Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality.
Qualifications:
Required:
• Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting.
• Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software.
• Experience with image processing techniques and statistical analysis for visual data.
• Solid background in object-oriented design (OOD) and modern software engineering methodologies.
• Professional or significant academic experience in C++.
• Understanding of low-level systems, including memory allocators, file systems, and CPU/GPU synchronization.
• 2–4 years of experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships).
Preferred:
• Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal).
Company:
Nintendo is a Japanese multinational consumer electronics company that develops game consoles. It is a sub-organization of Nintendo Japan. Founded in 1980, the company is headquartered in Los Angeles, USA, with a team of 1001-5000 employees. The company is currently Late Stage.