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Maya Artist Jobs (NOW HIRING)

Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. We ... Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer

Roblox Thumbnail Artist

Los Angeles, CA ยท On-site +1

$35 - $45/hr

Use a mix of Roblox Studio, Blender, Maya, and 2D tools to pose characters, compose scenes, light ... Artistic Fundamentals: Strong grasp of composition, lighting, posing, visual hierarchy, and color ...

Technical Artist - Monopoly GO!

Culver City, CA ยท On-site +1

$139K - $166K/yr

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO ... Experience in 3D graphics software such as Maya or Blender * Professional proficiency in English

The role requires a skilled artist with strong understanding of lighting and rendering ... Mastery of standard art packages such as Maya, Arnold, Substance / Adobe Painter, etc * Skilled in ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Mastery of standard art packages such as Maya, Arnold, Substance / Adobe Painter, etc * Skilled in ...

Senior Lighting Artist

Herndon, VA ยท On-site

$130K - $156K/yr

The role requires a skilled artist with strong understanding of lighting and rendering ... Mastery of standard art packages such as Maya, Arnold, Substance / Adobe Painter, etc * Mastery of ...

Senior Technical Artist

Culver City, CA ยท On-site +1

$139K - $166K/yr

Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly ... Experience in 3D graphics software such as Maya or Blender * Professional proficiency in English At ...

Experienced in industry-standard tools such as Houdini, Maya/Blender, Substance tools, Photoshop ... global team of artists and developers. Your expertise will directly contribute to crafting ...

This role requires an artist with a keen eye for detail and an attention to the storytelling that ... Knowledge of preparing 3D models for rendering within Maya using Arnold shader nodes * Ability to ...

Artist: Environment

Andover, MA

$128K - $154K/yr

Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...

Senior Lighting Artist

Herndon, VA ยท On-site

$130K - $156K/yr

The role requires a skilled artist with strong understanding of lighting and rendering ... Mastery of standard art packages such as Maya, Arnold, Substance / Adobe Painter, etc * Mastery of ...

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Maya Artist information

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How much do maya artist jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for maya artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What is the difference between Maya Artist vs 3D Modeler?

AspectMaya Artist3D Modeler
Required SkillsProficiency in Autodesk Maya, texturing, rigging, animationModeling, texturing, sculpting, topology optimization
Work EnvironmentVFX studios, animation houses, game developmentGame studios, film production, product visualization
Common UsageCreating assets, animations, visual effectsBuilding 3D models for various media

While both Maya Artist and 3D Modeler work with 3D assets, Maya Artists focus on using Autodesk Maya for modeling, animation, and visual effects, often in animation and VFX projects. 3D Modelers specialize in creating detailed 3D models, sometimes using multiple software tools, and may work across different industries. The roles overlap but differ mainly in scope and specific tasks within the 3D production pipeline.

What are the key skills and qualifications needed to thrive as a Maya Artist, and why are they important?

To thrive as a Maya Artist, you need strong skills in 3D modeling, texturing, animation, and a solid understanding of visual storytelling, typically supported by a degree in digital art or animation. Proficiency in Autodesk Maya, along with familiarity with related tools like ZBrush, Substance Painter, and rendering engines, is essential. Creativity, attention to detail, and effective communication are standout soft skills for collaborating with teams and interpreting creative briefs. These skills ensure the delivery of high-quality, visually compelling assets that meet production standards in animation, games, and visual effects.

What is a Maya Artist?

A Maya Artist is a digital artist who specializes in using Autodesk Maya, a powerful 3D modeling and animation software. They create 3D assets, animations, visual effects, and sometimes entire scenes for use in films, video games, television, and advertising. Maya Artists are skilled in modeling, texturing, rigging, lighting, and rendering, and often collaborate with other artists and technical teams to bring digital projects to life. Their expertise is essential in producing realistic or stylized visuals for a variety of media industries.

How does a Maya Artist typically collaborate with other team members during a production cycle?

Maya Artists often work closely with animators, modelers, texture artists, and technical directors to ensure visual assets meet the project's creative and technical requirements. Collaboration typically involves regular meetings to review work, share feedback, and address any challenges related to design, rigging, or rendering. Effective communication and version control are essential, as assets may pass through multiple hands before final approval. Maya Artists also frequently use project management tools and versioning software to streamline teamwork and maintain consistency across the production pipeline.
What cities are hiring for Maya Artist jobs? Cities with the most Maya Artist job openings:
What states have the most Maya Artist jobs? States with the most job openings for Maya Artist jobs include:
Infographic showing various Maya Artist job openings in the United States as of May 2026, with employment types broken down into 77% Full Time, 11% Part Time, 6% Contract, and 6% Nights. Highlights an 90% Physical, 2% Hybrid, and 8% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.
Expression of Interest - Rigging Artist

Expression of Interest - Rigging Artist

AGBO

Los Angeles, CA โ€ข On-site

Temporary

Posted 26 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.

This is an Expression of Interest role.

Key Responsibilities:

  • Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
  • Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
  • Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
  • Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
  • Write scripts and use automation tools to streamline rigging processes and improve efficiency.
  • Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
  • Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
  • Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
  • Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
  • Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
  • Performs other duties as assigned.

Qualifications:

  • Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
  • 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
  • Proficiency in industry-standard 3D software, such as Maya or Blender.
  • Solid understanding of anatomy, kinematics, and character movement.
  • Strong problem-solving skills and the ability to work creatively within technical constraints.
  • Excellent communication and collaboration skills.
  • Leadership abilities and experience in mentoring junior artists is a plus
  • Metahuman experience is a plus.
  • Familiarity with scripting languages like Python for automation is a bonus.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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