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Maya Artist Jobs (NOW HIRING)

Technical Artist

Manhattan, NY

$139K - $166K/yr

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Advanced experience with Maya (3dsMax considered) * Comfortable in a range of content creation ...

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Advanced experience with Maya (3dsMax considered) * Comfortable in a range of content creation ...

OR · On-site

VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini ...

3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Experience with Metahuman to Maya tools a plus * Experience working within an established studio ...

3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Experience with Metahuman to Maya tools a plus * Experience working within an established studio ...

Senior 3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Experience with Metahuman to Maya tools a plus * Experience working within an established studio ...

Senior 3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Experience with Metahuman to Maya tools a plus * Experience working within an established studio ...

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if you ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if you ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

VFX Artist

Houston, TX

$150K - $165K/yr

We are seeking an experienced and highly creative VFX Artist to produce high-quality visual effects ... Maya, Houdini, Nuke, After Effects, Cinema 4D • Experience with Unreal Engine preferred • ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

Expert knowledge, both artistic and technical in Adobe suite, Max or Maya, and Unreal Engine. * Expert knowledge of Unreal's Blueprint system. * Familiarity with Unity & C# * Understanding of shader ...

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Maya Artist information

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How much do maya artist jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for maya artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What is the difference between Maya Artist vs 3D Modeler?

AspectMaya Artist3D Modeler
Required SkillsProficiency in Autodesk Maya, texturing, rigging, animationModeling, texturing, sculpting, topology optimization
Work EnvironmentVFX studios, animation houses, game developmentGame studios, film production, product visualization
Common UsageCreating assets, animations, visual effectsBuilding 3D models for various media

While both Maya Artist and 3D Modeler work with 3D assets, Maya Artists focus on using Autodesk Maya for modeling, animation, and visual effects, often in animation and VFX projects. 3D Modelers specialize in creating detailed 3D models, sometimes using multiple software tools, and may work across different industries. The roles overlap but differ mainly in scope and specific tasks within the 3D production pipeline.

What are the key skills and qualifications needed to thrive as a Maya Artist, and why are they important?

To thrive as a Maya Artist, you need strong skills in 3D modeling, texturing, animation, and a solid understanding of visual storytelling, typically supported by a degree in digital art or animation. Proficiency in Autodesk Maya, along with familiarity with related tools like ZBrush, Substance Painter, and rendering engines, is essential. Creativity, attention to detail, and effective communication are standout soft skills for collaborating with teams and interpreting creative briefs. These skills ensure the delivery of high-quality, visually compelling assets that meet production standards in animation, games, and visual effects.

What is a Maya Artist?

A Maya Artist is a digital artist who specializes in using Autodesk Maya, a powerful 3D modeling and animation software. They create 3D assets, animations, visual effects, and sometimes entire scenes for use in films, video games, television, and advertising. Maya Artists are skilled in modeling, texturing, rigging, lighting, and rendering, and often collaborate with other artists and technical teams to bring digital projects to life. Their expertise is essential in producing realistic or stylized visuals for a variety of media industries.

How does a Maya Artist typically collaborate with other team members during a production cycle?

Maya Artists often work closely with animators, modelers, texture artists, and technical directors to ensure visual assets meet the project's creative and technical requirements. Collaboration typically involves regular meetings to review work, share feedback, and address any challenges related to design, rigging, or rendering. Effective communication and version control are essential, as assets may pass through multiple hands before final approval. Maya Artists also frequently use project management tools and versioning software to streamline teamwork and maintain consistency across the production pipeline.
What cities are hiring for Maya Artist jobs? Cities with the most Maya Artist job openings:
What states have the most Maya Artist jobs? States with the most job openings for Maya Artist jobs include:
Infographic showing various Maya Artist job openings in the United States as of May 2026, with employment types broken down into 77% Full Time, 11% Part Time, 6% Contract, and 6% Nights. Highlights an 90% Physical, 2% Hybrid, and 8% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.

$139K - $166K/yr

Full-time

Posted 26 days ago


Job description

Company Description

The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.

Job Description

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.

Qualifications

Role Responsibilities:

  • Work with the CG Lead and Creative Director to design and build interactive experiences using Unreal
  • Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system
  • Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
  • Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
  • Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases

Technical Requirements:

  • Extensive experience working with Unreal Engine
  • Advanced experience of Unreal's Blueprints system
  • Advanced experience with Maya (3dsMax considered)
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter

Beneficial Additional Skills (not essential to the role but would help differentiate candidates):

  • Experience with VR/AR authoring in Unreal
  • Maya Rigging experience
  • Shader programming experience
  • Scripting skills with MEL, Python, C#, Javascript and C++
Additional Information

All your information will be kept confidential according to EEO guidelines.