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Internship Rendering Programmer Jobs in California

OR 2+ years of professional experience in software development in lieu of a degree (internship ... Knowledgeable in real-time rendering, game engine development, physics simulation, or other real ...

... engineers to integrate models into large-scale, distributed training and rendering pipelines ... Mentor junior scientists and interns; foster a culture of scientific rigor and rapid ...

... engineers to integrate models into large-scale, distributed training and rendering pipelines ... Mentor junior scientists and interns; foster a culture of scientific rigor and rapid ...

... engineers to integrate models into large-scale, distributed training and rendering pipelines ... Mentor junior scientists and interns; foster a culture of scientific rigor and rapid ...

OR 2+ years of professional experience in software development in lieu of a degree (internship ... Knowledgeable in real-time rendering, game engine development, physics simulation, or other real ...

Designer II

Los Angeles, CA · On-site

$65K - $85K/yr

... Programming. We foster professional and personal development and offer prospects for career ... May oversee interns. * Collaborates with design directors and senior designers. REQUIREMENTS * 3 or ...

OR 2+ years of professional experience in software development in lieu of a degree (internship ... Knowledgeable in real-time rendering, game engine development, physics simulation, or other real ...

OR 2+ years of professional experience in software development in lieu of a degree (internship ... Knowledgeable in real-time rendering, game engine development, physics simulation, or other real ...

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Internship Rendering Programmer information

What is the difference between Internship Rendering Programmer vs Junior Rendering Programmer?

AspectInternship Rendering ProgrammerJunior Rendering Programmer
Required CredentialsEnrolled in or recent graduate of relevant degree (Computer Graphics, Game Development)Bachelor's degree in related field, some experience preferred
Work EnvironmentInternship setting, supervised, learning-focusedEntry-level professional environment, more independent tasks
Employer & Industry UsageGame studios, animation companies, tech firmsGame studios, visual effects companies, 3D rendering firms
Common Search & Comparison IntentYesYes

The main difference between an Internship Rendering Programmer and a Junior Rendering Programmer lies in experience and responsibilities. Internships are typically temporary, learning-focused positions for students or recent graduates, while Junior roles are entry-level positions requiring some professional experience. Both roles are common in game development and visual effects industries, but internships emphasize training, whereas junior roles involve more independent work.

What are the most commonly searched types of Rendering Programmer jobs in California? The most popular types of Rendering Programmer jobs in California are:
What are popular job titles related to Internship Rendering Programmer jobs in California? For Internship Rendering Programmer jobs in California, the most frequently searched job titles are:
What job categories do people searching Internship Rendering Programmer jobs in California look for? The top searched job categories for Internship Rendering Programmer jobs in California are:
What cities in California are hiring for Internship Rendering Programmer jobs? Cities in California with the most Internship Rendering Programmer job openings:
Software Engineer, C++ (Starlink)

Software Engineer, C++ (Starlink)

SpaceX

Sunnyvale, CA • On-site

$155K - $185K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 29 days ago


SpaceX rating

8.7

Company rating: 8.7 out of 10

Based on 143 frontline employees who took The Breakroom Quiz

12th of 59 rated aerospace companies


Job description

SOFTWARE ENGINEER, C++ (STARLINK)

At SpaceX we're leveraging our experience in building rockets and spacecraft to deploy Starlink, the world's most advanced broadband internet system. Starlink is the world's largest satellite constellation and is providing fast, reliable internet to millions of users worldwide. We design, build, test, and operate all parts of the system - thousands of satellites, consumer receivers that allow users to connect within minutes of unboxing, and the software that brings it all together. We've only begun to scratch the surface of Starlink's potential global impact and are looking for best-in-class engineers to help maximize Starlink's utility for communities and businesses around the globe.

As a Software Engineer on the Starlink program, you will be solving challenges that improve our ability to fully utilize the hardware we have deployed. Our goal is to provide customers with the best possible satellite internet experience, often providing under-served communities with affordable, life-changing broadband internet access.

Our software engineers are responsible for the complete lifecycle of the software they create, including development, testing, and support. We expect our engineers to close the feedback loop between software design and real-world performance. In this role, your software will have a meaningful and measurable impact on the world.

RESPONSIBILITIES:

  • Develop highly reliable, real-time software designed to run on the gateways, satellites, user terminals, and switches that make up our low latency, high capacity satellite-based global network.
  • Participate in and lead architecture, design, and code reviews.
  • Develop prototypes and manage experiments to prove out key design concepts.
  • Develop tools for software development and deployment, data analysis and visualization, and test execution across multiple environments, including virtualized hardware environments, real hardware-in-the-loop simulations, and on-orbit testing.
  • Deploy reliable software, test execution, and data analysis as part of a continuous integration and release system.

BASIC QUALIFICATIONS:

  • Bachelor's degree in computer science, engineering, math, or science discipline; OR 2+ years of professional experience in software development in lieu of a degree (internship experience is applicable).
  • Development experience in C, C++, or assembly.

PREFERRED SKILLS AND EXPERIENCE:

  • Strong professional experience writing C, C++ or assembly in a production environment.
  • Developed, debugged and deployed software that has been used in real world applications/projects.
  • Knowledgeable in real-time rendering, game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing.
  • Creative approach to problem solving, exceptional analytical skills and engineering fundamentals.
  • Excellent communication skills both written and verbal.
  • Ability to work effectively in a dynamic environment with changing needs and requirements.
  • Experience with networking protocols (UDP, TCP/IP, etc) and distributed systems.
  • Experience in security issues associated with distributed systems and internet services.

ADDITIONAL REQUIREMENTS:

  • Must be willing to work extended hours and weekends as needed.

COMPENSATION AND BENEFITS:    
Pay range:    
Software Engineer/Level I: $135,000.00 - $155,000.00/per year    
Software Engineer/Level II: $155,000.00 - $185,000.00/per year    

Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, and experience.

Base salary is just one part of your total rewards package at SpaceX. You may also be eligible for long-term incentives, in the form of company stock, stock options, or long-term cash awards, as well as potential discretionary bonuses and the ability to purchase additional stock at a discount through an Employee Stock Purchase Plan. You will also receive access to comprehensive medical, vision, and dental coverage, access to a 401(k)-retirement plan, short and long-term disability insurance, life insurance, paid parental leave, and various other discounts and perks. You may also accrue 3 weeks of paid vacation and will be eligible for 10 or more paid holidays per year. Employees accrue paid sick leave pursuant to Company policy which satisfies or exceeds the accrual, carryover, and use requirements of the law.


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