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Graduate Game Developer Jobs in Oregon (NOW HIRING)

... and games across a wide variety of genres and languages. Members can play, pause and resume ... a graduate degree * Excellent software design and development skills in Python along with Scala ...

NIKE, Inc. Finance Graduate Internship

Beaverton, OR · On-site

$18.50 - $24.25/hr

... game. Finance at Nike is unlike Finance at any other company because Nike is unlike any other ... programming, and regular interaction with senior leaders. WHO WE ARE LOOKING FOR: Nike Finance is ...

OR · On-site

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... and/or developer sales motions. Ways to stand out from the crowd: * MBA, graduate degree, or ...

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... and/or developer sales motions. Ways to stand out from the crowd: * MBA, graduate degree, or ...

Graduate Game Developer information

See Oregon salary details

$34.4K

$114.7K

$190.3K

How much do graduate game developer jobs pay per year?

As of Jun 9, 2026, the average yearly pay for graduate game developer in Oregon is $114,684.00, according to ZipRecruiter salary data. Most workers in this role earn between $86,200.00 and $131,100.00 per year, depending on experience, location, and employer.

What is a Graduate Game Developer job?

A Graduate Game Developer is an entry-level role for recent graduates looking to start a career in game development. They typically work as part of a team, assisting in coding, designing, and testing video games. Responsibilities may include developing game mechanics, troubleshooting bugs, and collaborating with artists and designers. This role provides an opportunity to gain hands-on experience using industry-standard tools and technologies. Employers usually seek candidates with a relevant degree and a strong portfolio showcasing their work.

What types of projects and responsibilities can a Graduate Game Developer expect in their first role?

As a Graduate Game Developer, you can expect to work on a variety of tasks, such as writing code for gameplay features, fixing bugs, assisting with prototyping, and collaborating with artists and designers to bring game concepts to life. You may also be involved in playtesting, optimizing performance, and learning about the full game development lifecycle. Entry-level developers typically work under the guidance of senior engineers and are encouraged to contribute fresh ideas while developing their technical and teamwork skills. This supportive structure helps new graduates quickly build experience in both technical and creative aspects of game production.

What are the key skills and qualifications needed to thrive in the Graduate Game Developer position, and why are they important?

To thrive as a Graduate Game Developer, you need a degree in computer science or a related field, solid programming skills (often in C++, C#, or Unity), and a foundational understanding of game design principles. Familiarity with popular game engines like Unity or Unreal Engine, version control systems such as Git, and relevant portfolio projects are highly valued by employers. Strong teamwork, effective communication, creativity, and a willingness to learn help new graduates stand out in collaborative development environments. These skills enable you to contribute effectively to project goals, adapt to evolving technologies, and work well within a dynamic and creative team.

What are the most commonly searched types of Graduate Game Developer jobs in Oregon? The most popular types of Graduate Game Developer jobs in Oregon are:
What are popular job titles related to Graduate Game Developer jobs in Oregon? For Graduate Game Developer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Graduate Game Developer jobs in Oregon look for? The top searched job categories for Graduate Game Developer jobs in Oregon are:
Wireless Audio & Gaming Systems Performance Intern (May - Aug '26)

Wireless Audio & Gaming Systems Performance Intern (May - Aug '26)

Skyworks

Hillsboro, OR • On-site

$22.50 - $42/hr

Internship

Posted 28 days ago


Job description

Job Title: Wireless Audio & Gaming Systems Performance Intern (May - Aug '26)
Posting Start Date: 2/10/26
Job Location(s): Hillsboro
If you are looking for a challenging and exciting career in the world of technology, then look no further. Skyworks is an innovator of high-performance analog semiconductors whose solutions are powering the wireless networking revolution. Through our broad technology expertise and one of the most extensive product portfolios in the industry, we are Connecting Everyone and Everything, All the Time.
At Skyworks, you will find a fast-paced environment with a strong focus on global collaboration, minimal layers of management, and the freedom to make meaningful contributions in a setting that encourages creative thinking. We are excited about the opportunity to work with you and glad you want to be part of a team of talented individuals who together are changing the way the world communicates.
Requisition ID: 77023
Job Description:
Description
This position is for a summer 2026 internship on Wireless Audio & Gaming Systems Performance.
Be mentored while contributing to improve the performance of wireless systems. Possible topics for this internship include wireless audio and data systems, system performance, impact of interference in RF applications etc. This work will include developing tests, scripting in Python, debugging, and documentation of your work. Expect to collaborate with other team members and review your findings regularly with the group.
#LI-DNI
Responsibilities
  • You will work with system applications engineering team, improve the performance of wireless audio and gaming systems.
  • As an intern, you will be exposed to the tools and workflow of our team.
  • Tasks can include performance assessment of various wireless applications and protocols, writing Python code to automate tests and data collection and analysis.
  • Report bugs on bug tracking tools, writing test reports, presenting findings.
  • The intern will be expected to present their results, in both meetings and a final design document.

Required Experience and Skills
Successful candidate is enrolled in a graduate STEM engineering degree program (Masters or PhD) or Bachelors student who completed at least 3 years of undergraduate STEM engineering degree program prior to the start of internship.
  • Hands-on debugging embedded software systems, measurement, and data collection with common lab equipment: familiarity with oscilloscopes, spectrum analyzers, logic analyzers, etc.
  • Python programming experience for test automation and data collection, code to interact with typical lab equipment.
  • Basic knowledge of Wireless technologies such as Bluetooth, Wi-Fi, Proprietary etc.
  • Basic understanding of RF Systems
  • Self-learning, problem solving and verbal and written communication.

Desired Experience and Skills
Experience with soldering SMT components, Knowledge of digital wireless systems and hardware
The typical pay range for an Engineering intern across the U.S. is currently USD $26.00 - $47.50 per hour and for a Non-Engineering intern across the U.S. is currently USD $22.50 - $42.00 per hour. Starting pay will depend on level of education, the ultimate job duties and requirements, and work location. Skyworks has different pay ranges for different work locations in the U.S.
Skyworks is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, sexual orientation, gender identity, national origin, disability, protected veteran status, or any other characteristic protected by law. Skyworks strives to create an accessible workplace; if you need an accommodation due to a disability, please contact us at accommodations@skyworksinc.com.

Skyworks logo

About Skyworks

Sourced by ZipRecruiter

We are empowering the wireless networking revolution, connecting people, places and things around the world. As the demand for ubiquitous, “always-on” connectivity increasingly expands, our innovative, high performance analog semiconductors are enabling breakthrough communication platforms from global industry leaders – changing the way we live, work, play and learn. Through our broad technology expertise and one of the most extensive product portfolios in the industry, we are Connecting Everyone and Everything, All the Time.

Industry

Construction

Company size

201 - 500 Employees

Headquarters location

Buffalo, NY, US