1

Game Tester Unreal Engine Jobs (NOW HIRING)

Game Engine Developer

Santa Clara, CA · On-site

$120K - $130K/yr

Deep experience with Unreal Engine internals and plugin/module development. * Solid understanding ... Gameplay development experience, especially with a published portfolio. Nice to Have: * Performance ...

Deep experience with Unreal Engine internals and plugin/module development. * Solid understanding ... Gameplay development experience, especially with a published portfolio. Nice to Have: * Performance ...

Senior/Principal Unreal Engineer

Austin, TX · On-site +1

$124K - $171K/yr

We are using Unreal Engine 4. You must have proven C++ game-development skills and deep Unreal Engine experience. The Meta has some amazing initiatives planned and underway. You will be a key ...

RESPONSIBILITIES Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight Own and evolve rendering systems in Unreal Engine 5, including ...

Unreal Programmer

$70K - $100K/yr

This role is a fantastic opportunity for a dedicated engineer to use their extensive knowledge of Unreal Engine and C++ to build robust, high-quality gameplay systems while collaborating with artists ...

Lead the creation and implementation of high-quality, gameplay-driven animation in Unreal Engine * Prototype and iterate on new approaches to character movement, responsiveness, and player-driven ...

next page

Showing results 1-20

Game Tester Unreal Engine information

See salary details

$14

$18

$22

How much do game tester unreal engine jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for game tester unreal engine in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What are Game Testers for Unreal Engine?

Game Testers for Unreal Engine are quality assurance professionals who playtest games developed using Unreal Engine to identify bugs, glitches, and gameplay issues. They provide feedback to developers about the game's performance, usability, and overall user experience. Their work ensures that games run smoothly and meet quality standards before release. Game Testers often document their findings in detailed reports and may use specific testing tools or scripts related to Unreal Engine.

What is the difference between Game Tester Unreal Engine vs QA Tester?

AspectGame Tester Unreal EngineQA Tester
CredentialsBasic gaming knowledge, familiarity with Unreal EngineQuality assurance certifications often preferred
Work EnvironmentGame development studios, testing Unreal Engine-based gamesSoftware or game companies, testing various platforms
Industry UsagePrimarily in game development using Unreal EngineAcross multiple software and game industries
Search IntentCompare roles focused on Unreal Engine gamesGeneral game testing and quality assurance roles

Game Tester Unreal Engine focuses on testing games built specifically with Unreal Engine, requiring familiarity with the engine's tools. QA Tester is a broader role that involves testing various software or games, often with certifications in quality assurance. While both roles involve identifying bugs and improving quality, Game Tester Unreal Engine is specialized for Unreal Engine projects, whereas QA Tester covers a wider range of products.

How does a Game Tester specializing in Unreal Engine typically collaborate with developers and designers during the testing process?

As a Game Tester focused on Unreal Engine projects, you will work closely with both developers and designers to identify, document, and communicate bugs or gameplay issues. Collaboration often involves attending team meetings, providing clear feedback through bug tracking systems, and sometimes participating in playtests to evaluate new features. You'll need a strong understanding of Unreal Engine's tools and workflows to effectively describe technical issues and suggest possible solutions. Open communication and teamwork are crucial, as your input directly impacts the game's quality and player experience.

What are the key skills and qualifications needed to thrive as a Game Tester (Unreal Engine), and why are they important?

To thrive as a Game Tester focused on Unreal Engine, you need a solid understanding of gameplay mechanics, bug identification, and quality assurance processes, often supported by experience with Unreal Engine and a background in game development or testing. Familiarity with bug tracking tools (such as JIRA), Unreal Engine’s Blueprint system, and version control systems is typically required. Strong attention to detail, analytical thinking, and clear communication skills help testers report issues effectively and collaborate with developers. These skills ensure the delivery of polished, bug-free games and contribute to a smoother development cycle.
Infographic showing various Game Tester Unreal Engine job openings in the United States as of May 2026, with employment types broken down into 84% Full Time, 8% Temporary, and 8% Contract. Highlights an 53% Physical, 1% Hybrid, and 46% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.
Adjunct Faculty, Game Art - Unreal Instructor

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO

$2K - $3K/wk

Full-time, Part-time

Posted 6 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) – $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD’s Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.\
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.
Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.
Rocky Mountain College of Art + Design is an Equal Opportunity Employer