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Computer Graphics Technology Jobs (NOW HIRING)

The Department of Computer Science at DigiPen Institute of Technology is currently seeking qualified applicants to teach CS-350 - Advanced Computer Graphics II . This course focuses on efficient ...

OR · On-site

$139K - $172K/yr

... computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited ... Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware on ...

Senior Software Engineer, Graphics Performance

Austin, TX · On-site

$138K - $171K/yr

... computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited ... Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware on ...

... technology and software applications. • Designs and develops multimedia applications, systems and products involving computer graphics and interactive computing such as computer-based systems for ...

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Computer Graphics Technology information

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How much do computer graphics technology jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for computer graphics technology in the United States is $21.15, according to ZipRecruiter salary data. Most workers in this role earn between $21.15 and $21.15 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Computer Graphics Technology position, and why are they important?

To excel in Computer Graphics Technology, you need a strong background in computer science, visual design, and mathematics, often supported by a relevant degree or certification. Proficiency with industry-standard software such as Adobe Creative Suite, Autodesk Maya, Blender, and familiarity with programming languages like C++ or Python is essential. Creativity, attention to detail, and effective teamwork are valuable soft skills that set applicants apart. These capabilities are crucial for producing high-quality visual content, efficiently solving technical challenges, and delivering successful project outcomes.

What is a Computer Graphics Technology job?

A Computer Graphics Technology job involves using software and hardware tools to create digital graphics, animations, and visual effects for various industries like gaming, film, advertising, and product design. Professionals in this field work with 2D and 3D modeling, rendering, and animation to bring visual concepts to life. They may develop simulations, interactive media, or virtual environments depending on the industry. Careers in this field include graphic designer, 3D animator, game artist, and visual effects specialist. Strong technical skills in design software and a creative mindset are essential for success in this profession.

What are the typical daily responsibilities of someone working in Computer Graphics Technology?

Professionals in Computer Graphics Technology often spend their days designing and creating visual content for digital media, collaborating with teams to develop graphics, animations, or interactive applications. They may also troubleshoot software or hardware issues, optimize rendering processes, and stay updated on industry trends and new tools. Regular meetings with project managers, developers, or clients are common to ensure alignment on creative direction and technical requirements. The role is dynamic, requiring a blend of technical skills, creativity, and ongoing learning to produce impactful visuals across various platforms.

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What cities are hiring for Computer Graphics Technology jobs? Cities with the most Computer Graphics Technology job openings:
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Infographic showing various Computer Graphics Technology job openings in the United States as of June 2026, with employment types broken down into 75% Full Time, and 25% Part Time. Highlights an 100% In-person job distribution, with an average salary of $44,000 per year, or $21.2 per hour.
Director, Neural Graphics Chips

Director, Neural Graphics Chips

Nvidia

Santa Clara, CA • On-site

Full-time

Posted 9 days ago


Job description

NVIDIA is seeking a Director of Neural Graphics Software and Chips to join our team in Santa Clara, CA. We are leading a fundamental shift in 3D graphics toward neural rendering, as evidenced by our recent work on AlpaDreams. In this role you will guide the hardware, platform and API that bring these techniques to production. This is a rare opportunity to lead at the intersection of graphics software, GPU architecture, and platform strategy, with direct influence on the next generation of NVIDIA hardware and the developer experience that runs on it!

What You'll Be Doing

  • Set the strategic direction for neural graphics across silicon, console platforms, and graphics APIs - translating research breakthroughs into hardware features, shipping platform capabilities, and API/shader language evolution.

  • Lead a multidisciplinary team of managers and principal engineers spanning GPU architecture liaison, console platform engineering, and graphics API/compiler strategy.

  • Partner with GPU Architecture on feature definition, HW/SW co-design, and chip bring-up for neural graphics capabilities.

  • Own NVIDIA's neural graphics roadmap with console partners, including feature prioritization, validation, and launch readiness on current and next-gen platforms.

  • Shape graphics API direction and NVIDIA's shader language strategy (including Slang) to expose neural graphics primitives to developers.

  • Build, mentor, and strengthen the team - hiring senior engineers and managers, and developing technical leaders.

What We Need to See

  • Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics (or equivalent experience).

  • 15+ overall years in graphics, GPU, or related platform engineering.

  • 6+ years leading engineering teams, including senior individual contributors and managers.

  • Hands-on experience with the latest in agentic development workflows.

  • Deep expertise in GPU architecture, graphics pipelines, and hardware/software co-design.

  • Expertise in at least two of: graphics drivers, shader compilation, graphics APIs (Vulkan, Direct3D, Metal), or shading languages.

  • Experience driving technical direction across large organizations, including architecture, research, platform, and product.

Ways to Stand Out from the Crowd

  • Deep background in Vulkan or OpenGL driver internals, including SPIR-V or shader translation, tiled rasterization, or compute-based pipeline implementation.

  • Experience shipping in embedded or console environments

  • Track record of applying AI-assisted or agent-based engineering to accelerate delivery of large software systems.

  • Strong background in neural rendering, differentiable graphics, or AI-assisted rendering techniques.

  • Examples of influencing graphics API or shading/compiler stack direction

With competitive salaries and a generous benefits package, NVIDIA is widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. This role presents an opportunity to have a wide impact at NVIDIA by improving the factory planning function. Are you creative, hard-working, dedicated, and determined? Do you love a challenge? If so, we want to hear from you!

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 320,000 USD - 488,750 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until May 4, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993